Gedda Cake is a metroidvania about Dragons and Cakes. Play as 6 characters with unique skills and playstyles, swap between them on the fly, battle dangerous foes and explore the vast sugar-coated lands of Sugria. Help them reclaim their invaded world and get The Cake!
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:36 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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15 September 2022 15:51 UTC · Community Announcements · Flannel Bear Games
We are very happy to be part of the Gradient Convergence Event brought by the Game Devs of Color Expo, alongside many other amazing games! Come and check out the event here! Specific for this event, we made a recent update on our demo! What is new? We just added the Utensil System to the demo, including a few different utensils for players to try around different builds! The placement of these utensils will differ from the final version of the game. Kickstarter We already made a pre-launch page while we continue to improve and adjust it! Make sure to hit that "Notify me on launch" button to st
7 September 2022 16:24 UTC · Community Announcements · Flannel Bear Games
We are proud to be part of the Games From Ontario Steam Sale event alongside other 180+ games from Ontario Developers! We will be streaming a pre-recorded video of one of us playing the whole demo during this entire event! If you want to know more about Gedda Cake and check the gameplay, it will be showing some of the new changes we made to the demo on our most recent patch! Also, we are working on our new Kickstarter campaign! We already made a pre-launch page while we continue to improve and adjust it! Make sure to hit that "Notify me on launch" button to stay tuned for our new campaign! Lin
7 September 2022 16:21 UTC · Community Announcements · Flannel Bear Games
We are working on a new Kickstarter Campaign to get funds for Gedda Cake and make it the best game possible! We made a new pre-launch page for everyone to follow, so click the link below and hit that "Notify me on launch" button to keep tuned when our new campaign launches. New Kickstarter Campaign! We are reworking some aspects of our campaign, updating content and information, replanning scope and prices, so we can bring a new and better Kickstarter Campaign in the near future!
16 July 2022 20:32 UTC · Community Announcements · Flannel Bear Games
The speedrun event will run between the 14th and the 20th of July. Ending at 11am (EDT). The winner will get some awesome prizes! Also, you don't have to be a backer to take part, so feel free to invite your friends to join as well. There are going to be two modes of speedrun. The Any% Mode and the 100% Category. During the speedrun, cutscenes will be skipped automatically and there will be an in-game timer to record your time that starts and stops automatically. Both modes end when you sleep at the last nest that is located in the last room of the demo, after the boss: Baggy. Check the rules
12 July 2022 16:17 UTC · Community Announcements · Flannel Bear Games
Any pledge would be an incredible help! If you are unable to pledge we totally understand! All that we can ask is that you please share this Kickstarter with everyone that you can. Every share matters greatly to us. Thank you, and we hope you will join us on this journey! Here's the link for our campaign: https://www.kickstarter.com/projects/flannelbeargames/gedda-cake?ref=8dw6he
9 July 2022 21:08 UTC · Community Announcements · Flannel Bear Games
We have made some changes and improvements to the current demo build. New additions: Cinematic Bars on Cutscenes to better define them Selection Arrow Added to Galacteon Swap UI when playing with gamepads -> An arrow was added to better show the player which Galacteon they are selecting New doors with indicators for the amount of triggers needed for them to open New door design for normal doors New Assist Mode Option: Elemental Indicator that shows the enemy's element above them as an icon. If the enemy is not vulnerable to damage the indicator will be greyed out. Damage Numbers - Damage Numbe
9 July 2022 17:41 UTC · Community Announcements · Flannel Bear Games
After announcing our campaign on social media a while ago, we are getting close to the launch date! 12th of July is our start date! We are very excited about it! Please consider helping out our campaign to make Gedda Cake reach its full potential! Check our campaign page at the link: Gedda Cake Kickstarter Campaign Any help is appreciated and can potentially get us there! Sharing the campaign link on social media or with friends can help us go a long way!! Let's bake this!
1 May 2022 20:56 UTC · Community Announcements · Flannel Bear Games
We have made some changes and improvements to the current demo build. Here is a list of changes: - Improved how the jump works for all characters; - Added European French localization for the demo content; - Fixed visual problems with some tiles; - Other bug fixes.
21 December 2021 18:57 UTC · Community Announcements · Flannel Bear Games
We have made some changes and improvements to the current demo build. Here is a list of changes: - Fixed bug where health was not displayed properly after cutscene and special events. - Fixed bug where menu was not properly reset when deleting a save and not closing the game. - Doors with multiple triggers are now saved separately instead of only when the door is opened. - Gedda’s Ground Combo has an improved hitbox. - Piccky’s Underwater Water Ball doesn’t colide with the floor anymore. - Sound waves properly disappear after skipping cutscenes. - Changed SFX for receiving a double damage hit.
5 December 2021 20:33 UTC · Community Announcements · Flannel Bear Games
We have made some changes and improvements to the current demo build. Here is a list of changes: - Dash Skill location changed. It is available sooner. - First enemy, Sliracha, has been nerfed (health reduced). - Gedda's Air Combo has been improved. - Gedda's Ground Combo is easier to connect. - Piccky's Ground Combo is easier to connect. - Golden Egg Piece Counter added in Inventory Menu. - Sacaritis Saved Counter added in Inventory Menu. - Lickarock's attack are easier to notice. - Arachnottle nerfed, attacks slower. - Golden Egg Pieces re-arranged. - Some Level Designs were improved. - Visu
Full appinfo as delivered by Steam PICS, changenumber 34872480. Also at /api/app/1785630/raw.