Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:36 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
23 October 2025 15:51 UTC · Community Announcements · steelkrill
Hey everyone! Hope you are all well.Firstly, I’m excited to finally say that Trenches VR is officially released on steam! 🎉I want to take a moment to thank every single one of you for your support throughout this journey. This year has been a wild one - full of challenges, learning, and a lot of long nights trying to bring this project to life. Trenches VR Launch Trailer:Watch YouTube Video Ever since I first played VR, I knew I wanted to bring one of my games into that world. This is my first ever VR title and I’ll admit - it’s been a big shift from traditional game development. But it’s bee
22 October 2025 10:07 UTC · Community Announcements · steelkrill
Hey everyone! Hope you are all well.I’m excited to finally say that Trenches VR is officially released! 🎉I want to take a moment to thank every single one of you for your support throughout this journey. This year has been a wild one - full of challenges, learning, and a lot of long nights trying to bring this project to life. Trenches VR Launch Trailer: Ever since I first played VR, I knew I wanted to bring one of my games into that world. This is my first ever VR title and I’ll admit - it’s been a big shift from traditional game development. But it’s been an amazing experience so far. I lea
12 July 2025 20:26 UTC · Community Announcements · steelkrill
Hey everyone! Hope you're all doing great.. it's been a while! First off, I want to apologize for the silence. Things have been a bit hectic lately as I've been hard at work on a couple of new game projects. But I come bearing some exciting news! Let’s talk about Trenches. This was the very first game I ever created .. basically the project that kicked off my journey. It holds a special place in my heart, like a first child (haha). I know it wasn't perfect, and I completely understand that it wasn’t everyone’s cup of tea. But every bit of feedback along the way has been a chance to learn and g
12 March 2024 14:59 UTC · Community Announcements · steelkrill
Hello! How is everyone doing? Been a while! This is a small update because we had reports about some bugs, and also done some additional improvements. Game Patch: V2.6.0 is live! I would like to thank you as always for your support, suggestions and feedback along the development of Trenches. I really appreciate your support, as a solo developer this really means so much to me as always. I try to always do my best in updating the games! - Fixed an issue where the player falls off in the hiding zone. - Changed some collider issues in the map, making some other hiding zones falling outside the ma
13 September 2023 16:51 UTC · Community Announcements · steelkrill
Hello everybody! I hope everybody is doing well. Things have been hard in the last couple of months but hopefully will be updating the games slowly to fix all the issues addressed. This is an update because we had multiple updates which we did not inform from v2.1 - v2.5.1 Game Patch: V2.5.1 is live! I would like to thank you as always for your support, suggestions and feedback along the development of Trenches. I really appreciate your support, as a solo developer this really means so much to me. - Added the option to turn on/off lens flare. - Monster will see you from a further range. - Mons
7 March 2023 20:31 UTC · Community Announcements · steelkrill
Hello everybody! I hope everybody is doing well. Game Patch: V2.1 is live! I would like to thank you as always for your support, suggestions and feedback along the development of Trenches. I really appreciate your support, as a solo developer this really means so much to me. very small update mostly bug fixes that I saw regarding some videos of the game. Mostly where the gun and some items were bugged and was spawning again. - Fixed a bug that was making some items (such as the gun) being bugged. - Increased the texture sizes of some objects in the game. - File size have been reduced once agai
20 January 2023 12:02 UTC · Community Announcements · steelkrill
Hello everybody! I hope everybody is doing well. Happy new year! I have been a bit busy with updating and life stuff, but currently was working on a last build update to release the game out of EA - with some suggestions and your feedbacks implemented. Please note the game will now be released out of EA, however I will still be doing some fixes, updates and such - so If you do have any more suggestions do let me know! Just because it will be out of EA don't mean I will stop working on it ːsteamhappyː Game Patch: V2 is now officially live! I would like to thank you as always for your support, s
1 August 2022 17:25 UTC · Community Announcements · steelkrill
