21 May 2026 07:28 UTC · Community Announcements · Maboroshi Artworks
Some streets only appear after midnight...After a year and a half of silence, to all of you who have waited so patiently to see what comes next, we are incredibly happy and proud to present our next game SOMBRAS: negative frames. Let us know what you think of the trailer! We also partnered with our good friends at Entalto Studios to bring this game to life, so we really hope that you all like what we’re carefully crafting 🙂 We’re very happy with what we achieved with Last Time I Saw You, but at the same time we wanted to explore new horizons and make the leap to a hand-crafted first-person 3D
10 October 2025 07:10 UTC · Community Announcements · Maboroshi Artworks
Hi everyone, long time no see. Today, October 10, 2025, marks exactly one year since the release of Last Time I Saw You 🎉🤯🎉 It’s hard to believe how fast time has gone. Reaching this milestone feels truly special, and I want to thank everyone who has supported the game, shared their thoughts, and left such heartfelt reviews. Seeing how Ayumi’s story has resonated with you has meant a lot to me and to the whole team 🥹 I know how tough it can be for indie games to reach a wide audience, but every message, every review, and every player who discovered the game made this journey worth it. Than
27 February 2025 17:03 UTC · Community Announcements · Maboroshi Artworks
Hi everyone! Little update here: Before the game's release I already posted that Last Time I Saw You was fully playable on Steam Deck, but now we just received the Steam Deck Verified ✅ tag on the store page! 😊 Just wanted to let you know about it, as the game really looks beautiful on the Deck screen! ✨ {STEAM_CLAN_IMAGE}/42038922/1b40b38da2d36ac1344aad8bb232c241c4459838.jpg The newest patch fixes a resolution issue that used to happen when playing on Deck, so go get your copy of Last Time I Saw You and explore Amatsu's forest from the palm of your hand, from anywhere you want! ❤️And if you'
28 January 2025 19:02 UTC · Community Announcements · Maboroshi Artworks
Hey everyone! Hope you all had a nice break and Happy New Year! 🎍🍊🎆 We've been working on fixing several of the issues that have been reported (thankfully they've been only a few!)🚧🛠️ Here are some of the fixes made for Patch v1.1.0: Fixed issue that was causing a dialogue to show in French when playing in other languages. Various gramatical errors fixed for English and Spanish. Fixed issue where it was possible to get out of bounds in the Silvergrass Meadow. Fixed issue where on rare circumstances it was possible to get out of bounds in the girl's toilet at School. Fixed issue where some
18 November 2024 18:02 UTC · Community Announcements · Maboroshi Artworks
Hi there! It's been a month already since the release of Last Time I Saw You. How's everyone enjoying the game so far? Even though the game hasn't yet reached a wide audience, the response from players has been wonderful, especially with this being our very first game as Maboroshi Artworks! We are reading your comments and reviews and we're loving every second of it. While creating Amatsu and the forest was enormously exciting, watching you all experience it has been truly beautiful 🥹🥲 And to now give EVEN MORE PLAYERS a chance to experience the game: Last Time I Saw You is at 35% OFF! 🏷️ h
16 November 2024 02:30 UTC · Gamemag.ru · Александр Логинов
В последние годы японские разработчики самого разного калибра выгодно выделяются на фоне своих западных коллег за счет умения создать интересные игры с глубокими историями. Не посрамила честь Страны восходящего солнца и небольшая инди-студия из Осаки Maboroshi Artworks, созданная арт-директором Yume Nikki: Dream Diary Хуаном Фандиньо.
