Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:25 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
20 July 2026 11:06 UTC · Community Announcements · Henke
POGOPPL, with its huge story campaign, cutscenes, lots of unlockable characters, various game modes, local multiplayer, and built-in level editor was by far my biggest and most ambitious production ever. It had a 3.5 year development time and when I released it last year I set the price tag accordingly. However, as has turned out over the last year, it was too steep. Folks aren't ready to take a chance on it at this price, so today I did a big price cut along with regional price adjustments. The game is now 40%-70% cheaper, depending on your region.Stilt Fella and Crossing Guard Joe have also
9 June 2025 11:13 UTC · Community Announcements · septembergames2019
The POGOPPL Demo was a year old and no longer really representative of the final product, so here's an updated version!This version includes:-3 levels that weren't in the original demo. Total level count is 17.-More options, including more language and accessibility options.-UI, graphics and audio now reflect the final product.
5 June 2025 10:47 UTC · Community Announcements · septembergames2019
The update brings a couple big additions: Speedrun and One Team Modes. In Speedrun you'll have a timer tracking your progress through the entire campaign. One Team Mode is a harder variant of Speedrun. In addition to tracking your time through the campaign, you'll only have as many lives as you have members in your team. With all characters unlocked that means 16 lives to make it through the campaign. These modes unlock once the Story Mode has been completed and have their own leaderboards. Good luck! Updates: -Added Challenge Modes: Speedrun and One Team Mode. -Added Achievements for these mo
20 May 2025 11:27 UTC · Community Announcements · septembergames2019
Fixed bug with achievements for finishing Acts 1,2,3 not registering. Hopefully. If this broke something else, please let me know!
15 May 2025 11:05 UTC · Community Announcements · septembergames2019
Small update, just fixed a couple very specific things. -fixed issues with medals not being set on level 68. -some cutscene refinements.
8 May 2025 10:08 UTC · Community Announcements · septembergames2019
-Custom levels now have leaderboards! -leaderboard times are now also set on levels where the outro skips right to the next level (bossfights, level 68)* -made Hoop highlight much more visible. -added level "Playground" as a default level in My Levels. You can open it in the Level Editor as an example level. -bug fixes. *HINT: if you wanna focus on setting leaderboard times, you can enable the Skip Cutscenes option under Options/Game. It's recommended you finish the Story before doing this.
2 May 2025 12:04 UTC · Community Announcements · septembergames2019
-made Full Restart activation faster. -Leaderboard Sorting toggle is instant now. -fixed Reset Controls to Default function. -bug fixes.
30 April 2025 10:01 UTC · Community Announcements · septembergames2019
-fixing issues with custom controller bindings. -fixed some audio issues. -some small level tweaks.
29 April 2025 12:23 UTC · Community Announcements · septembergames2019
Time for the first patch for POGOPPL! Just a few small things. -added mouse speed setting and thumbstick selection. -fixed some font issues. -enabled LZ4 compression to reduce install size. -bug fixes.
Full appinfo as delivered by Steam PICS, changenumber 37330371. Also at /api/app/1640220/raw.
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