Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
16 April 2025 19:12 UTC · Community Announcements · Spargit
Hi everyone It's been a while, so I thought I'd just post a quick update about my plans with Mechabot Defender. As you might know, I wanted to have this game in 1.0 last year. Unfortunately, life got in the way. So, having looked at what I set out to do, I'm happy with the progress Mechabot has made since launching into Early Access. I have decided to forgo any new characters, as it's just not feasible for me to continue adding them. However, I do still plan on adding a new stage or two before launching into 1.0. I'll also be trying to polish up the game as much as possible, maybe balancing so
6 January 2024 12:00 UTC · Community Announcements · Spargit
A belated Happy New Year to everyone! I'm just popping in to let everyone know that this game is still in development, and that I plan to get Mechabot Defender to 1.0 by August of this year. Although, plans could change. While I can't really say exactly what the 1.0 version of the game will look like, I can tell you that I think I am finally done dramatically changing the mechanics of the game. To everyone that has played through these constant, drastic changes, thank you for your patience. In general, my plans for 1.0 are currently: A new character 3 new stages Story/Character dialogue betwee
12 October 2023 16:46 UTC · Community Announcements · Spargit
Hi everyone, Just letting you know that I'm postponing the update (again) by another couple of days while I continue to optimize the game. Many of the optimizations are already implemented, so all that's left to do is stress test the game and try to catch some more bugs before pushing the update to the default branch. After these optimizations are complete, I'm hoping to move on to creating more stages for the game. Cheers, Spargit
3 October 2023 17:34 UTC · Community Announcements · Spargit
Hi everyone, Just letting you know that I'm postponing the update to the default branch for another day or two while I iron out some of the more major bugs in the game, but you can try out all the new changes now in the beta branch! Cheers, Spargit
27 September 2023 17:44 UTC · Community Announcements · Spargit
Hey everybody, just letting you know I've been fixing a few bugs and making a few tweaks to certain upgrades and classes, and you can play with these changes right now in the game's beta branch. I'll be pushing these changes to the default branch in the next couple of days. Cheers, Spargit
25 September 2023 21:10 UTC · Community Announcements · Spargit
Hey everyone! I've been hard at work on a massive update for the game, including some much needed polish and controller support. As always, big updates like these are bound to introduce some bugs and issues, but I've tried my best to catch everything. Here are the major patch notes: > A new character to unlock and play as - The Archmaster. > Four completely new and unique TURRET CLASSES including a Flamethrower and a Cluster Bomb turret. > Complete UI overhaul > New main menu art > Character portraits for the character select screen! > New music (and more on the way!) > Keybinds work now! And
24 September 2023 20:08 UTC · Community Announcements · Spargit
Hey everyone! It's been a while; life's been pretty crazy for me over the last 6 months and I haven't really had the opportunity to work on the game, but I'm just finishing up a big update which will be out TOMORROW. I'm not going to go into detail here, as the update hasn't been released on the main branch yet, and there will be a separate post containing all of the patch notes. HOWEVER, you can now play the latest update of the game on the BETA BRANCH (right click the game in your library > properties > betas > select the beta branch) I need all the feedback I can get in order to catch any b
25 February 2023 13:45 UTC · Community Announcements · Spargit
Hello everyone! After a little bit of a break from development, I've managed to cobble together this pretty large update. There isn't a lot of content in this update (although there are some fun new upgrades), but instead a lot of balance changes, bug fixes, and quality of life changes. Mechanics have been removed, changed, and switched around all in the name of making the game clearer and less bloated. I hope you enjoy the changes, and here they all are in no particular order. PATCH NOTES >Charging turrets is now done through a large AOE instead of single targeting. This makes charging turret
14 February 2023 14:45 UTC · Community Announcements · Spargit
