Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
29 August 2026 13:45 UTC · Community Announcements · Pierre Vigier
Hi,This update adds mounts! No more complaints about moving too slowly, just get a horse and yeehaw!Mounts and StablesSelect your mount in your toolbar and enjoy the speed bonus.You can get a regular mount from the stables in each village, or a special one from a guild.MinimapThere is now a minimap in the top-right corner. Let me know if its size and zoom level feel right.Quests QoLYou can now clearly see the goals you need to achieve in the quest journal.Villagers who have a quest to give or can complete one now have a marker above their heads.Topics that start a quest now have a small icon i
1 June 2026 13:35 UTC · Community Announcements · Pierre Vigier
Hi,This update mainly adds fishing. For technical reasons, I had to rework every piece of equipment. It was very cumbersome, but it will simplify adding new assets in the future, especially for mod users.FishingYou can now fish in lakes, rivers and seas. You can buy a fishing rod in inns.Then you can use your fish in meals and potions. Fishing in lakes will only work in new worlds.FordsMore ways to cross rivers have been highly requested. Fords are now generated to make the worlds more connected.Let me know whether enough of them are being generated or whether you want even more.Other ChangesB
19 February 2026 00:42 UTC · Community Announcements · Pierre Vigier
Hi,This update is focused on lore generation. Worlds now generate a full history that drives locations, characters, books, and dialogues. I also added larger world options, game modes, and portals for fast travel.I am sorry for the delay. The coding for the history generator was particularly complicated, and I kind of burned out. I took a break and started working on a completely different project for a few months. This pause was very beneficial to me: I came back full of energy, with a lot of motivation, and more importantly, with fresh eyes!I am also sorry for the silence, but you know that
30 January 2025 15:54 UTC · Community Announcements · Pierre Vigier
Hi, First of all, I wish you the best for this new year and thank you deeply for supporting this project. This update brings the ability to go on the mountains and adds dungeons that use the environment. Relief Generation I will let you discover in game the new dungeons. But, here are some screenshots of what you may encounter in the game: {STEAM_CLAN_IMAGE}/41050769/35342c7a9f205aa62e894af710b7886aa445f9f3.png {STEAM_CLAN_IMAGE}/41050769/e60773c58e8fac9daf4749239a6b119eafcf414e.png {STEAM_CLAN_IMAGE}/41050769/5a2aecece7c26760d4286f31f9ad26d2252e737f.png {STEAM_CLAN_IMAGE}/41050769/aae63676d7d
16 November 2024 20:04 UTC · Community Announcements · Pierre Vigier
Hi, Finally, an update! I’m sorry for the delay since the last update. Things didn’t go as expected. Adding relief to the worlds was quite a complex task. This update is the first part of the World Generation update, it adds mountains in the worlds. It will be followed by another update that will bring much more new content. Mountains Adding mountains required to rewrite a large part of the world generator. A lot of experiments were required to have something that works well. It also required to rework the graphics engine to work correctly with the third dimension. It was a real challenge, but
10 July 2024 20:41 UTC · Community Announcements · Pierre Vigier
Hi, An update, less than a month after the previous one, what happened?! :D I took some time to work on a few highly requested QoL features and thought it would be a good idea to release them as soon as they are ready and not in a few months with the next big update. Safe Mode The most requested feature since the initial release is finally there! When the safe mode is enabled you can't do any illegal action. No risk to steal an item or assault a villager if you misclick! There is a little icon on the right on your toolbar that shows your current state. {STEAM_CLAN_IMAGE}/41050769/6148801ce4fe5
18 June 2024 10:31 UTC · Community Announcements · Pierre Vigier
Hi, The Dungeon update is finally released! A lot was done under the hood. Everything is not yet visible as worlds need to be bigger and the lore to be more developed to add more complex dungeons. But I am very happy with the work done and can't wait to see where it goes with the future updates. Dungeons I completely reworked the dungeon generation technology. It now uses graph grammars to generate the abstract structure of the generated dungeon. I started investigating this technology during the Summer 2023 and I finally implemented it in the game! While the old dungeons were just a bunch of
19 February 2024 13:30 UTC · Community Announcements · Pierre Vigier
Fix an issue with user folder paths that contain special characters on Windows.
26 January 2024 14:53 UTC · Community Announcements · Pierre Vigier
The different branches I released with the 0.4.0 update to fix the lighting issue on certain setups were helpful. Thus, this update finally fixes this lighting issue! :) Thanks for your help!
20 January 2024 16:06 UTC · Community Announcements · Pierre Vigier
Hello everyone and happy New Year! I wish you the best and thank you again for the support! You amazed me by creating crop fields much bigger than expected and suggested some improvements. This new version finally brings the long-awaited quality-of-life features for farming. Reworked Farming Firstly, you can plant lots of seed just by maintaining the mouse button pressed and moving your character: {STEAM_CLAN_IMAGE}/41050769/83094c75504a658868626018b943d91e9400761d.gif Then, the cursor will indicate you if the crop is ready to be harvested or not: {STEAM_CLAN_IMAGE}/41050769/dc4082dc48db303134
28 November 2023 20:39 UTC · Community Announcements · Pierre Vigier
Fix another bug with the Split window Sorry for the delay for this fix. I had the bad idea of updating my compiler which introduced a very very strange issue that caused a crash at loading and it took me nearly a week to find a way to solve it. I hope this compiler update didn't introduce other crashes, let me know!
