Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:31 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 August 2026 07:38 UTC · Community Announcements · Maystra
Changelog:Upgraded the engine to Godot 4.7 — this improved performanceRedesigned the lobby creation screenRedesigned the death screenRedesigned the end-of-match screen: players now get cards with their match data — level, money, damage, KDARedesigned the settings windowReworked player statisticsUpdated the credits screenRefined AI difficulty balanceAdjusted XP earned for kills in Team Deathmatch and DeathmatchReworked and brought back damage distribution across bot groups: this makes fights against several bots in Cooperative fairerOverhauled bot economy in PvP: fixed various issues that left
7 August 2026 08:12 UTC · Community Announcements · Maystra
Changelog:A new PvE subtask for freeing prisoners has been added.An end-of-round event has been added in Team Deathmatch: when the timer expires, a nuclear strike hits the map, causing all players to suffer radiation effects and lose health. After a short time, PvE opponents also hunt players.Added a radiation contamination state.Improved bot behavior with a knife.Improved health bar display.Rebalanced prices and required levels for purchasing stimpacks.Bots can now loot corpses.Optimized physics flow, improving game performance.Fixed various bugs in the host change mechanic.Fixed incorrect ho
3 August 2026 10:18 UTC · Community Announcements · Maystra
Changelog:Adjusted stimulant spawn chances for PvE bots and Echo squadsEach defibrillator purchase now increases its price by 100,000Adjusted protection values for body armor and helmetsReworked the economy for players joining a match already in progress:in Team Deathmatch they now receive money for the rounds already played and the average XP across all players in the match, instead of extra gear as beforein Endless the extra gear now depends on the current wave — the more waves cleared, the better the gearNewly purchased items are now equipped automatically in Team DeathmatchAdjusted bot ret
31 July 2026 08:30 UTC · Community Announcements · Maystra
Changelog:Added “Team Battle” - a 4v4 mode (with settings for 1v1, 2v2 and 3v3) where the goal is to eliminate the enemy squad. The match is played in rounds, and the team that wins a certain number of rounds wins the matchAdded “Gun Game” - a mode where it's every player for themselves, starting with the first weapon on the list. Kills move you up the weapon list, while dying to a knife moves you down a level. Goal: work through the entire weapon list and get a kill with the last oneA subtask system has been added to Co-op. In every match, random objectives are given in addition to killing en
26 May 2026 14:46 UTC · Community Announcements · Maystra
Changelog:Fixed bug: achievement for killing the Echo squad was not being awardedFixed bug: progress was not advancing for certain types of daily questsFixed most situations leading to a black screen on connectionImproved backend and game client stability, which should potentially improve the timeout error issueFixed the retry button for failed connection requests when logging into the gameFixed bug: sprint remained active after opening the Steam overlay via the Shift+Tab key combinationFixed bug: equipping gear resulted in different equipment appearing for different playersReduced the number
24 May 2026 13:01 UTC · Community Announcements · Maystra
Changelog:Added a special "Horizon" group – Echo. This is a unique squad of fighters that sticks together. Appears in: Co-op mode, Endless modeAdded jamming for weapons with durability below 30%After characters die, instead of disappearing completely after a certain time, their corpses now leave behind a backpack containing all items that were on the body, which remains for several minutesAdded loading screens when loading locationsAdded "Faction bots" option to Deathmatch game mode - this enables usual bots along with playersAdded a preview for consumables with the ability to rearrange items
14 May 2026 04:20 UTC · Community Announcements · Maystra
Changelog:Experience gain in Endless Mode has been accelerated.The number of large waves in Endless Mode has been reduced, and the overall number of bots per wave has been decreased.Loot tables have been adjusted.Fixed a bug resulting in 0% accuracy.Fixed a bug where progress for "Win at Location" quests was not being recorded.Bot navigation on stairs in the Bunker location has been improved.Respawn points in the Bunker location have been refined in PvP and Endless modes to prevent situations where players spawn outside the playable area
11 May 2026 15:54 UTC · Community Announcements · Maystra
