Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:14 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
17 March 2026 16:48 UTC · Community Announcements · VVolf
Hello everyone!This update wasn't planned, but I just wanted to thank you for your support over the last 7 years!. Good luck on the virtual tracks!UI & NavigationTwo-tier Game Menu: The game menu has been redesigned into a two-level navigation system for better accessibility.UI Bug Fixes: Various minor interface issues have been resolved.Gameplay & MechanicsSystem Streamlining: Chassis issues and tire temperature ranges have been removed from the game.Manager Skills: Manager skill ratings have been standardized to a 1–20 scale.Unified Upgrade Screen: All car upgrades are now consolidated onto
15 November 2025 17:18 UTC · Community Announcements · VVolf
Hi everyone,My name is Ivan — I’m the developer of Open Wheel Manager and Open Wheel Manager 2. A few months ago, after parting ways with the publisher of Open Wheel Manager 2, I began working on a new racing management game called Racing Series Manager. This time, I’m developing it solo.This isn’t a sequel. It’s a fresh start with a different focus and philosophy. I’d like to give you a quick introduction to this game.Why a new game?The rights to OWM1 and OWM2 remain with the publisher.I’ve dropped the resource-based system, where accumulating a certain resource (design points, production poi
3 November 2025 21:52 UTC · Community Announcements · VVolf
🛠 FixesFixed an issue where AI teams could sign a contract with your academy driver before their existing contract had expiredCorrected incorrect display of retirement plans in staff profilesFixed a bug where AI teams would sometimes fail to hire available staff despite having open positionsResolved an issue where championship victory congratulation messages were repeatedly sent every weekFixed a freeze when a private team owner (AI manager) retired and decide to sell all their shares, Addressed a rare crash that could occur during autosave🔄 ChangesAI teams now evaluate whether to promote an
11 October 2025 23:06 UTC · Community Announcements · VVolf
A records screen has been added. It features the all-time Top 10 drivers across various categories. Filtering is available both for the entire championship and for individual teams.
3 October 2025 17:23 UTC · Community Announcements · VVolf
Fixed a bug where a driver with sponsorship offered zero salary instead of a sponsorship fee. Adjusted sponsor finance parameter when the mod contains not enough sponsors for each team rank. Previously, if the mod had too few sponsors with a finance rating of 3 or lower, "outsider" rank teams were unable to sign any sponsors and would go bankrupt.
27 September 2025 17:46 UTC · Community Announcements · VVolf
Release Notes * Fixed a bug causing the game to freeze after a 3D race if any driver retired on the first lap * Fixed live timing UI when the player's driver failed to qualify * Fixed an issue where engine resource was reduced twice per lap * Fixed an error where manager age was incorrectly converted to birthdate in historical modes
21 September 2025 09:43 UTC · Community Announcements · VVolf
This long-awaited update brings important improvements to race generation modes. The new Live Timing mode, based on a text-and-table layout, combines fast race simulation with strategic control over driver pit strategy. The simplified interface also made it possible to implement multi-car collisions and safety car deployments. The tyre performance model has been reworked. It now behaves non-linearly—tyres maintain their effectiveness longer and only noticeably drop off closer to the end of their lifespan. This allows for strong lap times over longer stints. Version 1.1 changelog:New Live Timin
15 January 2025 11:35 UTC · Community Announcements · VVolf
* fixed a bug where a driver who decided to retire could sign a new contract * fixed an off-season freeze caused by incorrect processing of data from some mods
19 December 2024 19:12 UTC · Community Announcements · VVolf
* Fixed problems with signing drivers to the main team from the youth academy. Sometimes drivers signed up for the wrong driver role * Fixed freezes in the offseason caused by incorrect signing of a contract in the main team between the AI team and a young driver if the contract led to a reduction in the term of the current contract of main driver. * Fixed the freezing of the driver contract negotiation screen if a team salary limit is set to 0$ for his driver role * Fixed an issue where the driver can't be fired even with the approval from board * Fixed a bug where a player could assign young
17 December 2024 14:34 UTC · Community Announcements · VVolf
In the latest update, we have added: Youth Academy: Now each team has its own youth academy and can sign drivers from a very young age. By guiding a young driver through all stages of youth and other championships, you will get a fully prepared professional. While the driver is in the academy, they will receive additional potential growth for each successful result in other series. Save Optimization for 10+ Seasons: We have significantly reduced the amount of data updated in the save file with each saving process. This will allow the game to run faster in saves with 10+ seasons, where a substa
4 September 2024 18:16 UTC · Community Announcements · VVolf
This update focuses on dividing teams into private and factory ones, as such, instead of purely having a manager who is also the owner of the team, you can now have managers who are appointed by a team. Warning: Since the update is still going through testing, we recommend that you make a backup of your save before continuing playing. This can be done by loading a previous save and saving it under a new name once it has loaded. Release notes: Added manager skills The manager has an age, and managers can now retire. The manager has a personal balance, which will separate his finances from the t
12 April 2024 08:09 UTC · Community Announcements · VVolf
* The signing bonus for the driver and staff, as well as other bonuses for the driver, are now also subject to the salary cap. If you increase the salary limit, for example, by 10%, then the limits on bonuses will increase by 10% * The choice between repair and upgrade for AI teams has been optimized. This should reduce (but not eliminate) the number of retires due to parts failure for teams that have all the car parts of level 8-10 and a production facility of level 3 or lower (this fix for mods, no one teams like this in default databse)
8 April 2024 13:04 UTC · Community Announcements · VVolf
Hi all. Today we have integrated mod.io into the game. You can see how it works in the video below. When you access the platform inside the game, you can log in to mod.io via Steam or by email. To add your mod to the platform, go to the page https://mod.io/g/open-wheel-manager-2, click "Add mod" and follow the instructions
17 March 2024 17:26 UTC · Community Announcements · VVolf
We have completed work on the first iteration of the game editor and invite you to explore its capabilities You can download the editor from the link https://paprikashgames.com/OWM2EditorBuild.zip Things to remember: * The mod.io system has not yet been integrated into the data editor, so the editor works with mod files locally. To check a mod in the game, just move it to the Mods folder (you will need to create a folder) in the root of the game and start a new game * To create a mod based on a standard database, you will need to specify the path to the database file. It is located in the root
2 March 2024 18:20 UTC · Community Announcements · VVolf
Hi everyone, The season in real-life F1 has just started, so it's time to talk about the latest news related to development. Firstly, we would like to thank the efforts of Discord user FortiCorse for adding Polish localization to the game. This is another example of how we have the most amazing community! Secondly, there is a 15% discount on the game until March 7th. Finally, let's discuss the current state of development for OWM2. The editor is nearly ready. Thanks to the hard work of our beta tester, Meanie, the first mod has been created and we are already testing it in-game. Our primary go
Full appinfo as delivered by Steam PICS, changenumber 38417629. Also at /api/app/1757580/raw.
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