'90s Mech combat at a grand scale! Build an empire across the stars. Pilot Mechs, Tanks, Infantry and Aircraft in combined arms combat on many worlds across the star cluster. Rise to command entire battalions throughout a sandbox campaign.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 04:37 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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10 September 2026 04:00 UTC · Community Announcements · PillBugGames
Welcome back Pilots!Today brings a smaller patch as we count down the days until full release! Full patch notes are below. The biggest change is an increase in the maximum size of Hot Drop missions, with combat value increased to 50,000! This is possible due to a ton of code optimization for larger battles.Balance changes to Heavy Unguided Missiles (HUM) help solidify their combat role as a heavy hitting anti-building weapon. This is a major buff to certain units, such as the Opifex light VTOL which now feels much more like a torpedo bomber than previously. Infantry with these missiles are als
26 August 2026 21:11 UTC · Community Announcements · PillBugGames
Welcome back Pilots!We're gearing up for 1.0 release on September 28th! This patch includes many quality of life updates, a new Mech chassis to pilot, and tons more. Please see the full patch notes below.New Mech: BangpaeLook forward to piloting and facing against the mighty Bangpae Medium Mech! Punching far above its weight class, this manoeuvrable walker excels at brawling. Weak leg armour can be a problem for unwary pilots. However, skilled use of terrain and cover will mitigate this disadvantage.We Recommend Starting a New GameTo take full advantage of the changes, it is recommended that y
30 June 2026 22:50 UTC · Community Announcements · PillBugGames
Welcome back Pilots!We're back with another update! This time hot on the heels of several content creators providing feedback. We still have a lot of work to do before launch, but we are closer every day!WARNING: This patch reworks the Save SystemReworking the save system was necessary for future content updates. However, this means that previous save files will be incompatible. If you are in the middle of a run, I recommend holding off on updating the game until you are finished or ready to start a new campaign.Full Patch NotesContentSave System has been reworked to make room for future conte
23 June 2026 23:08 UTC · Community Announcements · PillBugGames
Welcome back Pilots!Steam Next Fest has ended, and we received a ton of excellent feedback and suggestions! Thank you everyone for playing the demo, and leaving your steam reviews and community feedback. Your support helps us to improve the game as we head towards a full launch later this year. This patch includes a number of quality of life improvements based directly on all of your comments. Check out the full patch notes below.Experimental Features: Gamepads and JoysticksWe have added Joystick and Gamepad support. However, these features are very experimental, and will need to be improved o
20 June 2026 07:32 UTC · Community Announcements · PillBugGames
Welcome back pilots! Today a critical error was found in the save system, which was deleting save files with every patch! This emergency hotfix will unfortunately wipe save files, but should fix the issue moving forward. Very sorry for the inconvenience that this bug has caused.Patch v0.1.91 Hotfix 1 changes listed below:Save Files are now correctly stored in a persistent data path, rather than within the non-persistent data storageFixed several screen scaling issues for resolutions smaller than 1920x1080
19 June 2026 23:47 UTC · Community Announcements · PillBugGames
Welcome back Pilots!We are mid-way through the Steam Next Fest, and things are going great! We figured we could all celebrate today with some new features. There is a new way to conveniently swap pilots between units (use CTRL + click to select two units, then right click and press swap!). We've also added support for Ultra Wide screen resolutions, several new control settings, and more. Check out the full patch notes below.Full Patch NotesAdded support for Ultra Wide resolutions such as 5120x1440Added a toggle in the Settings menu: Rotate Torso With LegsAdded a toggle in the Settings menu: Li
18 June 2026 21:16 UTC · Community Announcements · PillBugGames
