Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-20 13:52 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/c7cadb833057f8745a65a233974eef4480eba09a.png Balance production and consumption of your city. Research new technologies, Build more factories, Build more cities (On earth and on Moon) {STEAM_CLAN_IMAGE}/42217993/6f945013943e0d39a3997dcceaec99cc751550c2.gif
2022-07-07 15:19 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/c7cadb833057f8745a65a233974eef4480eba09a.png v0.0.22 Again, a lot of small changes in the core programing of the game. Hope no big bugs! - Main Menu review for No_Animation set - A lot revision of codes to improve processing - Fixed Buff in Parasites to reflect the cycle spawned (Old spawned parasites maybe will show strange %) - Added option (No Stats) to "MoreStats" button. (to save some memory and processing) - Fixed error on loging the MaxPower as 1.000.000.000... MW - UI Scaling (Testing for the HUD - in settings) - Now Catherine Smith sells items for you in th
2022-07-01 17:52 UTC · Community Announcements · Aquila
v0.0.21 - Thanks Astradaha and U_B_i {STEAM_CLAN_IMAGE}/42217993/4f86c16debd0f700d9b17d3d094a8f282156279b.png A lot of core things in the game was changed to better performance. Please report any bug! :) - Some CPU usage improvements avoiding re-sort parts/tiles/buildings in every action - New playerCard data - Added "Delete" button to messages - New Text Command: pauseall (Pause all buildings except Generators) : Access using - Small improvement with K button to find Parasites - Exploration window now saves your last Radius option to the next time - Trash data now shows always WHITE, and when
2022-06-27 14:59 UTC · Community Announcements · Aquila
v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i - Fixed the way that parasites pauses buildings (An inifinite loop was lagging the game) - Added K button to switch between Parasinte on the same planet you are on. - Reduced stone requirements from Concrete - Buffed Engineers house (Double population/Double $/Consumption reduced) - Build Menu forces Lavosier e Orange Juice factories to Miner TAB - Added Turret MK2, Double radius and 30% faster - All roads can be built on Oil, Gold and Marble tile - Buildings TAB HUD: Fixed appearing Factory HQ 1/1 - Factory moon HQ 2/2 / Hexscaping (Remo
2022-06-26 18:48 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/c6618f9a37e72bc4159eec93b4b979ec95aa28f6.png - Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research - Carbonisation Station nerf (Requires more wood and Heat Sink) - First Tests with the new GameMode: "AT WAR" - Buff on Parasites based on Cycle - Added total Parasites to PlayerCard - Now Parasites Pauses every adjacent building - Buff on Cost of Tier 7 buildings - Added Engineers House and 7 more new buildings - 2 New tiles: Gold and Marble NEXT: - Finish Turret (Animations) - New GAMEMODE (Logistic Madness) - Experimental - Finish th
2022-06-24 18:35 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/373dbefe23e984602f5750723fc606e92ab7adc9.png v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI NEXT: - Finish Turret (Animations) - New GAME
2022-06-18 21:01 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/373dbefe23e984602f5750723fc606e92ab7adc9.png v0.0.17 - Build for Shipping (New Mouse Pointer) (Add -NotInstalled -NoVerifyGC to Steam / FULL / DEMO) - Fixed Initial buff on loading Power on Achievements e Stats - Fixed Wind Turbine rotation - More translation to italian from Micol Pennese {STEAM_CLAN_IMAGE}/42217993/a4587bd15cf489e397314a79c39f86ddc88e5321.gif
2022-06-17 14:17 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/373dbefe23e984602f5750723fc606e92ab7adc9.png v0.0.16 - Fixed DELETING savegames - TIER 7.1 - Specialty Metals - 4 new parts, 10 new buildings, 1 new tile - Enables Solar Panels to be improved to MK2 (+15MW) - TitaniumBar + Microchips + Credits. - TIER 7.2 - Enables Warehouse to be improved to MK2 (2000t) - TitaniumBar + Microchips + Credits. - Added to "Building Animation Settings": Remove FOG from machines and Stop Wind turbines animations - NewSettings: Max Draw Distance set. You can set how much of your world will be always rendered in your screen. - Now the Tile
2022-06-13 23:46 UTC · Community Announcements · Aquila
- Reviewed all Localization for the game and updated Crowdin site (>5000 words now) - Added Italian translation by Micol Pennese (75%) - Fixed a big calculation causing delay in loading big files.
2022-06-11 13:17 UTC · Community Announcements · Aquila
v0.0.14 - More UBI Gold :) Thanks - Little Change in the SolarPanel 3D Mesh - Hexcaping Level 1 Rework by UBI_ 40% Nothing/ 8%Everything / 4% mountain - Added more probability to wood, grain and stone - Buff IronSmelter +20% speed - Added Play/Pause game in Cycle - Now when you start the game, the CurrentTilePrice will adjust itself based on the size of your world (MAX $10/11) - Added more info to PlayerCard
2022-06-09 15:23 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/6f945013943e0d39a3997dcceaec99cc751550c2.gif v0.0.13 Thanks UBI , Xial and Lord Timmahh - Changed Moon to unlock automatically 5 minutes after research - Colonist Orders are linked to the PlayerCard - All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message. - New Solar Power Plants on moon increase power from 10w to 15w - Thanks Lord Timmahh for some English corrections. (also taught me a lot) - Tiles now will be hidden in some distance to avoid lagging in big bases/map maker (VRAM) - In Map Maker you can change Draw
2022-06-07 12:57 UTC · Community Announcements · Aquila
v0.0.12 - Thank you very much UBI!!!! - Reduced prices for More Terrain (Now raises at 0.5% by exploration, not 2%) - Fixed going to moon (HOPE) - Fixed Spaceship
2022-06-04 17:37 UTC · Community Announcements · Aquila
{STEAM_CLAN_IMAGE}/42217993/da410a672c4a94c3032abbdfa810a5682e9d8e86.png v0.0.11 - QuickFix of the MAP - Thanks brliles3 - Fixed crash/slowness in Map Maker - Fixed Moon to be infinite - Removed console commands (Thanks bakzkndd)
2022-06-03 02:38 UTC · Community Announcements · Aquila
v0.0.10 - Thanks to Xial and Ubi - Fixed Map Maker limiting camera space - When hiding Background, the background color is configurable in settings - Now researchs specify that the buildings have to be ""working"" - Hexcaping: Buff 50% to 60% of getting something. More Iron and Copper Probability - Fix Power pausing buildings when loading a game. (Fixed power reseting to 0 and pausing buildings) - Now Power Generators starts to produce immediately after building - Now takes 10 seconds to check if all roads is connected when you remove a road (or load a savegame), avoiding loading a savegame an
2022-05-31 21:22 UTC · Community Announcements · Aquila
Update 0.0.9 - A big thanks to U_B_i - Added SaveTime on Savegames - Disable Autosaves (Settings - Enable Autosave every 10 cycles / Enable Autosave on Research/NewTerritory / Enable Autosave OnQuit) - Hide/Show Background 3D Meshes and Animations (New HUD Button) - Hexscaping now has more chances to get Coal or Copper than the other resources - Small introduce to Ambassador Jamie and the story in the first Tutorial phase - Removed the rotation screen at Start menu
Full appinfo as delivered by Steam PICS, changenumber 36079255. Also at /api/app/1958750/raw.
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