Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
15 March 2025 18:12 UTC · Community Announcements · yami
🚀 Rewrite JavaScript Game Scripts to TypeScript TypeScript can detect syntax errors in advance, making it easier for AI to assist in writing plugin scripts. Once a code error is detected, you can have the AI fix it until no errors remain. After updating, you must wait for TypeScript compilation to complete before entering the game; otherwise, you’ll encounter a black screen. 🌐 Editor Localization Updates Added a Russian language pack, translated and provided by Steam community members ZerosmO / SmoLife — huge thanks! Used ChatGPT to translate English tooltips. ⚙️ Project Settings Adjustments
1 June 2023 18:24 UTC · Community Announcements · yami
macOS version has been released ● Beta version, there may be some problems Performance optimization ● Improved actor collision performance, more actors in a scene New project - Plugin ● Steamworks API - Integrated with the STEAM game platform API, including: - Achievement system, get user's software and DLC purchase status, anti-piracy features... New project - Custom Commands ● Steamworks API - Activate Achievement - Clear Achievement - Is Achievement Activated - Is App Installed - Is Dlc Installed ● Set Display Mode - Windowed - Maximized - Fullscreen New features ● Window -> Team - Collisio
27 April 2023 00:26 UTC · Community Announcements · yami
New features ● New command: Load Subscene - Dynamically load multiple sub-scenes into the main scene, allowing random combinations. ● New command: Unload Subscene - Unload all objects related to the specified sub-scene from the main scene. ● Add "Pointer Events" property to all elements - Enabled: trigger pointer events for this element normally - Disabled: disable triggering pointer events for this and descendant elements - Skipped: disable triggering pointer events for this element and allow triggering pointer events for descendant elements ● New tag: Dynamic global variable - Automatically
26 April 2023 13:44 UTC · Community Announcements · yami
New features ● Tiles can be set terrain obstacles ● New command: Scene -> Set Tile ● New command: Scene -> Delete Tile Adjustments Actor collision size limit increased to 16 Actor scaling factor no longer affects collision size
22 April 2023 07:48 UTC · Community Announcements · yami
New feature - Localization ● Added Project Settings (F1) -> Localization: Languages, Default Game Language ● Added "Localization" window (F8): for managing language packs ● Added "File" menu -> Export language pack, Import language pack: for translation ● Localized texts can be inserted into some elements and commands via "Right-click Menu -> Tag -> Localization", such as: - Text Element - DialogBox Element - Button Element - Show Text - Show Choices - Set String (Template String) - Set Text (Content) - Set Dialog (Content) - Set Button (Content) Adjustments ● Optimized text rendering effect ●
13 April 2023 07:25 UTC · Community Announcements · yami
New feature ● Encrypt image files when deploying projects Adjustment ● Disable opening "Developer Tools" via F12 in the local game window after deployment Fix Bugs ● The UI scaling factor of the recently opened editor was not restored after restarting ● Event command: Move Actor -> Navigate - bypass actors, bypassed actors with no collision (weight=0)
11 April 2023 08:33 UTC · Community Announcements · yami
New Features ● New actor property: Actor Panel -> Collision Shape - Square: can be used for player actors, buildings - Circle: can be used for monsters, a large number of such actors moving at the same time are not easily blocked. ● New option: Project Settings -> Collision System -> Trigger Collision Mode 1. Collide with actor's shape: realize the collision detection of the trigger and the large-sized actor 2. Collide with actor's anchor: better performance ● Upgrade the "Trigger Shape Renderer" plugin to display actor collision shapes. (F3) Command Changes ● Actor -> Discard Targets: "Distan
23 March 2023 04:06 UTC · Community Announcements · yami
New and elements ● Upgrade UI of template projects: replace some elements with buttons, support keyboard and gamepad input ● Animation: add "anchor" and "pivot" properties to sprite frames New events ● Global -> Autorun ● Global -> Gamepad Press ● Global -> Gamepad Release ● Global -> Left Stick Change ● Global -> Right Stick Change ● Element -> Create: Takes precedence over aoturun event triggering ● Element -> Key Down: Can be triggered when set as the focus element ● Element -> Key Up: Can be triggered when set as the focus element ● Element -> Select Button: Triggered when the mouse enters
