Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:37 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 August 2026 13:01 UTC · Community Announcements · 6 Eyes Studio
Hey everyone!We know we've been rather silent for a while... Our focus is to get the best game made, as fast as we can. And since there's only 2 of us, that tends to result in reduced communications, since we're spending all our time on working on the game itself...AnnouncementThe short of the announcement is that we're now targeting 2027 for our release date.Why the delay?The longer the journey goes, the more we realize how massive a project Pathbreakers is turning out to be. Tons of complex systems, tons of art, sprites, animations... multiple hundreds of sound effects... The scope of everyt
24 April 2026 16:18 UTC · Community Announcements · 6 Eyes Studio
While most of your adventures will take place on the overworld of the Stormtossed Isle, there’s a special kind of content for your mercenary company to face: Dungeons! In this devlog, we’ll give you a preview of what to expect when delving into these dungeons, and how it differs from exploring the rest of the isle. What are dungeons? In devlog #8, we told you that when the world randomly generated, there would be various towns scattered across the land. Alongside these towns and natural features like mountains & forests, dangerous dungeons will appear, ready for your crew to conquer and subdue
16 February 2026 16:20 UTC · Community Announcements · yokai
Adventuring in the Stormtossed Isle is not a feat for everybody, let alone for careless mercenaries who do not gear up before departing for the next adventure…In today’s devlog for Pathbreakers: Roaming Blades, we will discuss a core element that will accompany all of your playthroughs–the equipment system.For an RPG, it is crucial to know and understand how getting better items and equipment works. Without proper gear, your party’s defense and offensive power will be lower and, at times, too low to face a dungeon or a specific enemy. Reading this devlog will definitely give you an advantage t
14 January 2026 15:24 UTC · Community Announcements · yokai
Hey everyone! We are kicking off 2026 with a brand-new devlog! This month, we will be talking about the towns and factions you will encounter during your adventure in Pathbreakers: Roaming Blades. Before starting, we will give you an introductory explanation about how our game is structured and why you need to know: the Stormtossed Isle is a procedurally generated world, meaning that every time you start a new journey, the towns will differ from your last playthrough (amongst other things). However, you can rest assured that you will always find the 25-30 populated villages needed for the main
4 December 2025 14:26 UTC · Community Announcements · yokai
In a past devlog, we went through the combat system of Pathbreakers: Roaming Blades, including how strategic you can be by exploiting the environment and positioning to your advantage. However, we did not dive deep into one of the foundational pillars when it comes to this genre: the status effects. For Pathbreakers, we decided to have a smaller amount of buffs and debuffs and keep them more streamlined. This does not, however, mean that they will be bland to play with. Quite the contrary: with the way skills can be altered by ability modifiers, we end up with more complex permutations of debu
26 November 2025 15:28 UTC · Rock, Paper, Shotgun
I've been savouring the modest upsurge in turn-based strategy games about savage and malodorous bands of mercenaries, not least because it accompanies wordlarking as fine as this. Here to join the screaming pile of gushing throats and grazed elbows is Pathbreakers: Roaming Blades, the latest from Fell Seal: Arbiter's Mark developers 6 Eyes Studio. Hooded Horse have just announced that they're publishing it, which is lovely because it means I can write about a horse game this week that hasn't been banned from Steam for infringing upon Valve's ever-elastic content policies. There are no scenes o
26 November 2025 14:02 UTC · Community Announcements · 6 Eyes Studio
Hey everyone! We are thrilled to announce that we will be partnering with Hooded Horse for the development of Pathbreakers: Roaming Blades! While working on Pathbreakers, we have been in talks with many publishers, but we quickly realized that Hooded Horse was the best fit for us. Hooded Horse has a deep understanding and expertise in the RPG/strategy field, boasting an impressive catalogue, a sterling reputation, a wide reach, quality localization teams, and a lot more resources. With their help, we'll be able to bring Pathbreakers to completion faster, in more languages, and with an even gre
3 November 2025 14:05 UTC · Community Announcements · yokai
