Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:10 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1788935816 |
1789190998 |
| Build time on branch public |
9 September 2026 07:03 UTC |
12 September 2026 05:45 UTC |
| Build on branch public |
25202513 |
25267453 |
| Depot 1796793 download (public) |
461,574,320 B |
461,587,328 B |
| Depot 1796793 size (public) |
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| Depot 1796793 manifest (public) |
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| Depot 1796792 download (public) |
461,890,640 B |
461,866,512 B |
| Depot 1796792 size (public) |
6,147,884,676 B |
6,147,931,836 B |
| Depot 1796792 manifest (public) |
6662946171018742811 |
2027481388810391345 |
9 September 2026 07:13 UTC · Community Announcements · world2studio
Hi Chefs!This patch introduces a few more improvements and fixes. Storage IncreaseTo accommodate the new items recently introduced into game, the storage unit has been slightly expanded. Here are the following changes :Did not unlock house -> 28 Slots (No Change)Unlocked house -> 48 Slots (Up from 28)First house upgrade -> 72 Slots (No Change)Second house upgrade -> 104 Slots (Up from 88)Each town hall storage upgrade (4 Upgrades) now provides 16 additional slots instead of 12.Overall, the maximum number of potential storage slots has been raised by 32.Additional storage will be added as more
29 August 2026 06:13 UTC · Community Announcements · world2studio
Hi Chefs!We hope you have been enjoying the Tidehaven update. We have uploaded a couple patches over the past week, and just wanted to provide a brief summary.Fixes in this latest patch:Fixed certain relationship mail not arriving or text not displaying correctly in mailbox.Fixed festival chats and progression-related chats not providing friendship exp.The number of different items received from a mailbox gift has been limited to 3 (previously 8) to reduce inventory clutter.Improved quest code relating to certain quests that require giving multiple items to an NPC. We’ve had a couple reports o
21 August 2026 17:00 UTC · Community Announcements · world2studio
Hi Chefs! The long awaited Tidehaven update is here! This is our largest major update, and introduces a brand new area, with a lot of new features and improvements!Tidehaven is a fishing outpost located in the sea, south of White Ash Harbor. The settlement was built from the wreckage of a crashed whaling vessel and has since grown into a small community serving the region’s sailors. This mid-game area unlocks midway through ACT 2 of the main story.The mysterious takoyaki chef T.E.C. (not his real name) will be formally introduced in the quest Towards Tidehaven. Learn about his past and uncover
7 August 2026 18:06 UTC · Community Announcements · world2studio
Hi, Chefs!Chef RPG’s largest update yet—Tidehaven—will be available on August 21 at 10 a.m. PST! Drop in and visit Tidehaven, a fishing outpost built on a rocky outcrop in the middle of the sea. Tidehaven features a new storyline with several new quests.Fish Farms!Inside Tidehaven, you can now manage your own Fish Farms! You’ll be able to restock your restaurant with fresh seafood from your own farms—no more scouring the shops for rare seafood ingredients!The Midsummer FeastEvery year, Tidehaven hosts the Midsummer Feast, a two-day festival where you’ll run a food stall and compete against oth
10 April 2026 19:39 UTC · Community Announcements · world2studio
Hi Chefs!We are excited to reveal our new roadmap for Chef RPG towards the eventual 1.0 release. The early access and feedback from players has helped reshape development, and we have diverted course from our original plans. However, we will still be able to implement all of the features and content that we had originally envisioned, with some timeline changes.Previously, we have been releasing major updates at around 3-month intervals, but we have found this method to have some drawbacks. Moving forwards, we have decided to combine certain updates into fewer, larger updates. This will mean a
7 March 2026 02:35 UTC · Community Announcements · world2studio
Hi Chefs! We hope you have been enjoying the new Flavors update. This patch includes some fixes and improvements, based on reports and feedback we have received over the past week.OptimizationWe have received a couple reports of sometimes crashing to desktop. This is likely due to memory. This can happen in certain points in the game during a memory spike, when the computer is already low on memory (eg. Several applications open at once / background tasks). We have added a lot of new assets into the game over the past few months (some of which are not visible yet), which may increase memory lo
28 February 2026 17:59 UTC · Community Announcements · world2studio
FLAVORS UPDATEHi Chefs! Version 0.8 FLAVORS is now live. This update contains an overhaul of Research and Player home, as well as new content additions.Cooking research has been overhauled and plays a bigger role in the main gameplay loop. In addition to Specialized research trees unlocked through Skills, a Standard research tree will become available in the middle of Act 1. The new research minigame involves meeting specific flavor requirements, by mixing different ingredients. Every ingredient possess a unique flavor set. Store them in the house refrigerator to use them. Research is still an
16 February 2026 02:15 UTC · Community Announcements · world2studio
Hi Chefs!We hope you are enjoying your week. Our next major update – Flavors (Version 0.8) - will be coming Saturday - February 28, at 10am PST!The full update details will be revealed on February 28. We hope to see you then!In other news, Chef RPG will be a part of Raw Fury’s Global Foodie Faire, which will feature many discounts on cooking-themed games! This Steam event will begin on February 17.