13 November 2023 22:26 UTC · Community Announcements · Pierre Vigier
* Fix the issue with splitting stacks * Fix the crypts that contained some WIP elements from the next update Moreover, there is now a beta version called "opengl_debug" that logs graphics issues to investigate the lighting issue that some players are experiencing. If you do, send me a message! :)
12 November 2023 16:53 UTC · Community Announcements · Pierre Vigier
Hello everyone, This new version brings world/character separation and controller support. Controller Support We can now choose the attack direction which is shown with a little arrow using the controller stick. Attacking in the direction of the mouse was added as an option in a previous update, now it is the default option. {STEAM_CLAN_IMAGE}/41050769/a8f83661a93c605647ec0044c54588249fa5a1e6.png This little feature was necessary so I could start reworking the combat. In controller mode, you can now see what the next action will be if you press the “Interact” button. {STEAM_CLAN_IMAGE}/4105076
1 August 2023 12:50 UTC · Community Announcements · Pierre Vigier
* Fix an issue with save migration from 0.1.1. There is a very very little chance that it breaks your 0.2.0 save :( * Add a command "/debugGraphics" to help me fix the lighting issue on some setups
29 June 2023 15:20 UTC · Community Announcements · Pierre Vigier
Hello everyone, Here is the first big update after the Early Access release! First, a huge thank you to all of you for playing the game and giving me so much feedback! It was awesome! There is no major content addition in this update, it's mostly bugfixes and quality of life features. Save Migration Normally, you will still be able to enter your old worlds. When you will enter the worlds for the first time in the new version, you will see a special screen that will show the progress of the migration process. {STEAM_CLAN_IMAGE}/41050769/28f80b858191e223f5f7698e246770cd57993f52.png If you face a
Full appinfo as delivered by Steam PICS, changenumber 38448485. Also at /api/app/1673090/raw.
{
"appid": "1673090",
"common": {
"name": "Vagabond",
"type": "Game",
"icon": "fb3da3329adc92a0cf65c1fb1b9b0d2fb377da09",
"logo": "e4dd40868f5ffd6c10e7fff86c4311342809ddfa",
"logo_small": "e4dd40868f5ffd6c10e7fff86c4311342809ddfa_thumb",
"clienticon": "629425474cd0c737ade942259d2014a74066f960",
"clienttga": "a8d456863e16febd570616f6827aafade266d566",
"releasestate": "released",
"oslist": "windows,linux",
"osarch": "64",
"osextended": "",
"languages": {
"english": "1",
"french": "1"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1684195200",
"tested_build_id": "11176232",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "native",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1681912405",
"associations": {
"0": {
"type": "developer",
"name": "Pierre Vigier"
},
"1": {
"type": "publisher",
"name": "Pierre Vigier"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "25",
"2": "4",
"3": "23",
"4": "3",
"5": "28",
"6": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_38": "1",
"category_48": "1",
"category_22": "1",
"category_49": "1",
"category_36": "1",
"category_47": "1",
"category_18": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"french": {
"supported": "true"
}
},
"steam_release_date": "1682956269",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1673090",
"store_tags": {
"0": "122",
"1": "3810",
"2": "1695",
"3": "5125",
"4": "3964",
"5": "1100689",
"6": "4474",
"7": "3834",
"8": "3871",
"9": "4182",
"10": "21",
"11": "1702",
"12": "3859",
"13": "492",
"14": "1684",
"15": "4747",
"16": "1662",
"17": "4791",
"18": "3920",
"19": "4057"
},
"review_score": "6",
"review_percentage": "77"
},
"extended": {
"developer": "Pierre Vigier",
"publisher": "Pierre Vigier",
"homepage": "https://www.vagabondgame.com/"
},
"config": {
"installdir": "Vagabond",
"launch": {
"0": {
"executable": "Vagabond.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
},
"1": {
"executable": "Vagabond",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "64"
}
}
},
"uselaunchcommandline": "1"
},
"depots": {
"1673091": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "7393522000351430820",
"size": "91422541",
"download": "58672896"
},
"beta": {
"gid": "7393522000351430820",
"size": "91422541",
"download": "58672896"
}
}
},
"1673092": {
"config": {
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "5679947677227941187",
"size": "91010118",
"download": "56228528"
},
"beta": {
"gid": "5679947677227941187",
"size": "91010118",
"download": "56228528"
}
}
},
"baselanguages": "english,french",
"branches": {
"public": {
"buildid": "25009685",
"timeupdated": "1788007870",
"timebuildupdated": "1788007839"
},
"beta": {
"buildid": "25009685",
"description": "Beta branch",
"timeupdated": "1788007870",
"timebuildupdated": "1788007839"
}
}
}
}