Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:52 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 March 2024 23:38 UTC · Community Announcements · onetreehillstudios
Another big update here! Very happy to introduce an improved lineup of Logic Blocks to work with: Coils added from the Ladder Toolbar now have a Set / Reset (Latch / Unlatch) option. Timers now include a Retentive option to retain the time when off. Timer Off is now available as a Timer option. A new Blink Block to act as a pulse timer. Option includes On/Off function. A new Counter Block to increment a Memory Block up or down. A new Reset Block that can be used to reset a Timer or Counter. Also include is a completely revised Instruction Manual to help explain all of these. Thank you to Insig
8 October 2023 14:57 UTC · Community Announcements · onetreehillstudios
General bug fixes and new One Shot menu with Falling Edge option. Taking a new approach to evaluating One Shots, hoping for more consistent results with this method. Happy Automating!
21 July 2023 01:59 UTC · Community Announcements · onetreehillstudios
So this is way past due but I am very happy to finally announce a big update for Automation. Most of the work has been under the hood, but you will notice a few differences: Unlimited Contacts No longer are you limited to 1 Normally Open and 1 Normally Closed. Drag as many as you need! As a short-cut hold down the control button with your mouse over a contact on the ladder to quickly make a copy. Know What You're Programming A new splash screen has been created for when a level loads. This has a Machine Design button to take you to the different elements that make up the machine. A second butt
26 June 2022 21:25 UTC · Community Announcements · onetreehillstudios
A major change that was forced earlier than expected - due to a bug in the order that analog data was getting saved and retrieved, it was either deal with an unruly CSV file or bite the bullet and scale for the future. After two months of work this is finally ready to roll out. Your old CSV save game file will automatically get upgraded, however there is a CSV to binary converter found in the options menu if there is a need to import to this new version. There may be some unexpected results from old save games, but hopefully most will go smoothly. This was a doozy and I apologize that it took
4 April 2022 00:50 UTC · Community Announcements · onetreehillstudios
Version 1.0.6 This update is to address bugs, there are still a couple major bugs on the list which are high priority but I wanted to get this out for now. 1 Fixed crash when only one output contact and relay coil on ladder is deleted 2 Fixed remaining contacts moving to home position when changing from 3->2 state selector 3 Fixed sprite depth when deleting control panel contacts from ladder 4 Fixed crash on branch nodes in wrong position after shifting rungs (ie add/delete rung) 5 Fixed crash on delete rung with OneShot block on rung below 6 Adjusted box palletizer elevator low position to be
13 March 2022 23:32 UTC · Community Announcements · onetreehillstudios
1.0.5 Saturday, February 12, 2022 1 Fixed selector switch change from 2 to 3 position sprite missing bug 2 Added level complete for Marble Sort 3 Fixed device menu and control panel interference 4 Added x-ray style photocell to detect specific objects 5 Added ability for regular photocells to detect a second target type 6 Added digital score board with counter to 999 7 Added level completes for Box Painter, and Box Stacker 8 Fixed some jamming areas of Box Stacker free rollers and pusher 9 Improved resolution for some textures 10 Fixed bugs related to deleting compare blocks 11 Fixed visibilit
31 January 2022 22:54 UTC · Community Announcements · onetreehillstudios
This update has been re-compiled with a changed setting to hopefully address the "Ran out of GPU memory, try using smaller or fewer images" crash reported. If you experience any issues after this update please post in the discussion board. Thank you!
31 January 2022 01:40 UTC · Community Announcements · onetreehillstudios
Fixed assign keyboard key to control panel button on create new Fixed Water Tank level water not draining when motor running Added level complete conditions for Conveyor, Car Park, Ferris Wheel and Water Tank levels
28 January 2022 02:07 UTC · Community Announcements · onetreehillstudios
The intro video has been removed due to issues with crashes while loading the program (you're not missing anything, was trying to be fancy with a video logo...) BUT it will likely also mean that systems which can't play the intro video also won't be able to play the basics video. There is now a PDF of a basics slide show placed in the "media\videos" folder as a reference. The Basics video has also been uploaded to YouTube: Also I wanted to confirm the Level Complete conditions are only working for the first 3 machines. All the machines are open to play with no restrictions, the remaining level
24 January 2022 19:30 UTC · Community Announcements · onetreehillstudios
Fixed Rung Menu sprite/text clearing bug Fixed Control Panel New & Edit menu sprite/text clearing bug Fixed Control Panel button mouse click and assigned key operation bug Fixed Control Panel POTs crashing if memblock removed
Full appinfo as delivered by Steam PICS, changenumber 38806730. Also at /api/app/1698690/raw.
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