GAZ is an FPS shooter heavily inspired by the pioneers of the FPS genre. Dive into dirty, post-communist Poland and fight for your survival. If you think you can save the world, you're already dead.
No player history yet. Player counts are collected throughout the hour; the chart appears after a successful sample.
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
No depot information available for this app.
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
No builds recorded yet.
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
23 December 2023 19:55 UTC · Community Announcements · samurai_outcast
A brief update on the progress of work on GAZ. Attachment system We have the first basic version of the weapon attachment system ready. Each weapon in GAZ will have the possibility of several configurations, such as barrel, fire mode, and sight, for example. At this stage, the selection of attachments is done through a static menu, but we will soon change this to a menu that will allow a dynamic selection of attachments: LMG gun We have added a new LMG model to the game, which is likely to replace the one used so far: {STEAM_CLAN_IMAGE}/42355464/64aabc877414df03e8bf02e4d721fff8a3833a13.png Imp
17 December 2023 08:41 UTC · Community Announcements · samurai_outcast
Over the past months, work on GAZ has been going rather slowly. However, we managed to add a few elements that made the work on the game move forward. We are currently working on the first alpha and will soon be looking for a few people for closed testing. Visuals We changed the color scheme of the whole thing a bit, to emphasize the "dirty and dark style" more. We also added some smaller post-process effects and volumetric lighting. For the lighting, we are yet in the testing stage, as working with lighting requires a lot of patience: {STEAM_CLAN_IMAGE}/42355464/f4bee0b20a512fb38502946d5fecc8
25 March 2023 07:50 UTC · Community Announcements · samurai_outcast
Working with AI In our previous dev log, I mentioned that we undertook an attempt to rewrite the AI system for our game. We decided to use a simplified version of the GOAP system. At first, we wanted to write a framework from scratch, but in the Unity Asset Store, we found a tool called SGOAP, which turned out to meet all our needs. However, SGOAP is only a high-level tool, and we had to prepare all operations related to AI behavior (player detection, shooting, etc.) ourselves. Although in this case, we also decided to simplify implementation process. Instead of writing from scratch the logic
10 March 2023 07:10 UTC · Community Announcements · samurai_outcast
Soft reboot A few months ago, we sent the build of our game to several people (including one publisher) and there's no denying it - we got very negative feedback. So we took a step back and decided to design GAZ in several places from scratch. We call it a "soft reboot". Visual side The general visual setting remained unchanged (except for some models, as we will discuss in a moment). We continue to aim for a gray, gloomy atmosphere with limited colors. New enemy models The enemy models will be completely changed. For now, we have managed to add only one new model, but we will gradually change
7 June 2022 10:36 UTC · Community Announcements · samurai_outcast
Who are we? We don't want to use the term "small" development studio, because in fact there are only two people working on the project now. Krzysiek (level designer) and Grzesiek (that's me, and I take care of programming and technical aspects of the project). At the moment we're both working on the game only part-time because Krzysiek runs his own business (not related to game development) and I'm working as a mobile applications programmer. Thanks to that we are able to fully finance the development of the game from our own resources. In the future, we plan to switch to full-time development
Full appinfo as delivered by Steam PICS, changenumber 28850405. Also at /api/app/1985520/raw.