Changelog:Adjusted the balance of armor-piercing ammunition: it no longer incurs a damage penalty but now ignores 50–90% of armor, depending on the caliber.Added damage compensation when a player is attacked by multiple bots (two or more).Fixed a bug that caused players to spawn too close to one another in PvP mode.Fixed a bug affecting target display in PvP mode.Fixed a bug that caused two bosses to spawn simultaneously.Reduced the chance of bots spawning with RGN grenades.Bots now throw grenades with greater precision if there is cover or obstacles between them and their target.Fixed a bug w
10 May 2026 12:09 UTC · Community Announcements · Maystra
Changelog:Fixed a bug involving invisible grenades.Adjusted bot reaction speeds on higher difficulty levels.The blinding effect now has a significantly greater impact on bot shooting accuracy.Reduced the duration of total blindness caused by flashbangs.Bots no longer pursue players in situations where they were not supposed to (Co-op mode).Adjusted bot damage multipliers.Fixed a game crash that occurred when attempting to loot a non-existent container.Fixed a bug where a shot would be fired immediately after closing the upgrade panel.After purchasing a consumable item (medkits, stimulants, etc
9 May 2026 10:42 UTC · Community Announcements · Maystra
Changelog:Fixed a bug where an excessive number of bots would spawn in the OutskirtsFixed a bug causing incorrect firing angles for botsFixed several AI navigation mesh bugs in the Bunker locationAdded an indicator for full servers in the lobby listReduced the health of the "Bollwerk" boss for better balanceReduced bot damage at the starting difficulty level (the initial waves of Endless Mode and the early phase of Co-op Mode)
9 May 2026 06:19 UTC · Community Announcements · Maystra
Changelog:Fixed a bug where bots would shoot past the player.Fixed a bug where the map would fail to load, or load incorrectly, on the client side.Fixed a bug involving the incorrect display of secret stashes.Fixed a bug where upgrade prices in Endless Mode were set to 1x for a client joining a match already in progress.Fixed the display of Endless Mode servers in the lobby list.Fixed a bug involving unlootable corpses.Now, when joining an in-progress Endless Mode match, the player is assigned an average level relative to the other players to help compensate for the late start.Slightly increas
8 May 2026 11:30 UTC · Community Announcements · Maystra
This is the largest update since the game's release. The AI has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback! New contentBunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.Endless mode: PvE waves with limited respawns, slowed progression (×3) and inc
1 November 2025 13:59 UTC · Community Announcements · Maystra
The game has been updated to version 0.7.12:AI logic for the Free-for-All mode has been completely updated: bots now fill missing slots, imitate players, collect and sell loot, purchase upgrades, and fight each other. They are also displayed in statistics, earn points, and have the ability to win matches.The ability to start a Free-for-All match alone has been added.The ability to choose which object to interact with if there are multiple objects nearby (containers, corpses, etc.) has been added.Bot firing with single weapons has been improved.Bots now use grenades and available health packs o
11 October 2025 07:21 UTC · Community Announcements · Maystra
The game has been updated to version 0.7.11.Changelog:Engine updated to version 4.5, improving overall game performanceAdded the ability to join ongoing matches — works for all match types, including public and invite-only gamesNew weapon added: CZ-75 “Tactical” — a mid-tier pistol with a large magazine and excellent accuracy17 new loot items addedLoot system reworked: rarity and value of many items adjusted for better balance; loot tables updatedAdded unique open/close sounds for loot containersImproved equipment upgrade systemFixed a bug where lobby data displayed incorrectlyFixed a bug wher
19 September 2025 07:40 UTC · Community Announcements · Maystra
Game has been updated to version 0.7.10.Changelog:Damage of the MP-133 reduced by 5.Added the ability to choose a starting bonus (armor, backpack, or weapon) on Easy and Medium difficulties (only when playing solo).Bot gear upgrade speed and difficulty increase are now tied to player progression (previously depended on match time).Fixed a bug where character actions would trigger while typing in chat.Improved lighting from muzzle flashes and explosions.Adjusted bot respawns to avoid large clusters.Equipment upgrades now have a cooldown (previously could be reused only after death).Reduced the
Full appinfo as delivered by Steam PICS, changenumber 38224400. Also at /api/app/1929230/raw.
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