Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2026-07-10 12:57 UTC · Community Announcements · NOS ✪ RzZz
Greetings, Cyborgs.The previous update rebuilt QANGA on a new engine and introduced an entirely new AI system. This new AI brings that world to life. Planets are now home to wildlife and rival factions that hunt, patrol, and fight each other on their own, ships cross the skies, you can recruit cyborgs to fight alongside you, building finally costs resources, every vehicle can turn on the radio while a soundtrack adapts to what you are experiencing, and gunplay has been rebuilt from the ground up, all with an upgrade to DLSS 4.5 and a performance pass designed to keep things running smoothly wh
2026-06-05 04:43 UTC · Community Announcements · NOS ✪ RzZz
Greetings, Cyborgs.A small follow-up since the big update with a few important fixes.🛠 FixesDedicated Server Owners, No More Manual steamclient.so : Linux dedicated servers now ship with the correct, up-to-date Steam file built in. Your server initializes Steam and registers with the master server on its own, so it shows up in the browser without any hand-editing. If your server vanished from the list after the 5.7 update, you no longer need the manual workaround from yesterday's PSA posted on steam discussions and on discord, a current install handles it automatically, and it won't need redo
2026-06-03 21:15 UTC · Community Announcements · iolaCorpStudio
Greetings, Cyborgs.A new major update has been deployed to QANGA, and it stands on a brand-new foundation: the entire game has moved to a newer engine version (Unreal Engine 5.7). On top of that upgrade we've rebuilt the enemy AI from the ground up, added new threats and content, brought a wave of optimizations, and cleared a long list of multiplayer and dedicated-server issues.🚀 HighlightsA New Engine FoundationQANGA has migrated to Unreal Engine 5.7, the single biggest change under the hood. It modernizes the rendering technology that draws the entire world and gives us a far more solid, fu
2026-02-27 12:00 UTC · Community Announcements · Juliaan
Greetings, Cyborgs.A major new update has been deployed to QANGA. This version introduces significant structural changes, including a complete combat overhaul, the introduction of procedural questing, and critical stability improvements for dedicated servers.🚀 HighlightsProcedural Quest System \ We are introducing the first iteration of our dynamic quest engine. This system currently supports 5 mission archetypes: Extermination, Infiltration, Mining, Investigation, and Defense. These quests are generated dynamically at points of interest with auto-calculated rewards based on difficulty. This
2026-01-23 14:08 UTC · Community Announcements · Juliaan
Hello Cyborgs,We’ve just deployed a new hotfix for QANGA. This update focuses on stability, input handling, and a series of fixes across quests, AI, and performance. It’s a targeted patch aimed at smoothing out the experience and addressing several issues reported by the community.General & InputController Support: Major upgrade to the input system for better hardware compatibility. Fixed an issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.Stability: Fixed a specific crash occurring in multiplayer sessions and resolved various rare gameplay crashes. Qu
2026-01-21 19:46 UTC · Community Announcements · Juliaan
Following the latest update, a new hotfix is now available. This update primarily focuses on performance and optimization, which have been a major priority for the team over the past days.A significant amount of work went into improving overall stability, reducing frame rate spikes, and refining graphics-related systems.You should notice clear improvements to performance, frame consistency, and overall smoothness, especially during exploration and in demanding scenarios. Upscaling, Anti-Aliasing & Graphics SettingsA significant amount of work has been done on upscalers, anti-aliasing, and grap
2026-01-19 22:14 UTC · Community Announcements · Juliaan
This update mainly focuses on bug fixes, technical improvements, and overall stability, with several quality-of-life adjustments across the game.Gameplay ImprovementsAdjusted hovercraft behavior:The backward input now triggers strong braking while the vehicle is still moving forward.Reverse only engages once the vehicle speed has dropped sufficiently.Added visual and audio feedback when the inventory is full.Notifications and dialogue widgets now display the player’s actual keybinds.Improved HUD readability with smoother, more fluid animations.Invisible or conditional objectives are now correc
2025-12-18 18:31 UTC · Community Announcements · Juliaan
Hello Cyborgs,Over the past few months, we’ve been working hard on this update, and it’s finally here. We’ve named it “A New Beginning”, and that’s not by chance.This update marks a real shift in how we approach QANGA. It lays stronger foundations for the game, while also changing how players experience their first hours in the world. From the very beginning, the focus is now on clarity, immersion, and giving more meaning to what you do and where you are.With a reworked tutorial, new early-game quests, updated Relay Towers, a redesigned Warp experience, and a seasonal Christmas event, this upd