18 December 2025 07:23 UTC · Community Announcements · world2studio
Hi Chefs. Happy Holidays! Version 0.75 is now live! This major update contains an overhaul of the Skill tree, UI upgrades, balancing, and numerous qualities of life improvements. In case you are waiting for new quests, areas, and new restaurant challenges, we will be releasing a content-focused major update early in the new year. The main character menu has been redesigned to be easier to read and navigate. It also features 2 new pages : Pocket Menu, and Ingredients page.You can now view and set your restaurant menu from anywhere. A change has been made so that dishes that are missing ingredie
12 September 2025 00:41 UTC · Community Announcements · world2studio
Hi Chefs! We hope you have been enjoying the new festivals! It’s really been exciting for us to see players trying out the new content. Big thanks to everyone posting suggestions and reports! A couple quick patches were made the previous week to fix some specific issues that players brought up. Here is one last patch to address some things we’ve noticed since the update.ImprovementsWe’ve had many reports of the magnifying glass getting in the way of using tools. Since the magnifying glass is less commonly used, selected tools will now always override the magnifying glass. If your current selec
31 August 2025 16:58 UTC · Community Announcements · world2studio
Hi Chefs, our largest update Food & Festivals (Version 0.7) is here! This festival introduces 5 seasonal festivals, as well as overhauls of several cooking minigames. To celebrate this update, Chef RPG will be 20% off until September 6!MINOR SPOILERS BELOW It's time to celebrate the spirit of the season! Festivals will take place on set dates throughout the year. Festivals are not instanced, meaning you can still engage in most open-world activities while a festival is active. You can talk to festival goers and purchase unique items without participating in the main events.Each festival contai
1 August 2025 21:01 UTC · Community Announcements · world2studio
Hi Chefs!We hope you have been having a great week. Our largest update yet, Food & Festivals (Version 0.7 ) will be coming August 31. Here are some highlights for our next major update:The full details of the update will be posted when the update goes live on August 31, at 10 am PST. We hope to see you there!
15 June 2025 02:12 UTC · Community Announcements · world2studio
Hi Chefs! Patch #20 is live with balancing changes, bug fixes and some new additions.New additionsPumpkin seeds & Bell Pepper seeds have been added and can now be grown in the greenhouse.5 new floor tiles have been added to the furniture shop. Some of these new tiles will glow in the dark.Visuals for certain furniture and equipment have been updated to be able to glow in the dark.Bug FixesFixed certain restaurant-related quests not progressing when a Celebrity arrives inside the restaurant.Fixed not receiving Peony Tickets inside the Teahouse when a Celebrity arrives inside the restaurant.Fixe
25 May 2025 06:40 UTC · Community Announcements · world2studio
Hi Chefs! Patch #19 is live with a few more improvements and fixes. Improvements Added item Stack Splitting. You can split item stacks when inside your main Inventory, Storage, Refrigerator, and Vending Machine. Improved inventory controls. You can now use Right Click (mouse) or West Button (controllers) to activate certain commands inside Storages and Shops like Transfer All, or Buy / Sell multiple. Previously, this would require Shift + Click (Mouse & Keyboard) or Left Trigger + South Button (Controller). This option is still available, however the key input tooltip has been updated to the s
22 May 2025 05:01 UTC · Community Announcements · world2studio
Hi Chefs! Patch #18 is live with some fixes and additional improvements for the Version 0.62 update. Thank you for the reports and suggestions! Bug Fixes Fixed fishing rod sometimes not registering clicks. Fixed Time & Key inputs UI appearing outside the game screen on certain monitors. Fixed not being able to sleep inside the Maintenance room & Greenhouse. Additional Improvements Can now use mouse scroll wheel to cycle through consumable slots. Smoother camera transition when equipping / unequipping the bow. Previously, the camera jumps too quickly. Added AM / PM to Clock UI. Increased collis
Full appinfo as delivered by Steam PICS, changenumber 38813090. Also at /api/app/1796790/raw.
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