Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 January 2023 06:00 UTC · Community Announcements · Glorious Wabunga
Customization Added several "faces" and "accessories" for ball customization Customization options are now randomly unlocked by finishing levels, as well as finding secret coins Beating a level for the first time gives 3 "pulls," repeating that level gives 2 "pulls," finding a coin for the first time gives 5 If you already have the item that's randomly selected, you get a "shard" instead. Collecting 7 shards gives you a guaranteed new customization option Once you collect them all, the unlock screen will stop appearing so as to not waste your time Graphics Options Removed the more granular gra
27 June 2022 18:43 UTC · Community Announcements · Glorious Wabunga
Patch notes: Added Replays to Leaderboard entries, and Local Ghosts to race against! Added a new Challenge Level, “Lotta Difficult”! This is definitely the most difficult and longest level in HYPERBALL TACHYON, but it’s not too bad compared to the meanest of Celeste, Super Meat Boy, Dustforce, etc. So give it a try! ... or twenty. Lotta Difficult also adds a new secret coin, with a corresponding new, final accessory to unlock. One for any Berserker’s Descent fans out there... Added 6 new customization colors UI works better with ultrawide monitors Added controller vibration You can't turn it o
15 April 2022 12:47 UTC · Community Announcements · Glorious Wabunga
Tiny patch with no content: Made HYPERBALL ASCENSION 2 (The last level of the first world) a bit easier. Added a "Retry Marathon" button to the results screen for Marathon modes. Added some more tiny polish things (shiny lights on finish, screenshake on dash refresh, improved "pop" animation)
12 April 2022 01:32 UTC · Community Announcements · Glorious Wabunga
Patch Notes: Added 3 new game modes, found under a new option in World Select: Marathon Mode, Time Survival, and Chaos Survival. There's no pre-requisite or unlock condition, go and give 'em a try! Polished and added a ton of effects for dashing, bouncing, popping, and clearing a level. The game "feels" significantly more dynamic and impactful now, imo. Popping an enemy Hyperball now restores a dash charge. “Bouncing” enemy Hyperballs are now yellow, to distinguish them from the “Rolling” enemies. Enemy hitboxes AND hurtboxes are now more generous to the player, for all enemy types. Tweaked so
30 January 2022 19:54 UTC · Community Announcements · Rendah Games
Here are some new levels for any cool people who want to try them out! Everyone said there weren't enough "Hyper" levels, so I've added 6 new ones scattered around the existing worlds. Now every world (except the snowy world) ends with 2 Hyper levels. I've also added a new final Challenge level, which is not in Hyperball Form. It's very cruel and almost a puzzle of sorts, but relatively short. Try to beat all my times in these new levels! I've also souped up the graphics a fair bit, messing with lighting and background details, and added a bunch of post-processing effects. I think it looks gre
27 November 2021 13:10 UTC · Community Announcements · Rendah Games
The bug where you randomly clip into surfaces and die seems to be completely fixed! I also made the player and moving platforms/spikes move a lot smoother visually. And I made two of the "Factory" levels a little bit easier. Still working on the free level pack!
Full appinfo as delivered by Steam PICS, changenumber 34869191. Also at /api/app/1696090/raw.
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