22 February 2023 10:27 UTC · Community Announcements · yami
New Editor Document (English/Chinese) ● Open via "Help -> Documentation" Adjustment ● If the system scaling is not 100%, the window will be automatically resized when starting the game in windowed mode Fix bugs: ● For some AMD graphics cards, the mouse movement is reversed when starting the game in full screen, and even the computer crashes. ● When calling command, there may be an error if "Transfer Player" is not selected. ● Textbox elements can be typed even if they are hidden ● Layout may be miscalculated when a window element is nested with another window element
2 February 2023 16:00 UTC · Community Announcements · yami
New Features ● New event themes, commands are now easier to read ● Add event command folding feature ● Add "Actor Text Display" plugin to the template projects - Specify an actor attribute, when the attribute is set to a string, it will be rendered to the screen. ● Hold ctrl + left click and drag while selecting a scene actor to move it at 0.5 unit distance intervals ● When the editor exports the asset file, remove the ID from the file name Command Changes ● Add Scene -> Shake Screen - Selectable random, horizontal and vertical modes ● Extend Actor->Move Actor->Navigate - Bypass Actors - Bypas
20 January 2023 12:26 UTC · Community Announcements · yami
Upgrade "Health Bar" plugin to add an automatic display mode - Show health bar for a period of time after the actor takes damage Upgrade "Actor Light System" plugin - Can set different light colors for the actor Add "Trigger - Point Light" plugin to default templates - Render a point light at the location of the trigger Add "Create Temp Point Light" custom command to default templates - Create a light source that is automatically destroyed after a certain period of time at a specified location. Upgrade template projects to optimize nighttime combat effects - You can switch between day/night in
18 January 2023 04:47 UTC · Community Announcements · yami
Add sound layer for animation Add "Actor Light System" plugin to templates, disabled by default - Set the light radius and the actor will glow, similar to Diablo Command changes: Add Skill->Set Trigger Duration Add Skill->Set Trigger Motion Extend Variable->Set Boolean->Script Extend Variable->Set Value->Script Extend Variable->Set String->Script Expand Flow->If->Actor->Check Team Relationship - Is a teammate of actor ... - Is a friend of actor ... - Is an enemy of actor ... - Is a member of team ... - Is a friend of team ... - Is an enemy of team ... Modify Message->Show Choices, remove the l
11 January 2023 12:44 UTC · Community Announcements · yami
Event command changes: Add Flow->Transition Add Scene -> Set Terrain Add Actor->Get multiple actors Change the color of the "Label" command to the more distinguishable purple Expand Equipment Getter->By ID Extend Item Getter->By ID Modify ItemGetter->The Latest Item - When the number of items increases, you can get the item instance through it Add Region Getter Extend PositionGetter->Region - You can get the random position in the region Add File Browser->Select searched file->Context menu->Open file location Fix bugs: Wrong rendering range of tile map The rotation angle of the region light so
7 January 2023 09:19 UTC · Community Announcements · yami
Add ARPG event UI template Command changes: Add UI->Set Pointer Event Root - Used to limit the valid range of UI pointer events Add Actor->Remove Target - Removes a specified actor from the pool of actor targets Add System->Pause Game Add System->Continue Game Add System->Prevent Scene Input Events - Pause to trigger global mouse events Add System->Restore Scene Input Events - Restore global mouse events Add System->Game Data - Used to save, load and delete save data. Extend Flow->For Each->Save Data - Get the index and saved local variables of each save data - This option is a bit special, yo
29 December 2022 23:46 UTC · Community Announcements · yami
Add New Project->Template->Minimized Current Project - Export the most simplified open project, discard unused files Add File Browser->Context Menu->Cut Add "Set Number" command->Object->Actor - Shortcut Version - It increments when the actor's shortcut bar changes Add "Set Number" command->Other->Party Version - It increments when the party members change Add "Set List" command->Get Attribute Names Add "Set List" command->Get Attribute Keys Add "Set List" command->Get Enum Names Add "Set List" command->Get Enum Values Add "For Each" command->Attribute Key Add "For Each" command->Enum Value Ad
Full appinfo as delivered by Steam PICS, changenumber 36904300. Also at /api/app/1964480/raw.
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