Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:47 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
12418570
11 October 2023 23:34 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228988
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1800011
1009.62 MB
839.58 MB
7325052879654460214
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
12418570
public
11 October 2023 23:34 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:41 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 October 2023 23:35 UTC · Community Announcements · Wedge End Games
New Features and Improvements Added a contextual hint box, showing basic gameplay hints based on what is selected Workers at crop farms are automatically managed; this can be disabled in options Stockpiles automatically create resource move orders for common situations; this can be disabled in options After constructing a building, humans and carts build the next nearby building if they have no other orders Humans gathering periodically upgrade their current tool if possible Idle warriors periodically upgrade their assigned equipment if possible Added more messages about various economic ineff
22 August 2023 22:45 UTC · Community Announcements · Wedge End Games
Corrections and Fixes Carts constructing a building were not included in its current workers count Journey world map metal production used more wood than intended Workshops did not upgrade copper items to the best available metal when no copper was available Balance Humans on a wall directly connected to a gate can open and close the gate Ships do not require food to build Farm crop grow time increased UI/UX Putting the cursor over an enemy dog shows the sword attack icon
12 August 2023 01:19 UTC · Community Announcements · Wedge End Games
Corrections and Fixes Corrected and improved various AI logic Mines gathered ore much slower than intended Galleys could drift while boarding Ships sometimes did not obey an order to beach Fishers moved around too much while gathering in narrow streams The order display overlay for galleys with siege weapons could be duplicated Fletchers carried ammunition to armories too little at a time The displayed number of humans constructing a building could be incorrect Unit world icons did not group and ungroup when paused Balance Maps with large rivers have fords Population growth is faster at a low
6 August 2023 03:27 UTC · Community Announcements · Wedge End Games
New Features and Improvements Adjusted the AI's economic and tech priorities to produce more warriors Improved the AI's scouting and shipbuilding decisions on coastal maps Improved the drifting of unmanned ships towards the nearest land; increased drift speed Corrections and Fixes Units would attempt to go through some closed gates as if they were open At very low framerates with many units in game, units could occasionally stop moving A fishing boat could be pushed too far from shore for its crew to return after dropping off food Artillery mounted on galleys sometimes did not fire when they s
5 August 2023 06:10 UTC · Community Announcements · Wedge End Games
New Features and Improvements In Journey, any tribe's settlements can surrender and defect to a nearby enemy tribe when the settlement and its tribe are very weak compared to the enemy Humans can surrender and defect to the enemy if greatly outmatched in combat Aggressive ranged warriors move closer than maximum range to their target to have better accuracy Corrections and Fixes Humans gathering would occasionally stop Reduced the delay of units responding to move orders After loading the game, units could be moving to the wrong destination UI/UX Added sound probability slider; lowering this w
4 August 2023 05:20 UTC · Community Announcements · Wedge End Games
Corrections and Fixes Fixed a crash related to pathfinding Unit pathfinding could occasionally double back to the previous destination Reduced stuttering in unit movement Fixed errors in the AI's logic related to building and launching galleys The gather rate of copper and iron ore was much higher than intended Balance Tools made of iron and steel gather slightly faster UI/UX Blood disappears over time Added arrows around the screen pointing to selected the units or building that are off screen The map parameter selection backwards arrow on the Free Build, Scenario, and Quick Battle screen cyc
2 August 2023 00:18 UTC · Community Announcements · Wedge End Games
New Features and Improvements The area of water on coastal maps is more consistent with the water density settings Improved the shape of large rivers, coastline, and lakes Galleys that impact head on rotate to give more room for boarding melee Corrections and Fixes Unit spotting and range dots were not removed during a game when changed to 'Off' in options Farm crops could be duplicated when loading the game Owned or friendly constructs or animals captured by the enemy could briefly disappear Siege ladders and towers did not obey orders to attack walls Fixed a crash caused by units dying durin
