After a tragic accident, you find yourself trapped in a nightmare, and hunted by a monster.
With your best friend Chester at your side, you'll have to stay alive, and find a way to wake up.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:22 UTC
$2.99
$2.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
11549790
24 June 2023 05:48 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228988
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1840381
2.54 GB
2.41 GB
2156254661195086522
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
11549790
public
24 June 2023 05:48 UTC
12 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 December 2022 23:25 UTC · Community Announcements · DanWithAPan
Hello everyone! To celebrate the announcement of Chester's sequel game Chester: Into The Light, I got to work on a total remaster of Chester! Chester 1.8 is loaded with tons of changes, so let's dive right in. When I made Chester in late 2020, I was coming off of my first game DOGMAN. I had learned a lot about programming, and was pushing myself to learn new things daily. But unfortunately, I was lacking heavily in level design skills. The previous versions of Chester reflect that shortcoming. You walked around in a big empty house with grey walls and a few chairs. It couldn't get more boring
6 December 2022 07:24 UTC · Community Announcements · DanWithAPan
Chester: Into The Light is a a full length story driven horror game about fear, and prison of the mind many of us struggle to escape from. Step into the shoes of James, a young child who's tormented by a horrific monster. James' severe fear of his once favorite plush toy named "Chester" has bled into his dreams, and is rapidly feeding off of his misery. Endure through the terror and uncover the truth about Chester, and what really lies within. WISHLIST NOW: https://store.steampowered.com/app/2238690/Chester_Into_The_Light/
6 August 2022 06:52 UTC · Community Announcements · DanWithAPan
https://www.youtube.com/watch?v=evDKPgFmZME Chester: Into The Light is an upcoming sequel to my previous game Chester. This game will be structured very differently from the last, and will include a story that builds upon the previous game. Featuring multiple levels, new characters, new gameplay, and of course, the terror you all loved from Chester, I'm confident that this is my best project yet. This project has been underway since March 2022, and I plan to take as much time as needed to make sure you guys get the best game I can make. More details will follow in the coming months. Thank you
5 May 2022 05:24 UTC · Community Announcements · DanWithAPan
Hello everyone. Tonight Chester 1.7 releases and brings with it some small bug fixes, and the option to adjust brightness. Brightness has been a big complaint recently, and I've struggled to implement this feature properly. Programming wise it is simple, but gameplay wise, I have to be very careful. Chester heavily relies on darkness, so mitigating that aspect of the game isn't a good idea. However, I understand that not everyone has the same brightness settings on their monitor as I do, and that many of you are struggling to see where you're going. This is why I've added the option to adjust
31 March 2022 03:40 UTC · Community Announcements · DanWithAPan
Hello everyone! Tonight Chester 1.6 launches, and it brings some QOL and small content changes. Let's dive right in! First off, lets look at QOL changes. - Added a prompt at the bottom of the pause screen to alert players that their progress will not be saved. - Fixed an issue causing the player to get jumpscared in the backyard, even while the game is paused. - Changed the foliage used in the house's front yard. This effort was made to help the game's performance. The previous foliage actors caused a fair amount of frame drop. - The sound played when the player finds a key has had it's volume
20 March 2022 21:30 UTC · Community Announcements · DanWithAPan
Hello everyone. Today Chester 1.5 launches and brings some more QOL changes based on your feedback. Lets dive right in. First off, some minor changes have been made to a few areas areas around the game. The first being the hallway sequence. To avoid confusion on where to hide, the lamp tables have been moved further up the hallway. Next, in the closet maze, the maze's exit is now marked with a red star. An additional silhouette monster has been added to the final room to close off a potential exploit. Additional lamps have been added to the area as well to help light up the area somewhat. Fina
19 March 2022 19:57 UTC · Community Announcements · DanWithAPan
Hello everyone. Today Chester 1.4 launches and brings some QOL changes with it. Lets dive right in. First off, a player who read my last patch notes is to thank for this update. He reached out to me with phenomenal requests, and as promised, I have acted upon them to bring you Chester 1.4 Thank you Luli, you are appreciated. The first change made was made to the Hunting Room. If the player dies in the hunting room, they will be teleported back to the entrance of the Hunting Room to try again. The player will not progress in the game until the hunting room has been completed. Next up, in the fi
19 March 2022 04:36 UTC · Community Announcements · DanWithAPan
Hello everyone. Tonight Chester 1.3 is launched, and some minor changes have been made. Lets hop right in. First off, the opening screen has been changed to help players understand how to get the good ending of the game. Second, the More button on the main menu has been changed to "How To Play." This button will give a quick overview and give clarification on the good/bad ending mechanic. Third, changes have been made to the backyard. If the player fails that level, the game will restart it for them and the player cannot progress until all keys are found. Finally, a few bug fixes have gone out
14 March 2022 20:37 UTC · Community Announcements · DanWithAPan
Hello everyone. Chester 1.2 brings some QOL changes to the game. Lets dive right in. First off, the hunting room has been given more cover and hiding places for the player to hide from the monster. The monster's ai has also been changed, and can no longer detect the player by proximity. Next up, the game will no longer restart when the player dies. Instead, the game will continue, and the player will be able to play the whole game out. However, the player will always get the bad ending unless they can avoid dying for the entire playthrough. Thanks for playing Chester, I look forward to your fe
6 March 2022 07:47 UTC · Community Announcements · DanWithAPan
Hello everyone. Thanks for you interest in Chester. The review process has been bumpy for this game, and unfortunately it's hit another roadblock. A certain design aspect of the game (A donation link for players who enjoyed the game) caused Chester to fail the review, and this aspect must be removed entirely. So here's what to expect. Chester Is Not Canceled While there will be a short delay, Chester will release better than ever. I'm working hard to get Chester out as soon as possible. The goal is before the end of March. Chester Will Not Be Able To Launch As A Free Title Chester is now plann
Full appinfo as delivered by Steam PICS, changenumber 34874713. Also at /api/app/1840380/raw.