10 October 2024 11:27 UTC · Community Announcements · Maboroshi Artworks
Last Time I Saw You is OUT NOW {STEAM_CLAN_IMAGE}/42038922/3ea3486164681ae09a1dcbdbcb738fc52af4b68c.jpg The time has finally come. I really have no words to express what this means, almost not even fully aware of what an accomplishment this actually is. Who would have thought that, in 2018, when I began to draw some sketches on a notebook, that this was going to end up becoming a proper game published on Steam and consoles... From the bottom of my heart, I really hope you like what we have created. Remember that Steam reviews help us a lot to give visibility to the game, so, please, consider w
22 September 2024 12:52 UTC · Community Announcements · Maboroshi Artworks
Hello everyone! So here we are. Almost there. Last Time I Saw You will be released in a couple of weeks from now and I can't believe it's come this far... I can't thank everyone enough who has been involved in its creation, both as part of the development team and on the publishing side. It's been a huge effort by a lot of people and I couldn't be happier with the result. Thank you 🙂 But the fact that this game is coming out also means something else, at least to me. Some of you may already know that Last Time I Saw You has a very special meaning to me. It's not just a game that I randomly ca
30 August 2024 13:36 UTC · Community Announcements · Maboroshi Artworks
Hello everyone! In the previous devlogs, I shared insights into the game - the main protagonist, the art and animation, and the beautiful music by Laryssa Okada. In this instalment, it's a good time to share how we worked on the dialogues and the references we used when writing them. For this task, I had the incredible help of Raquel de Miranda (previously DontNod and Ubisoft), who joined the team as a narrative consultant and also helped me flesh out most of the dialogues in the game. While I wrote the story and dialogues myself, Raquel helped by checking everything I'd written, proposing new
15 August 2024 13:24 UTC · Community Announcements · Maboroshi Artworks
Hey hey! You read that right! Finally, after several years of hard work and some sleepless nights, Last Time I Saw You will finally arrive to your homes on October 10th 2024! 🎉 10/10! Make sure to mark the date in your calendars and add the game to your wishlist so Steam notifies you! 📅 🎉 October 10th 🎉 {STEAM_CLAN_IMAGE}/42038922/97df4a607fdab18358f5cc53914667181510379c.jpg Check out the new release date trailer we made :) ✨ NEW DEMO ✨ And that's not all! We have also updated the demo that got us to where we are today. The content in terms of story is the same, but includes the following
27 June 2024 11:32 UTC · Community Announcements · Maboroshi Artworks
Hello everyone! In today's post I’m going to talk about the music of Last Time I Saw You, which has been composed by Laryssa Okada, who, among other games, made the soundtrack for Manifold Garden. I first met Laryssa back in 2018 as she was a fan of Yume Nikki: Dream Diary, the game I previously worked as art director. Some time later, when Last Time I Saw You was starting to take shape, I went through my list of contacts looking for a possible composer and, after listening to what she made for Manifold Garden I thought she could be a very good fit. What I had in mind was actually very differe
19 May 2024 07:48 UTC · Community Announcements · Maboroshi Artworks
Hello everyone! In today's post I'm going to talk about the animations of Last Time I Saw You, which have been animated frame by frame following the standards of traditional animation. There are many ways to do 2D animation. In fact, during my previous work, I did some skeletal animation using a software called Spine, which allows you to animate 2D images as if they were 3D to give them a very special look (I'm sure you've seen this type of animation in many mobile games). But for Last Time I Saw You, because of the 90's anime references I was following, I decided to go with a traditional fram
1 May 2024 00:42 UTC · Community Announcements · Chorus WW
Hi there! In this broadcast I will take you through a previously-unseen section of Last Time I Saw You and answer any questions you may have. Post your questions via the Maboroshi Discord server, in the comments of this post or send them via Twitter or by the email form of the studio website. The video will be recorded before posting it, so be sure to send them before the May 3! See you soon! 💙 .Juan {STEAM_CLAN_IMAGE}/42038922/866c98e8e84bbf745f53ec3f65ce064b552ddef7.jpg Make sure to wishlist and follow Last Time I Saw You!💙 https://store.steampowered.com/app/1909750/Last_Time_I_Saw_You/ {S
24 April 2024 17:31 UTC · Community Announcements · Maboroshi Artworks
Hey hey! I am very excited to announce that Last Time I Saw You will participate in LudoNarraCon 2024! LudoNarraCon is an annual digital event, made by the indie publisher Fellow Traveler, for people who are into narrative games. Apart from us, they'll be showcasing many other wonderful games with a strong narrative component. Take a look at the their official selection panel to see some of the big names we'll be sharing the spotlight with! {STEAM_CLAN_IMAGE}/42038922/877fc105cca8c23c50d56ae4cff33b652566eb3a.jpg The event will take place on Steam from May 9 - 13 2024 and will feature many live
29 March 2024 15:47 UTC · Community Announcements · Maboroshi Artworks
Hello everyone! Busy days! We are getting very close to finishing the development of Last Time I Saw You, so while you are still waiting I decided to bring you a new DevLog that I hope you’ll like. In today's post I’m going to talk about the Art of Last Time I Saw You and the references I’ve been working with while creating Ayumi’s world. When I had the idea to start developing a game on my own, I was working as an art director at a company in Japan that focused on the localization and development of video games. Thanks to Yume Nikki: Dream Diary, the project that the team I was working with a
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