Hello everybody! I hope everybody is doing well. I have been a bit busy with updating and life stuff, but currently I am focusing on making the game more playable and in a stable state so most updates from now on will be regarding to optimizations. Game Patch: V1.3.0 is now live! I would like to thank you as always for your support, suggestions and feedback. Changed some vertx on models, improving the speed of the game. File size have been reduced once again. The objectives will now be more highlighted when you press the Trench whistle. If you are close approximately to the objective, then it
25 June 2022 09:35 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing well. This small update that is mostly related to making the file size smaller, optimizing some models and done some bug fixes. Game Patch: V1.2.9 is now live! I would like to thank you as always for your support, suggestions and feedback. Done some model's optimizations. File size have been reduced. Some effect-changing optimization have been made. Fixed some bug issues related to some models. Made the enemy having his eye sight at a lower distance. Fixed a bug that caused some jumpscares to not work correctly. All updates apply to both the normal gam
8 June 2022 10:54 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing well. This small update that is highly related to optimization and performance changes. This update should increase the FPS of the game by a Game Patch: V1.2.8 is now live! I would like to thank you as always for your support, suggestions and feedback. Increased the FPS and now the game have better optimization then before. Some optimization changes have been made. Fixed some bug issues that were causing FPS drops. Decreased the FOV of objects to improve FPS. Some effects were changed. All updates apply to both the normal game mode and the no jumpscare
5 May 2022 14:48 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing well. Mostly this small update is related to optimization and performance changes, which will be focused on mostly in these couple of days - this update is for some performance and optimization changes. Game Patch: V1.2.7 is now live! I would like to thank you as always for your support, suggestions and feedback. Some optimization changes have been made. Fixed some minor bug issues that was causing FPS drops. Decreased the FOV to have a better performance. Some models, audios have been compressed. Created a feature where some objects will be disabled i
6 March 2022 13:49 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing great. I had very busy days, sorry for not updating much in the last couple of months. I have been very busy and had some personal issues. Mostly this update fixes issues that I had on my mind for some time but did not have the chance to get to them - it mostly includes some optimization work done and changed the effects a bit. Game Patch: V1.2.6 is now live! I would like to thank you all for your support, suggestions and feedback. It really helps me and without you we would not be here so for that, thank you so mcuh. The "Pinkish" effect have been com
29 November 2021 19:33 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing great. Had a very crazy month. I was sick again and things felt strange, I went to do the test and I was positive with COVID. Had to move all my things to somewhere else and had to stay in quarantine. I was not doing too great, since I also suffer from Asthma - but that did not stop me from getting an update for Trenches! (I am doing alright now! Last few days in quarantine and things should hopefully be back to normal) ːsteammockingː I was working on a new feature for Trenches and here is. Please note this is still early, so the feature may not work a
28 October 2021 20:13 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing great. First of all; Happy Halloween! I hope you get as much candy as possible! ːsteamhappyː Game Patch: V1.2.4 is now live! As always - I would like to thank you all for your support, suggestions and feedback. This is a minor update unfortunately, I was very sick these past few weeks so I could not work much on the game. I am back again on my feet slowly, so I decided to work on something minor to keep up the pace. Once again I was working mostly on the optimization and removing some unused files. I also added some new signs, few more decals and added
28 September 2021 21:27 UTC · Community Announcements · steelkrill
Hello everybody! I hope you are all doing great. Game Patch: V1.2.3 is now live! As always - I would like to thank you all for your support, suggestions and feedback. This is a small update while I am continue working a bit on optimization for the game and doing bug fixes. I also added some new signs, few more decals and such in the Trenches! Updated the outline to be more visible when finding the clues. If you are close enough, then the clue will highlight and show it from far away in the fog. More visible signs were made to find the items. Fixed some minor bugs and done some minor changes. U
Full appinfo as delivered by Steam PICS, changenumber 35034512. Also at /api/app/1681510/raw.
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