Fixed some save load issues people are having
Fixed some save load issues people are having
An idle RPG where your loot matters. Optimize your equipment, defeat mighty foes, perform dark rituals and enjoy a medieval tale of revenge in a twisted version of Brazil. Elite enemies challenge how optimized your build is while random-free combat ensures attacks never miss.
| App ID | 1858120 |
|---|---|
| App type | Game |
| Developer | Pidroh, PERENNIAL HEARTS LLC. |
| Publisher | PERENNIAL HEARTS LLC. |
| Release date | 25 August 2023 |
| Release state | released |
| Store page | store.steampowered.com/app/1858120 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | gri.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:48 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12339263 | 2 October 2023 23:17 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1858121 | 543.09 MB | 261.31 MB | 1528168935262456711 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12339263 | public | 2 October 2023 23:17 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:48 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed some save load issues people are having
I fixed a bug where magic defense bonuses were not being applied
I fixed up some loose ends and added some new furniture to the game. Also added some actions that unlock on the final level of Chronomancy. Sorry for the confusion caused earlier. Hopefully this rounds up the game more neatly.
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. NEW FEATURES Unknown tab content related to Chronomancy, furniture and others Chapter 3 to 5 of the story Offline progress Achievements Quality of life How to playtest If you bought the game, you can access it from the game properties (look at the image attached for help) The password is genericbetashaky https://i.imgur.com/CRD3wUM.png If you haven't bought the game, you can access a limited version of the beta through the playtest button! The game should be leaving early acce
Hope everyone is doing fine!! Offline Progress System Hey all, just wanted to show off how the offline progress is coming around. The plan is to have a skill called Chronomancy. After you unlock Chronomancy, you'll be able to accumulate a time resource. Then, you use that to speed up the battles. This is for the battle tab. For the Unknown tab, it will be a different resource that is similar. But they progress separately. So that way the player isn't forced to prioritize Unknown tab progress or Battle tab progress. They can also save battle progress to speed up specific challenge fights, so th
Wanted to share an update on some of the improvements we are planning for the game. There are some issues that are coming up again and again. The first one is the hover widget blocking the stats view. We are planning to fix that in the next update or maybe the one after that. The second one that comes up often is the "piercing" mechanic. The number is percentage based, NOT a raw value. The reason why it gets higher than a 100 is because there is the safeguard mechanic which is a flat decrease to the percentage of the opponents piercing stat. A third thing we want to tweak in the game is slashi
Just sharing a sneak peak at something I'm working in!! {STEAM_CLAN_IMAGE}/41781575/6fa29e868274f59630a55f669cf7f9ffe856bf64.png What do you guys think? I guess it's pretty clear what it is, right?
https://www.youtube.com/watch?v=pj6t1ohP9g4 NEW FEATURES New animations and effects Sound and music Quality of life and small fixes MEANWHILE, here is some behind-the-scenes artwork for our next game CARD NOVA HYPER!! https://store.steampowered.com/app/2197330/CARD_NOVA_HYPER/?utm_source=grinews&utm_campaign=sound {STEAM_CLAN_IMAGE}/41781575/003af728289b08cc36a658ad4f00dd3a8f4b09f2.jpg {STEAM_CLAN_IMAGE}/41781575/71c568771e7c93272527cbf56058f4079219038d.jpg
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. NEW FEATURES New animations and effects Sound and music Quality of life and small fixes ==> Click here for the New trailer
Generic RPG Idle Things have been moving slower than planned with Generic RPG Idle. I'm currently in the process of adding more animations to skills and polishing various aspects. Also, adding sound. After all those elements are added, the game will be closer to it's final form. So the new trailer is also being prepared. All those things are taking longer than expected. Other than that, there is one more thing I want to try with Generic RPG Idle which is taking time. GIven all that, the next update should be coming in between February and May. The next trailer, however, is expected for January
BLOODY HALLOWEEN As some of you may know, there is a mechanic in Generic RPG Idle called Blood. If you have blood, every attack you use makes you lose HP. In exchange, your attacks grow stronger. INTRODUCING DEATH BLOOD There is now a new attribute called Deathblood. Deathblood increases your damage whenever the player has low HP values. Blood helps Deathblood activate. Furthermore, there are now skills which consume HP instead of MP. This will further help you activate Deathblood. Feature List Equipment that increases Deathblood A new challenge area enemy called Pumpkin Star Skills that consu
Visions of Glory {STEAM_CLAN_IMAGE}/41781575/b96ebfa2c94e4a1a27394ebc66b1ad7771ee479b.png {STEAM_CLAN_IMAGE}/41781575/c783c918a0e8e2ce41fa97b6ff0e3b8cabc341ac.gif New battle visuals New equipment UI Chapter two complete Small QOL adjustments
We are currently working on a content update for Generic RPG Idle. It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. If you bought the game, you can access it from the game properties (look at the image attached for help) The password is genericbetashaky https://i.imgur.com/CRD3wUM.png If you haven't bought the game, you can access a limited version of the beta through the playtest button! New features in the beta: New animated graphics for hero Backgrounds in battle New graphics for enemies Equipments have icons Stats have i
{STEAM_CLAN_IMAGE}/41781575/6c2e987038a3915517b20f815bba14ea87261cdd.png - New skills and Rituals in Unknown tab - New items and modifiers related to magic - New attack skills related to magic - New exploration system for Lagrima Continent - UI revamp and graphical effects
{STEAM_CLAN_IMAGE}/41781575/6c2e987038a3915517b20f815bba14ea87261cdd.png New free update for the game will be released in 25 of August! We changed the release date to 22 of August! This coincides better with the Steam promotions! Hope everyone enjoys the new content!
Full appinfo as delivered by Steam PICS, changenumber 37654313. Also at /api/app/1858120/raw.
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