Welcome back pilots! Today we have a few little changes to improve your piloting experience! Patch 0.1.90 Hotfix 5 changes listed below:Updated encyclopedia text links for unit names (this prevents several broken link issues)Pilot attributes are now listed after pilot traits in the encyclopedia (rather than before)Fixed Onager 3rd person camera positionFixed several null reference exceptions
17 June 2026 21:10 UTC · Community Announcements · PillBugGames
Welcome back pilots! We're back today with a few minor changes to improve your piloting experience! Patch 0.1.90 Hotfix 4 changes listed below:VTOL units using "mouse turn" will now use A/D to strafe by default (rather than Q/E)Fixed Bug: pressing escape key during rebind no longer soft-locks the Escape MenuFixed Bug: "Reset" button removed from Control rebinding settings menu when in-mission (this button was causing key rebinding to break until next mission)
16 June 2026 03:13 UTC · Community Announcements · PillBugGames
Steam Next Fest is underway, and we're here with you to keep things running smoothly! Patch 0.1.90 Hotfix 3 changes listed below:VTOL units now use mouse to turn (disable in settings menu if you prefer the previous controls)Settings menu: added toggle to lock cursor to game windowUpdated Mech Refit Bay: equipment hardpoint color is now more gray than whiteReduced font size for start of game warning screenFixed various text formatting issuesFixed several null reference exceptions on scene change and on game exit
10 June 2026 20:28 UTC · Community Announcements · PillBugGames
Fixed several resolution scaling issues: tooltips and popup windows should now display correctly on a larger variety of screen sizes, including 2560x1440.
4 June 2026 00:42 UTC · Community Announcements · PillBugGames
Fixed a critical issue: garrison units are no longer incorrectly flagged as mercenary support units (this error was causing unpredictable behaviour including game crashing during pirate raid defense missions)
2 June 2026 00:30 UTC · Community Announcements · PillBugGames
Welcome back Pilots!I am very pleased to announce our biggest Demo patch yet! Get ready for the Steam Next Fest update, which is now live! Here are some of the highlights to look forward to, and you can find the full patch notes further below.New Playable VTOL UnitWe have added the first VTOL starting unit choice to the game. The Fire Viper is a capable gunboat and a highly manoeuvrable aircraft built on an attack helicopter chassis. Take to the skies as you vie for control of the Centuria system!Pilot RPG ElementsThere have been many updates to the pilot RPG system, including three new pilot
14 May 2026 22:52 UTC · Community Announcements · PillBugGames
Welcome back Pilots!Patch v0.1.80 is has arrived early to fix a critical bug, but it also has a few new things to play around with, see the full patch notes below.Patch Notes:New Features and Changes:Added "Engage At Will" order to the tactical map, allows units to break squad formation and engage at willRefinery Changes: Now cost 200 resources (up from 100), now provides 50 resources and 25 currency per weekAdded Empire Emblem selection during empire founding, added Emblem unlocksUpdated unit movement to allow scaling of steeper cliffsGarrison missions now correctly show garrison size and ene
8 May 2026 21:49 UTC · Community Announcements · PillBugGames
Welcome back Pilots!We have been hard at work fleshing out the mid game of Drop Command, while also improving the demo. Many new features and changes in this patch, but the two biggest are definitely:Mech Refit Bay usable outside of missions for all unitsAI is greatly improved- this will make the game much more challengingWe're still working hard on balance, so if you are finding the new AI to be too hard, or too easy, please let us know! Looking forward to hearing all of your thoughts and feedback on this update. Full patch notes below.Patch Notes:New Features and Changes:Mech Refit Bay now a
22 April 2026 05:27 UTC · Community Announcements · PillBugGames
Patch Notes:New Features and Changes:New Unit Variant: Cicada-A, a powerful battle tank featuring two Auto-TurretsNew Mission Type: Heavy Beachhead (requires opposition garrison of 8000 CV or more)Updated Explosion damage: damage falloff starts at 25% radius (up from 0% radius)Settings Menu: added invert Y-axisSettings Menu: added "Generate Terrain" toggle, disable for faster load timesAuto-Turrets will now focus your selected target when ableFixed Bugs:Auto-Turrets can now correctly target infantry
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