30 July 2023 00:39 UTC · Community Announcements · Wedge End Games
The redone Journey is a campaign-like mode with a persistent turn-based continent map linking each game played. The world map brings new strategic challenges, and each game's objectives are determined by your long-term goals. New Features and Improvements Added Journey world map and reworked all Journey mechanics Added coastal map type River maps with high water density can have multiple rivers Improved the shape of large rivers Unmounted humans are pushed backwards when damaged in melee Improved collision and pushing in large groups of units Various minor optimizations Corrections and Fixes T
3 July 2023 23:45 UTC · Community Announcements · Wedge End Games
The next major update will include a complete overhaul and rework of the Journey gamemode. The goal of these changes is to expand Journey with new features that give a better feeling of progress and motivation to continue the journey. There are several things that will make Journey a more complete and engaging mode. First is improving the persistence of the player's actions and the results of every game across the journey as well as making that progress visible. Next, the player can choose from what they have earned in previous games to bring to the next journey game. Instead of being isolated
7 May 2023 22:51 UTC · Community Announcements · Wedge End Games
Corrections and Fixes Fixed AI bugs with managing its equipment, warriors, and attacking The AI did not assign pigs and reindeer correctly Units could be facing a different direction after loading the game Spotted enemy horses with riders did not have shadows
22 April 2023 23:23 UTC · Community Announcements · Wedge End Games
New Features and Improvements Added the Skirmisher AI Many other improvements to the AI's logic Corrections and Fixes Many AI bugs corrected Some properties of ships were not restored after loading the game Ammunition could not be taken from a packed cart or galley in some cases Galleys could have difficulty beaching on some shorelines Fishers did not find stockpiles very far away to drop off their food Fishers sometimes gathered slowly when near the shoreline Wild animals chased ships sailing close to shore Aggressive human warriors did not automatically capture beached ships The galley's int
16 March 2023 03:58 UTC · Community Announcements · Wedge End Games
New Features and Improvements The AI can now use scorpions and trebuchets The AI can now use carts to construct its buildings Various minor improvements to the AI's economy management Corrections and Fixes Fixed a bug with picking up and dropping of resources from a smelter Fishing boats sometimes did not leave the shore automatically to fish Fishing boats do not wander too far from a stockpile when , if possible The amount of food carried by a fishing boat was displayed incorrectly on their full icon A fishing boat did not return to idle state if its crew were killed while dropping of food on
9 March 2023 00:07 UTC · Community Announcements · Wedge End Games
New Features and Improvements Domestic animals run from burning buildings Ships with no human crew drift towards nearby land Optimized loading times Corrections and Fixes Fixed a freeze caused by the AI scanning the terrain Humans could become stuck while doing some jobs, especially gathering Beached ships could be pushed into the water by units colliding with them Ships could move across shallows in some rivers The display of food gain or loss did not count fisher boats correctly Units did not always rotate at the intended rate when not moving Gates set to auto close mode closed for enemy dom
28 February 2023 23:33 UTC · Community Announcements · Wedge End Games
New Features and Improvements The AI can now tame wolves and use dogs; improved the AI's management of breeding its horses and dogs Optimized shadows Corrections and Fixes A galley's stockpile and armory could be visible when the galley was not in some cases Units disembarked from a galley were not placed around it on land as intended A beached galley did not unpack its stockpile and armory in some cases Selecting a ship did not show the 'Carried' subtab Fisher boats could move too close to land when searching for areas with more fish Fixed a rare crash related to pathfinding The AI could send
24 February 2023 01:02 UTC · Community Announcements · Wedge End Games
New Features and Improvements Units in deep water drown after a short time; humans and animals can be rescued by nearby owned ships Optimized unit pathfinding Corrections and Fixes Fixed a glitch in which ships could be moved across land Siege weapons mounted on a galley could not be detached Fisher boats could fish too close to the shore Siege weapons could fire before they faced their target A galley moving to board an enemy galley could attempt to board a friendly galley it hit first Ramming damage to a ship was not as intended The AI gave their warriors horses on island maps The offensive
Full appinfo as delivered by Steam PICS, changenumber 34873070. Also at /api/app/1800010/raw.