Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 February 2025 20:01 UTC · Community Announcements · Space.cpp
Hello everyone, Today's update added a new random map generator. Based on the simplex noise algorithm, it generates more natural-looking terrains, with direct control over the map scale and the sea level. The legacy generator is still available. As suggested on the forums, added an option to auto-load the last mod used on startup. Join our Discord Join our Discord server to get in touch with the development, discuss the game, and meet other players. Feedback and suggestions are also highly appreciated. Space.cpp
2 April 2024 23:40 UTC · Community Announcements · Space.cpp
This is a small bugfix patch fixing a bug that occasionally happened when displaying a unit potential attack range. Also fixed game window not adapting when resized during the game initial load or during a screen transition.
16 March 2024 22:40 UTC · Community Announcements · Space.cpp
Hello everyone, Today's update brings some improvements based on community feedback. Changelog: General: New Russian translation, by Roman Dvorak (aka scremer/Broy). Moved units now appears in a slight darker color tone and stops doing the idle animation. The "Turn" text now disappear faster. In hotseat multiplayer mode with fog of war enabled: any cosmetic object that could give away a unit position is removed when ending the turn. When selecting an enemy unit it now shows the potential attack range considering all tiles that unit can move to. Holding alt now shows the selected unit HP as per
5 September 2023 22:55 UTC · Community Announcements · Space.cpp
Hello everyone, Today it is a small patch fixing a few issues found recently: Fixed building getting incorrect sprite after upgrade. Modding: Fixed setting Prerequisite as 0 to clear the list of prerequisites. Added a few missing translations. You can now see the passenger orbs of your allies. Selecting your own units during other players turn also shows the movement/attack range.
30 August 2023 13:51 UTC · Community Announcements · Space.cpp
Greetings everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campaign mission text is still english-only. These translations will come in future. Besides translations, there are also several improvements as well: General: The mission completed window now reveals the optimal number of turns to win the mission. This makes easier to know how close you are from getting a S-rank. Added option to change the interface scale. Good for large monitors. Added buttons to
27 May 2023 17:26 UTC · Community Announcements · Space.cpp
Hello, Today it is a small patch fixing a few stuff that slipped away on the previous update. Fixed economic general bonus being applied twice. The AI now knows how to use the "repair other" function. Added a small visual effect when a unit repairs another.
21 May 2023 19:46 UTC · Community Announcements · Space.cpp
Hello everyone, Today's update brings in a large pack of new features for modders, allowing stuff like sprite-based animation, new unit flags, custom player colors, custom music, and more. This should allow modders have more freedom to change the game and potentially create total conversion mods! And of course, there are more overall improvements as well. Changelog: General: Updated the shortcuts screen (F2) with a few missing shortcuts. Improved the animation when units are under effect of a general ability. Quality of life: You can now check how much damage a unit would take in counter-attac
1 April 2023 20:39 UTC · Community Announcements · Space.cpp
Today's patch fixes the internal big screenshot generation. If you recently uploaded a workshop map using the big screenshot option please upload it again to fix the thumbnail.
13 March 2023 20:17 UTC · Community Announcements · Space.cpp
Hello everyone, Here is a big update, including improvements to the graphics, gameplay, and some bug fixing. Changelog: Graphics: Improved terrain graphics, adding better transitions between different terrain types and giving a more natural look on overall. Improved weather visual effects, with a unique effect per climate. The depth buffer is now used to correctly sort units, buildings and terrain. Added animations to the mission completed screen. Minor graphical improvements to the ingame UI. Balance: The attack/defense bonus provided by Com Towers was previously capped at 10 towers. Now ever
31 December 2022 16:39 UTC · Community Announcements · Space.cpp
This tiny update fixes loading custom missions from the Steam Workshop.
23 December 2022 19:04 UTC · Community Announcements · Space.cpp
Greetings everyone, Here is the update of the month: Changelog: General: You can now zoom out enough to see the entire map. AI: Fixed a bug introduced on the previous update where the AI fails to find unloading spots for land units. The AI now tries to avoid placing units over allied production buildings. Map editor: Added Ctrl + S / Ctrl + L shortcut for save/load. Campaign maps can now have more than one human-controlled army. Added options to control the campaign AI behavior. Join our Discord Join our Discord server to get in touch with the development, discuss the game, and meet other play
10 November 2022 20:36 UTC · Community Announcements · Space.cpp
Hello everyone, After a few months of work, optimizing the project, cleaning old code and stuff, the new update is now ready bringing improvements to the game. Changelog: Quality of life: the N key can now be used to cycle through the production buildings after all units have moved. When setting up an offline skirmish game the player configuration now persist if you click back, or start then leave game. When WSAD camera controls is turned on, the shortcuts (A)ttack, (S)upply and (D)eploy can be accessed by holding left shift. New terrain types: Teleport tile - Any unit can traverse it with 0 m
4 August 2022 19:35 UTC · Community Announcements · Space.cpp
The mission 4 from the Winter Conquest campaign has been rebalanced. Reason: the difficulty was way above the intended level. It is now possible to achieve a S-rank on it again.
20 July 2022 21:34 UTC · Community Announcements · Space.cpp
Hello everyone, Here is today's update: Fixed a bug where a unit would prevent the building on the same tile to receive the repair command. Changed the AI building upgrade behavior to prevent it from creating several upgraded construction yards unnecessarily (as seen in the TrulyUniqueGenerals mod). Done an attempt to fix the bug where Steam launches 2 instances of the game simultaneously. If you still get the bug after this update please report on the forum or discord. Updated Allegro to the latest version (5.2.8.0). Several minor bugfixes, mostly regarding the AI and the splash damage calcul
3 July 2022 19:32 UTC · Community Announcements · Space.cpp
Here is a small update. AI players now make use of upgrades (mod feature). Fixed a bug where the Naval Bombardment ability would give +1 range to all units when it is supposed to benefit sea units only. Fixed a camera bug that sometimes happen when maximizing the window. Minor GUI improvements.
Full appinfo as delivered by Steam PICS, changenumber 37450809. Also at /api/app/1729170/raw.
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