Hey everyone, sorry for the hiatus. I took some time away from the game to work on various other projects that, to be honest, never really amounted to anything. But the break was highly necessary, as I was beginning to completely burn out on this game. Thankfully, returning to work on the game has been a relatively painless experience, and I've made some changes that will hopefully make the game more enjoyable. I'm not going to go into detail here, as the update hasn't been released on the main branch yet, and there will be a separate post containing all of the patch notes. HOWEVER, you can no
6 December 2022 09:57 UTC · Community Announcements · Spargit
Hello again everyone, this update reduces the amount of early-game healing and gives the option to scale that healing into the mid-game by upgrading your wrench. I also fixed a few bugs and added a new setting. >Nerfed repair wrench to 1 use with the option to upgrade using scrap >Nerfed pickups to 1 per pickup (default used to be 2) >Added option to reduce bullet opacity to 50% for better visibility (but this is OFF by default) >Fixed bug where you were able to go over max scrap by 1 >Fixed bug where the game would become unpaused while looking at certain menu screens >Stopped “INCOMING” warn
3 December 2022 11:23 UTC · Community Announcements · Spargit
Hey everyone, and welcome to new players! This is just a small patch to fix a few bugs and balance issues brought in by the new Major Update. >Nerfed bullet hose so it no longer instant kills non-boss enemies. >Bunch of balance changes to enemy formations/spawns >Defeating the Enforcer now gives all future enemy spawns +2 max health >Fixed difficulty scaling issue >Fixed bug where victory screen would get stuck >Fixed bug where you would receive too many Starchips >Stopped "Napalm" upgrade showing up when fire upgrades are taken. You must now take an explosive upgrade to add "Napalm" to the up
1 December 2022 12:05 UTC · Community Announcements · Spargit
Hello everyone! This update has been a long time in the making, and there's lots to cover, so I'm going to get straight to it. RELOADING HAS BEEN REMOVED You no longer have to reload your turrets. Turrets have unlimited ammo, and can now be loaded with energy (collected from enemies) to charge up powerful ultimate abilities. These abilities are different for each turret class! CHANGES TO ABILITIES AND HEALING Abilities no longer have cooldowns, but instead cost energy to use. Each character has a different energy cost for their ability. Healing is now limited to 3 uses per level, but has no co
14 November 2022 16:49 UTC · Community Announcements · Spargit
Hey everyone! It's been a while. The reason for this is that the major update that I've been working on has just gotten bigger and bigger and now contains a BUNCH of new stuff, and a BUNCH of changes. I won't get into it too much here, but you can now play the game as it stands with all the new stuff on the BETA BRANCH (right click the game, properties, betas, choose the beta branch). It would be extremely helpful if you could check out the game on the beta branch and give any feedback, especially if you encounter any bugs or issues. This new update is planned to release very soon. Thank you f
27 September 2022 10:14 UTC · Community Announcements · Spargit
Hello again everyone! This is just a little update that fixes a few issues brought in by the recent Major Update, as well as a few balance changes and one new upgrade. I'm about to start work on a bigger update that will add a new stage or two (along with new bosses to fight!), as well as some more enemy variety. If there's anything you'd like to see added to the game, please feel free to comment on this discussion, or join the Discord and let me know over there. Added new upgrade: “Swift” Defaulted game to “Windowed” Mode as a soft fix for the resolution errors some people have been having, b
19 September 2022 12:11 UTC · Community Announcements · Spargit
Hello everyone, and welcome to any new players this sale has brought in! Some people have had issues and/or suggestions, so I've addressed them. There's not much to say, but hopefully, this should increase the quality of life of the game :) -added a window mode option -added a warning that pops up if you have a controller plugged in, warning you that the game's mouse+keyboard controls might not work properly with a controller plugged into your computer -you now become untethered when you disable a turret with Harper's EMP -disabled turrets can no longer be tethered to -scrap automatically magn
Full appinfo as delivered by Steam PICS, changenumber 34878941. Also at /api/app/1950820/raw.
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