0.94.240523 Update
Fixed the way the camera moves when using the mouse Added an option to remove the camera rotation speed limit when using the mouse Added F key as a confirm key when using the keyboard
Axiom of Maria is an action-adventure game featuring Kay as the protagonist trying to get back her family from an AI in Seoul, a ghost town due to population decline.
| App ID | 1885250 |
|---|---|
| App type | Game |
| Developer | Studio Ganzheit |
| Publisher | Studio Ganzheit |
| Homepage | https://ganzheitstudio.com/ |
| Release date | 7 February 2024 |
| Release state | released |
| Controller support | partial |
| Localized names | japanese マリアの公理: プロログ schinese 玛丽亚的公理: 序幕 koreana 마리아의 공리: 프롤로그 |
| Store page | store.steampowered.com/app/1885250 |
| Last store refresh | 9 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | AOM.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:55 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14462538 | 23 May 2024 02:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1885251 | windows · 64 | 14.17 GB | 5.02 GB | 5241803481357429716 | ||
| 1885252 | windows · 64 · koreana |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14462538 | public | 23 May 2024 02:05 UTC | 9 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:55 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed the way the camera moves when using the mouse Added an option to remove the camera rotation speed limit when using the mouse Added F key as a confirm key when using the keyboard
Hello, Thank you for playing "Axiom of Maria: Prologue." There have been frequent questions about the sequel, so I've put together a brief roadmap. "Axiom of Maria" was inspired by an old TV series called A Team. I wanted to depict a story where the few remaining people in a seemingly hopeless future casually banter. Initially, I considered making three to five chapters. The prologue you played is a prequel to the main chapters, and I'm currently preparing the first chapter. The playtime of the first chapter will be similar to or slightly longer than the prologue, and I aim to complete it by t
Minor modifications to the Physical Document Storage
Minor collision fixes Adjustments to 3A combat
It's been a miraculous journey to get here over these three years. There has been support and help from many people. Thank you.
Intro video modification Since the key layout has changed quite a bit, it's a good idea for those who've played the early access version to reset their control settings once.
Fixed Time Attack bugs
Added intro video Minor adjustments to game progression
Fixed bugs related to Bulletwalk and Sentry Guns Slightly modified early game progression
Minor typo corrections Fixed bugs related to the library Imago
Corrected dialogue typos Changed confirm/deny keys in UI to Space/ESC Changed gamepad input for Scan to pressing Left Thumbstick Fixed input setting bugs Corrected bugs in opening/closing UI menus Slightly improved UI visibility Slightly improved door operation Modified the introductory tutorial
{STEAM_CLAN_IMAGE}/41935452/20d3682f19de5dd660e812d88286e6be8d121aa9.gif Hello, this is Studio Ganzheit. I am planning to conclude early access and proceed with the official release on February 7, 2024. Whether it's before or after the official release, your feedback is always welcome. Thank you.
Fixed a bug with the exit door in the underground facilities Modified button layout to prevent mistakes in irreversible choices such as tutorial confirmations Corrected dialogue log bugs Adjusted dialogue processing based on tutorial scores
Skill icon design change Improved slider control in settings Modified for subtitle transparency checking Added difficulty setting feature at game start Softened effect when the menu appears Removed camera distance adjustment Fixed a bug where using Scan during dialogue events prevented progression Modified B0 Frenzy to not change targets mid-action Adjusted gamepad camera movement speed
Adjusted lighting in the early background Display of the health bar
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1885250/raw.
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