21 August 2026 15:09 UTC · Community Announcements · John
An interim update ahead of Update 27 to fix the following issues: #752 Achievement glitch with 1k rescue, when having over 10k #813 Dead bodies not being collected by ports that accept both outgoing cargo and crew #818 Interstellar Logistics permanently stalls after loading a save #817 Fix interstellar logistics docking not working between larger ships
30 July 2026 13:19 UTC · Community Announcements · Chris
We've been working across the entire width of the game for this update, with numerous updates all over the game. Take a look at the full list below to see everything we've done. There's no video this month - we've been working toward quite a large and game breaking change to TACTICAL mode that isn't ready just yet, and Mark & Chris will create a video once that's ready. For experienced players, we invite you to try the new enhanced difficulty modes in Survival - you will find equipment availability in trade stations dropping off as you progress through the sectors, and in HARD mode you'll find
19 June 2026 11:38 UTC · Community Announcements · John
Update 25e : - Allow Reactor Core components to be bought and sold in trading posts. - Drones can now transfer boxed equipment again.
12 June 2026 13:13 UTC · Community Announcements · Chris
Attention Captains! Update 25 is now out, bringing practical new features to your shipboard industry, logistics, and automation systems:Docking Port Fluid Pipes: Streamline your resource management by running fluid transfer pipes directly to your docking ports, allowing for automated liquid and gas distribution across docked vessels.Advanced Drone Controls: A ship-wide gather filter allows fine control of which types of object your drones will collect. Drone bays can now be configured to received specific cargo types, as well as launch and return behaviours.Equipment Fabrication Updates: Furth
30 April 2026 12:00 UTC · Community Announcements · Chris
Update 24 has been released! We've added new ways to control power on your ship, including a new Power Switch which can disable entire sections at a time. We've introduced a new way to fabricate ship equipment on the fly, made some massive performance gains, and given you more control over your fighter wings.Here is the latest Update video from Mark & Chris:With update 24 done, here is our updated Roadmap: Full change listFightersFighters have two modes of operation, toggled in the Tactical screen: - ALERT: fighters will launch when a hostile target is acquired, and return to the bay for resup
26 March 2026 11:11 UTC · Community Announcements · Chris
For those who didn't catch the end of our Update 23 video, here is the current roadmap for The Last Starship up to the end of 2026. We were overjoyed by how well the launch went for the game, with something like 50,000 new players coming onboard since the v1.0 release. We are looking forward to continuing to support the game with regular updates, and we've made this graphic showing our rough plan and the features we intend to work on.What features would you most like to see us add to the roadmap? Let us know in the comments!
18 March 2026 15:25 UTC · Community Announcements · Chris
After a phenomenal launch bringing 50,000 new players into the game, we've not taken our foot off the Metreon gas pedal! As well as the usual round of fixes and smaller improvements, enjoy mass-configuration of fabricators and other equipment in seconds with marquee and double tap smart select. New crew animations breathe life into your ship, deepening that 'contraption satisfaction' as your facility whirrs into action. Fighter bays introduce a brand new combat dynamic and logistical tail. Build and deploy a massive wing of screaming unmanned hell cats to open a whole can of whoop-ass on any
24 February 2026 11:58 UTC · Community Announcements · Chris
We want to send a huge thanks to everyone who has loved The Last Starship since the v1.0 launch - we have lots of plans for the game this year! Chris has made a video detailing the nine years that led up to the launch of The Last Starship Version 1.0. It has taken us a long time to reach version this point - nine years and counting - and a lot of prototypes, difficult decisions, and burnout. On more than one occasion, we almost gave up entirely. So we're incredibly grateful to everyone who has supported us with this game so far - thank you for your patience! We couldn't be more happy with the
3 February 2026 10:42 UTC · Community Announcements · Chris
After five years of development and three years of Early Access, we are very happy to announce that we are exiting Early Access and launching v1.0 of The Last Starship TODAY! It's been an incredible journey through Early Access, with 22 major updates from us and over 2200 ships now listed on the Steam Workshop, and over 750,000 hours of recorded player time. We plan to continue supporting The Last Starship throughout 2026 with more updates and videos.We will see you in March for the first post v1.0 update! In celebration of this epic moment in releasing our 7th videogame, Mark & Chris have mad
15 January 2026 12:43 UTC · Community Announcements · Chris
After three years of early access and 21 content updates, we are ready to launch The Last Starship on February 3rd 2026. Check out our 1.0 announcement trailer above! To celebrate the launch announcement we've also pushed Update 21 to Steam today with many bug fixes and improvements, but also Steam Achievements, ability to design larger ships in the Ship Editor as well as a new setting to reduce motion sickness for affected players. Don't forget to wishlist the game - you'll be notified when 1.0 blasts out of the space dock!
15 January 2026 11:07 UTC · Community Announcements · Chris
Update 21 has been released!We are rapidly approaching our v1.0 launch, but we've still had time to put together a new update for you to play. Our ship editor has come a long way since we started, as seen with DrX's incredible ship design above. We've now taken away the limits to the ship editor size so you can design and build much larger ships. We've also taken some steps to address the problem with motion sickness that some players have reported experiencing. And a ton of small changes and fixes as well. We hope you're enjoying the game, and we will be announcing the v1.0 release date soon.
17 December 2025 11:13 UTC · Community Announcements · Chris
Less than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes. Thanks to everyone who has played our game, and we'll see you in 2026 with more updates and the v1.0 launch of The Last Starship!Full Change ListResearch can be queuedAny unresearched requirements of a research node are added to the front of the queueShift-clicking a research node adds the research node to the back of the current queue, along with its requirements Improvements to resea
1 December 2025 11:57 UTC · Community Announcements · Chris
The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. Update 19 is a massive update and continues our run toward our planned v1.0 launch, early next year. Full Change List Tactical Fleet ControlThere are new options for controlling a fleet of ships, available from the TACTICAL screen.These can be toggled on and off in the top right of the screen. Fleet Formation FlyingWhen enabled, all of your ships will fly together in close formation.They will follow the lead of the ship you are direc
24 October 2025 13:32 UTC · Community Announcements · Chris
The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. We will be tying up loose ends and generally working toward a planned v1.0 launch in early 2026.Full Change listDrone Bays and Docking Port unloadingDocking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.This has been fixed with some new rules:If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle th
30 September 2025 16:40 UTC · Community Announcements · John
Latest German Translations (thanks Lord Kazzak) Fix bug in painting triangular shapes in the Ship Editor. Asteroid composition now shows when the asteroid is exhausted. Powergrid window tweaks.
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