"Balls Mania!" is a truly unique game where the object is to get as many "blue balls" as you can without getting your own balls smashed! In "Balls Mania!" the more blue balls you have and the more "ball goop" you spill, the higher your score is likely to be!
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:24 UTC
$1.99
$1.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
12915961
8 December 2023 23:26 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1753131
40.32 MB
32.80 MB
4696474492424652180
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
12915961
public
8 December 2023 23:26 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:24 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
25 June 2023 18:20 UTC · Community Announcements · ZaxtorGameS
A pretty small update in the scale of the game as a whole, but significant enough that I wanted to mention it here. * The screen will now shake for about a half a second whenever you die in the game to give more impact to dying and your game being over. {STEAM_CLAN_IMAGE}/41223165/721a00daed766f82b24e9197948b34461d7660b2.png * The screen will also shake, but much smaller less vigorous shakes whenever you get hit but are protected by shields you have picked up. This smaller shake definitely helps to make sure you know that having shields saved your butt! ..I think that adding the screen shake d
20 June 2023 07:14 UTC · Community Announcements · ZaxtorGameS
Just a small update in Update 1.03... I added the first 7 of many expected Steam achievements to the game. With that, I did decide to encrypt the saved file that contains your stats so that people couldn't just change the notepad file to give themselves super easy Steam achievements by changing their save file. With this, I had to reset everyones stats saved so far to the new encrypted save file system I used. So everyones stats will be reset as of today going forward, sorry for any inconvenience there. I also doubled the number of caught ball reactions and changed the code so that you won't s
19 June 2023 03:56 UTC · Community Announcements · ZaxtorGameS
"Chompers" are here... and after YOU! {STEAM_CLAN_IMAGE}/41223165/64dd00d0540c31b6558f11991ab7387719b91dea.png Starting once you hit level 3, all new purple and hungry "chompers" will enter your game and try to get in your "personal space"! They are in the game now, and I'm sure they will be changed just a little over the next couple of updates to balance and blend them perfectly into the game. Yes! The ball goop will help slow them down, and YES, the sword will quickly slice them to pieces! But they definitely add a little more challenge to the game once they have their hungry hearts set on y
18 June 2023 08:30 UTC · Community Announcements · ZaxtorGameS
Just a few tweaks in this update.. * After scoring far too many points in a game where I only got to level 7 (nearly 200,000 points), I reduced the point value of cut enemy calls while using the sword to 100, 200, 400, 600, 800, 1000, 1500, 2000, and 2500 for levels 1 through 9 respectively. The maximum points per cut enemy ball is now 2,500 points and that is maxed out at level 9 now. It's not that 200k total points was too many, it was just "too many points" for cutting balls at such a low level so I've deleted just my high score from that game and made this change. * Made sure that the shur
17 June 2023 11:25 UTC · Community Announcements · ZaxtorGameS
This update changes the scoring system to be much more dynamic.. Each level, once enough enemies (reddish balls) are killed (by either your sword or shurikens), catching the blue ball will be worth a minimal point value. The number of enemies remaining that changes this scoring system for catching blue balls will be a little different each level (randomly decided) to keep it more unpredictable. This is to keep players from exploiting the game and just catching blue balls with only one or two enemy balls left on the screen to score "easy" points with little risk. In this update, the score you g
16 June 2023 18:31 UTC · Community Announcements · ZaxtorGameS
Balls Mania after sitting on my back burner for almost two full years has finally gotten the love it needs to be a game I'm happy to launch at only 99 cents (USD). This was always intended to be a simple but challenging little 100% mouse driven game. It's a completely unique game as well that I think might be a little different than any other indie game you've ever played. Because of its simplistic design and the desire to make a game that delivers an easy-to-understand and difficult to master quick play games, I full expect it to not be everybodys 'cup of tea'. If you play this game and have
1 October 2021 02:50 UTC · Community Announcements · ZaxtorGameS
As much as I hate to postpone the launch of my new 100% mouse controlled high action ball catching, ball smashing, and ball dodging game, I simply need more time. I'm not happy with it plain and simple. I want to make sure that I deliver not only a game that 'works' but also a game that I, myself, find 'fun' to play. ...If I'm not happy with it, then how can I expect people who buy my game to love it? I do hope to have "Balls Mania" in a state ready to launch in days rather than weeks, but in the end.. I want to make sure I'm delivering a game that I feel confident in and that I am happy with.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1753130/raw.