Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
25 May 2026 21:32 UTC · Community Announcements · MinutesPerAction
Tutorial improved to provide better first experience with the unique mechanics, also work done to facilitate next update which is adding alternative control methods.Animation issues fixed for all factions affected.Prologue levels bug fixesPopulation count errors fixedLot's of work done to implement feedback and make the next update a major one that will improve unit interactions, audio, combat in general and allow players to use preferred control methods.
24 April 2026 21:26 UTC · Community Announcements · MinutesPerAction
Toon Faction now has all 6 unit types Motor, Tank and Hero added plus reworks to light and medium units to improve readability and animation changes only Motor is unchanged from patch 0.3. New TTS option unfortunately while system's are still being made and the story created hiring a voice actor is premature so its me doing the voice over for now. By default robot TTS is enabled developer TTS can be enabled in options menu. When hovering over possible buildings to construct if TTS is enabled player is made aware of current factory type and weather or not its constructed similar to units. So mu
4 April 2026 00:45 UTC · Community Announcements · MinutesPerAction
Game Speed can now be toggled from Skirmish menu between Normal and Fast, prologue content is set to normal this speed makes navigating the unique mechanics easier. Now within compendium when you hover on a button say Light unit and press enter the full unit details are read aloud cost, health, reload speed ect. Text to speech warning when selecting unavailable quadrant in story mode or prologue improved. Text to speech added for skirmish map texture selection all 8 options covered. Thank you for reading and playing the game have a happy easter !
27 March 2026 20:03 UTC · Community Announcements · MinutesPerAction
New Story Prologue introducing toon enemy faction (not playable in skirmish yet this will come next patch alongside achievements and more story levels) New resource box above build menu showing cost of hovered units and building upgrades. Compendium page added with all skirmish factions and color variants, shows stats of each 6 unit types currently uniform across factions. Lots of bug fixes and behind the scenes improvements.
21 January 2026 01:13 UTC · Community Announcements · MinutesPerAction
New Animations for home screen, options menu background.New Animations for home screen, options menu background.CPU improvements, managing multiple groups at a time is improved and resource control more consistent.Options menu overhauled now on single page with multiple tabs.
21 November 2025 20:02 UTC · Community Announcements · MinutesPerAction
Project is being actively developed again after hiatus. Removed old campaign replaced with skirmish mode that now has CPU opponent which manages its own resources, selects and deploys units entirely on its own, currently limited to one personality so it will be predictable over multiple matches additional personalities will be released soon.Unit pathfinding improvements, animation system improvements and ray casting rework. All three factions playable with 4 colour pallets each.User interface improvements.Introduced resource nodes that award points to players who capture and hold them currentl
27 August 2024 18:54 UTC · Community Announcements · MinutesPerAction
Update to all units AI pathfinding, targeting and combat now all use less resources having max population battles runs much smoother. Internal Text To Speech System Implemented across Menus and gameplay, press "scan button" on large camera to have system read out all friendly and enemy units totals in each of 9 quadrants. Use small camera on example 4.5 press scan to have system read out amount of each unit type for player and AI. Pointer system added now on selected menu you can move left to right over unit type and press "set_waypoint" key to remove one of selected unit type from active grou
9 April 2024 18:07 UTC · Community Announcements · MinutesPerAction
In game options screen now available on all levels with full functionality, changes immediately applied. On levels where not all cameras are available when unavailable camera is selected, minimap appears for short duration showing which sections are available. Population count added for player and AI with weighted values for each unit. Two new songs added and music system overhauled to stop songs overlapping. Objective hints have been removed from LVL 1 due to obtrusiveness. Loading screen logic improved reducing crashes, and clear visual indicator that scenes are changing currently only a fad
2 March 2024 18:21 UTC · Community Announcements · MinutesPerAction
Pleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities! New Options added Full screen, Borderless and Vsync Cleaning up the code base quite a few redundant files removed. Fixed my mistake where a few labels were not updating with your text colour and shadow preference.
16 February 2024 19:52 UTC · Community Announcements · MinutesPerAction
Fully rebindable keys with two separate profiles on for traditional keyboard controls and one focused on Number Pad Controls, however you have complete freedom and can assign any key to either profile. Any changes to your control profiles is saved and loaded for future gameplay sessions. Save issues fixed previously your audio levels would reset to maximum upon restarting the game, preferences are now saved and loaded correctly. Tutorial glitch fixed which when triggered could make level impossible to complete, and slight changes to tutorial to make it a better experience.
26 January 2024 17:42 UTC · Community Announcements · MinutesPerAction
Tutorial expanded to better cover core mechanics and be more interactive. Audio bugs fixed, when setting audio levels for background music and in game audio setting volume below -5 decibel's stopped all audio even when slider was brought back up this is now fixed. Bug on some menu screens occasionally caused game to enter a empty screen the only way out was to close game this is now fixed. Next update on the way dealing with in game logic issues, thankyou for your patience.
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1900540/raw.
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