The classic puzzle game that everyone knows but with a new twist. Watch as randomly generated polyominoes fall from the sky and attempt to organize them as best you can. Construct lines to score points and survive longer. Let the blocks reach the top of the screen and its GAME OVER!
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:56 UTC
$0.99
$0.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
22747934
12 April 2026 00:37 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1768351
windows
24.70 MB
17.92 MB
1181898393131886565
1768352
linux
22.16 MB
16.89 MB
6980815578784627348
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
22747934
public
12 April 2026 00:37 UTC
13 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:56 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 April 2026 00:45 UTC · Community Announcements · RustyMonster
Gameplay Changes Implemented an algorithm for generating random polyominoes more uniformly (algorithm taken from here: https://mathoverflow.net/a/244530)Game timer will no longer count time that the game was paused.Game timer will now be displayed on the GAME OVER screen in NUMERICAL and CUSTOM modes.New FeaturesAdded a Credits screen Big FixesFixed a freeze that would occur when exiting a game and starting a new game shortly after.
5 January 2025 22:43 UTC · Community Announcements · RustyMonster
New Features Pause Menu Added a pause menu that allows you to change some settings while in-game (enable/disable fullscreen, set volume, show/limits fps) as well as exit to the main menu. Gameplay Changes Removed all size options below 4 in both NUMERICAL and CUSTOM modes.
19 August 2024 04:35 UTC · Community Announcements · RustyMonster
New Features Multiplayer Added a Multiplayer game mode where two players can battle against each other to see who can last longer without reaching the top. If you complete more than a single line at once, you'll send half of your lines (rounded down) as "garbage" lines to your opponent. Currently, only MULTRIS mode is available in Multiplayer. When you enter the Multiplayer screen, you can choose to either connect to a server or host your own server. When connecting to a server, you'll have to enter the IP address and port that you wish to connect to. When hosting, you'll have to enter the por
6 June 2024 23:50 UTC · Community Announcements · RustyMonster
New Features Added a setting in the options to disable/enable the center dot. Proper multi-monitor support. Game can now enter full-screen on monitors other than the main display. Game can now restore its window position between launches across monitors other than the main display. Added option in the controls menu to reset to the default controls. Added a setting in the options to switch to old legacy graphics. Added a confirmation prompt when exiting to main menu from the play screen. Added very experimental multiplayer support. Must be enabled by editing the SAVES/options.cfg file and setti
17 March 2024 05:45 UTC · Community Announcements · RustyMonster
New Features Bag shuffling of sizes in Multris and Custom modes. All possible piece sizes are only used once. Once all sizes have been used once, the bag resets allowing all piece sizes to be used again. The piece sizes currently available in the bag can be seen in the SIZES box. Sizes are chosen from the bag randomly when a new piece is generated. There is a new setting in the options menu to enable/disable drawing the FPS. The game will automatically pause if the window loses focus. Gameplay Changes A small gray dot is now drawn on the center of rotation for the current piece. FPS is now dra
1 January 2024 20:46 UTC · Community Announcements · RustyMonster
New Features Added a CUSTOM mode In CUSTOM mode, the rules are the same as MULTRIS mode except that the player can select the maximum possible size for a piece. Gameplay Changes Pieces now rotate around a center point rather than always being re-drawn from the top left when rotating This allows T-Spins to now be possible Pieces will now push themselves off of walls (wall kicks) if a rotation would otherwise place them into a wall or existing piece. This can be leverage to place pieces into holes that would otherwise be impossible without wall kicks. Visual Changes WALL sprites and BLOCK sprite
12 September 2023 00:04 UTC · Community Announcements · RustyMonster
New Features Added a Progression System in Numerical Mode Initially, only size 1 is unlocked To unlock the subsequent size, you must reach the level that is equal to the size you are playing Your Top Score will be saved independently for each size, as well as a separate Top Score for Multris Mode Added the ability to customize Key Binds Enter the Control Edit Screen by following Options -> Controls Controls are saved in SAVES/controls.cfg Added the ability to resize the window to any size The size and position of the window will be saved to SAVES/window.cfg The size and position of the window
Full appinfo as delivered by Steam PICS, changenumber 35171631. Also at /api/app/1768350/raw.