v2.8.6 Patch
A lot of new features, bug fixes, and polish to prepare for release.
Explore the Dark and Dangerous Temples and Tombs of Ancient Egypt in this story-driven 3D puzzle maze adventure game. Exodus Vigil is designed for academic students to learn how to build & publish their own games. Exodus Vigil is being developed by a small Indie Game Development Education Studio.
| App ID | 1881390 |
|---|---|
| App type | Game |
| Developer | BibleByte Games |
| Publisher | Kidware Software |
| Homepage | https://www.biblebytegames.com/ |
| Release date | 14 July 2022 · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1881390 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ExodusVigil.exe | windows | Windows English version of the game for PC | |
| 1 | MacOs.app\Contents\MacOS\MacOs | macos | MacOS English version of the game for PC |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:49 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12268365 | 24 September 2023 14:46 UTC | ||
| local | 8048965 | Local Content Server | 19 January 2022 16:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1881391 | windows | 5.82 GB | 2.16 GB | 3636758119666751635 | branches: local | |
| 1881392 | macos | 5.84 GB | 2.17 GB | 4706535784177755681 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12268365 | public | 24 September 2023 14:46 UTC | 11 hours ago |
| 8048965 | local | 19 January 2022 16:56 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:49 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A lot of new features, bug fixes, and polish to prepare for release.
v2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduced stealth speed a little - Balanced points required for 1, 2, and 3 star runs at the end of the level - Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one - Added a gamma slider to the options menu - Added sound effect when lifting doors - Mission 2: fixed issue where players cou
v.2.5.0 Release Notes - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth - Intro cinematic is played before mission 1 - Adjusted ledge shimmying to look like the characters are grabbing the ledge - Fixed some of the cloth false walls that didn't lift up correctly - Liftable doors are more realistic and higher quality - Update water quality when the quality is changed from
v2.4.11 Release Notes - Base Camp: Background for the mission selection now shows a 3D map of the city with close-ups of where each mission takes place - Base Camp: Add Bible Verses to each Mission - Base Camp: Add a Relic Museum to view progress for each level - Mission 1: Added eye gizmo explanation to the sneak tutorial - Mission 4: Players can now climb the sphinx for a reward - Mission 4: Players can now climb one of the pyramids for a reward - Mission 4: Added doors to some of the buildings - Mission 5: Fixed issue where climbing on tables caused the ceiling to disappear - Mission 10: Fi
v2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the player - Put an eye gizmo above NPCs the player needs to use sneak to avoid - Changed false walls to look different from normal walls (using cloth physics) - Improved wolf behavior and attacking - Improved character responsiveness by increasing jump recovery animation speed - Fixed issues getting stuck in the lift animatio
Focus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange camera angles - Mission 2: Fixed issue where patrolling guards were sliding along the ground - Mission 2: Allow the player to control the camera when climbing - Mission 2: Increased sneak speed - Fixed issue of inventory persisting across missions - Show hint to climb when near a ledge - Added footstep sounds for sprinting
- Hotfix for mission 2 starting location
- Removed the stamina bar - Updated mission descriptions - Switched the Moses' Entrance Cinematic from a video to in-game rendered - Potentially fixed an issue where loading a mission will sometimes result in a black screen with UI shown - Fixed Nebit's hair becoming invisible - Fixed Camera glitch to see through walls - Disabled checking for joystick being plugged in - Fixed sprinting while moving slowly - Fixed the statue puzzles creating duplicate statues if restarted - Properly count the relics for each level - Changed all torches to have more realistic rising sparks - In the options menu,
- Updated all Mission dialogue to cut scenes - Redesigned all missions from swapping between characters to controller a single character per mission - Improved Mission layout - Numerous bug fixes and UI improvements
- Updated cut scenes for scenes and single player up through missions 7 - Removed start and stop animations from the player controller which should make the player more maneuverable for parkour - Improved level designs for missions 1-7 - Many other minor bug fixes
Skipping release of the v1.0.2 build and going straight to 1.0.3. The new direction for the game will be a single player story-driven puzzle adventure. As a result, the first 4 missions are changed to only play a single character. Additionally, levels have been enhanced with more parkour-style gameplay and dialogue between characters have been changed to cut-scenes. The options menu is reachable from in the missions now and graphics settings for Ambient Occlusion and showing the other 3 characters outside of cut-scenes are adjustable for performance tuning. Note: Please do not play beyond miss
Disabling the minigames. Fixing issue where completing a mission would not cause the next mission to appear in base camp.
Full appinfo as delivered by Steam PICS, changenumber 34876261. Also at /api/app/1881390/raw.
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