2025-12-04 16:27 UTC · Community Announcements · Juliaan
For the past few weeks, the team has been working on one of the biggest tasks since the start of Early Access: QANGA’s brand-new quest system. If you played the early versions of the game, you already know that the existing quests (the Contracts) were limited, sometimes rigid, and especially difficult to expand quickly.We needed a tool capable of supporting our vision: quests that are more dynamic, more varied, more narrative-driven, and easier for the whole team to create.Today, we are very happy to share a first look at this system, developed entirely in-house by RzZz, and explain why it wil
2025-11-28 07:02 UTC · Community Announcements · Juliaan
Development on QANGA has been progressing well, even if we’ve been a bit quiet lately, and we’re finally ready to share a first look at what we’ve been working on over the past few weeks. This new step marks an important turning point: the moment when the game’s foundations, often invisible from the outside, slowly give way to more narrative, immersive… and more regular content.Today, we want to talk about two major elements shaping the future of QANGA: the revamped tutorial and our brand-new internal quest creation tool.A New Start: The Awakening CenterIn the upcoming update, your adventure w
2025-10-01 06:23 UTC · Community Announcements · Juliaan
Thinking about jumping into QANGA during the Steam Autumn Sale?Here are 5 things you can do right away in the game:1. Explore the Solar SystemTravel freely between planets and moons at a 1:2 scale. No loading screens, just space, stations, and discoveries waiting for you.2. Use the Relay TowersPick up contracts, deliver packages, refuel your vehicles, or trade at shops. These towers are your main hubs across Earth.3. Face the SanglinesFight against a terrifying threat born from ancient bacteria. They come in many forms and will test both your skill and your survival instinct.4. Build your base
2025-09-26 09:19 UTC · Community Announcements · Juliaan
In September 2024, QANGA took its very first steps into Early Access. One year later, the adventure continues, and we wanted to take a moment to look back at the journey we’ve shared so far.With 21 updates in total, including 16 major ones, the game has changed dramatically. Today’s QANGA looks very different from what it was back in 2024. But this is just the beginning, and the months ahead will bring even more changes.What We’ve Accomplished So FarSince its Early Access launch, QANGA has grown in many ways. The construction mode, which started out as an experimental feature, has received maj
2025-09-19 07:09 UTC · Community Announcements · Juliaan
Hello Cyborgs!This hotfix brings several fixes and optimizations to improve your experience following update 0.0.17.New & ImprovedAdded Grid Mode for Build Mode.Optimized lighting in Build Mode.Police siren panels are now bigger and easier to spot from a distance.Optimized police siren light effects.Added a “powering down” audio effect when a police vehicle is destroyed.Hovercraft reverse behavior has been reworked to feel more natural.Fixes & OptimizationsFixed door snapping issues.Adjusted materials on several meshes.Fixed texture issue on a Djibouti vehicle.Testing a solution for CharacterB
2025-09-17 15:53 UTC · Community Announcements · Juliaan
This hotfix brings several fixes and optimizations to improve your game experience. Fixes & OptimizationsFixed several floating meshes in different levels.Fixed an issue with siren activation/deactivation.Removed natural deceleration for hovercrafts: you can now release the controls, enjoy the view, or stay on the StarMap without losing speed.Fixed material and object positions in Refuel Towers.Optimized lighting in the build. Fixed a bug affecting SpaceTram LOD distance.Fixed builder replication distance.General PBR adjustments. Reduced Local Exposure. ⚠️ Important: Fatal Error We have receiv
2025-09-16 20:00 UTC · Community Announcements · Juliaan
Hey Cyborgs!A brand new QANGA update is here! 🎉This version brings a lot of new content: a new city, a brand new starting point for Cyborgs, two new ships, police units already deployed in the game, and more than 60 new construction pieces. Among other things.We decided to split this update into two phases. The new police system, which was originally planned to be part of this release, will arrive a bit later so we can fine-tune it to meet our expectations. In the meantime, you can already encounter police units in the world and see them in action.What's NewAwakening CenterA brand new buildin
Full appinfo as delivered by Steam PICS, changenumber 38758075. Also at /api/app/1648190/raw.
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