Building your party is one of the fundamental and defining aspects of Pathbreakers: Roaming Blades, and this makes it a lengthy topic to discuss. There are many things to consider when assembling your group of mercenaries, but in this devlog, we will dive into the process you will face when picking the members and how they will serve you in battle, and the roles they play outside of combat.By default, you can field up to 8 units in battle and maintain a total roster of 14, though certain Company perks can expand these numbers. Picking the right roles and itemsWe want to preface that many of th
6 October 2025 15:11 UTC · Community Announcements · yokai
Every journey into the Stormtossed Isle begins with a choice. Who will lead your band of mercenaries, guiding them through danger, intrigue, and discovery? In Pathbreakers: Roaming Blades, this decision takes the form of your avatar: a figure who stands apart from the battlefield, shaping the fate of the group from the sidelines.The avatar is not just any mercenary unit you can find during your adventure. They’re born leaders and are responsible for the well-being of your party. It’s your duty, as the one controlling the avatar’s actions, to oversee not only the combat strategies and equipment
27 August 2025 15:17 UTC · Community Announcements · yokai
The Stormtossed Isle has many biomes, including dangerous and murky swamps.The flooded lands might be too inhospitable for civilization, but that's not preventing monsters from dwelling there; actually, it’s thanks to the absence of humans that the creatures can make these humid areas their home. Many different aberrations can be encountered while traveling across these muddy terrains, and in today’s devlog, we will discuss them, providing information about their habits and combat skills. Let’s take a deep dive, not in the swamp, and let’s discover who the Swamp Dwellers are in the world of Pa
4 August 2025 14:59 UTC · Community Announcements · yokai
Greetings Adventurers! Today, we are unveiling some of the most mysterious magical beings you will find on the Stormtossed Isle - the Crystal Bearers. To understand the origins of these creatures, we must first know more about their source of power, the Crystal Clusters. Crystal Clusters grow from within the deepest parts of the land. They are potent conduits of magic, acting as volatile catalysts of near infinite energy. In battle, this takes the form of a permanent electrical node that reacts explosively to fire. All crystal enemies have this “Crystal Bearer” passive characteristic, and only
7 July 2025 17:01 UTC · Community Announcements · yokai
Greetings Adventurers! Last time we talked about the Clansmen and how the humanoid communities live within the Stormtossed Isle’s ecosystem and society. Today we are diving into the next enemy type: the Mantus!The Mantus are a race of humanoid insects native to the Isle. This is the first time we are discussing an enemy type that while retaining some human traits, cannot be considered human, and you will soon understand why. Insect haters beware! The Mantus and their societyThe Mantus have their own settlements and a capital to oversee them all. Despite being native to the Stormtossed Isle, wh
10 June 2025 14:17 UTC · Community Announcements · yokai
Greetings Mercenaries! Following from our previous devlog, we are publishing a series of blogs related to the enemies of Pathbreakers: The Roaming Blades. The aim is to highlight all of the opposing factions that we will encounter during our journey. Today, we are taking a deep dive into the Clansmen, a set of barbarian tribes that have inhabited the Stormtossed Isle for a very long time. Although they may seem like wanderers of the uncivilized lands, we will discover that there’s a lot more to them than meets the eye. Who are the Clansmen - Introducing the savages of Stormtossed IsleThe Clans
6 May 2025 11:49 UTC · Community Announcements · yokai
Hey everyone! Today’s devlog is centered around the enemies you will face in Pathbreakers: Roaming Blades! Since there is much to cover on the various types of foes and what defines them, we will be releasing separate devlogs for each major topic to provide a better understanding of the dangerous creatures (and humans) wandering around the Stormtossed Isle! Meaning that this devlog will act as the introduction to the type of enemies that you will come across during your adventure, and what makes them different from each other! Below, we’ll talk about the wide range of enemies, which include hu
7 April 2025 13:15 UTC · Community Announcements · yokai
Your Pathbreakers: Roaming Blades adventure takes place on the Stormtossed Isle. The island hosts several cities and settlements allied with numerous different factions. Pathbreakers has two basic game modes: the first is the Story Mode, in which you select a character with their own origin story and play out their campaign on the Stormtossed Isle. The island is a large map with much to explore. It's a sandbox, with each character’s story determining your goal and victory condition. The other mode is a Scenario Map, where you'll select the map size (small to huge) and several generating option
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