Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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16 June 2025 14:39 UTC · Community Announcements · mkg_123
Afternoon All, As you can tell i haven't had many updates this passed year and just because of business costs ive decided to remove the game from sale and close down 359 Games Ltd. My understanding is you should be able to keep it if you have it installed, if your a fellow coder and you are interested in some of the tech (the flight system and thermal damage systems i was really happy with) feel free to contact me on reddit or discord (i'll leave the parabellum galaxia area on there).As a lessons learnt for those interested, my plan of keeping the game multiplayer and initially VR only probabl
29 June 2024 16:43 UTC · Community Announcements · mkg_123
A few small updates namely.. Mission Builder not working fixed - turned out at some point gameobject links were lost these were restored and fixed. Added Trigger Events - Here you can have user messages, ship events destruction/arrival/departure all activated based on position based, or time based triggers. There is one sample mission included. Added a HyperSpace Graphic - For arrival and departure based triggers this now results in a hyperspace graphic of sorts. If the player leaves on arrival at trigger, this results in mission success. Mission deck unencoded, in theory you can now make miss
10 June 2024 17:40 UTC · Community Announcements · mkg_123
Apologies for the delay, quite a few changes in this build as it contains the new ship builder alongside the legacy one and I have included a number of fixes. New Ship Builder - Works in VR and Desktop, this is a 'freeform' type of approach where you draw a chain of beams, join them together to make the framework of the ship and then apply armour on top of that. This should lead to much more versatile designs of ship but initially it can be a bit confusing. I havnt fully fixed the weapons menu's, in that i need to make the models for the various configurations. The UI needs a good pass to make
8 April 2024 14:40 UTC · Community Announcements · mkg_123
{STEAM_CLAN_IMAGE}/42442728/ba39d760a1fd7acdd73ffbf4ffc8d4ea650b21f3.png I've been making really good progress with the game and the updated ship builder to the point where i am very close to launching it in a new version (definitely by end of this month, probably sooner). First off I'll list the new features: Much faster and better coded than previous. Robust Joint and Beam modelling such that it can reliably make most Frame shapes and models. Relatively Robust armour generation through use of spline surface. Again can do most shapes and geometrys. In any case both are far in excess of the pr
25 February 2024 13:36 UTC · Community Announcements · mkg_123
Test of my Procedural asteroid and asteroid destruction method.. The method while still requiring some work/tweaks runs pretty fast so shouldnt interupt gameplay and works by virtue of modelling concentration of masses within a asteroid and those denser regions will form fragments from which a embedded explosion seperates them. The gameplay mechanic i will build around this is to say have nukes which could be used against fleets, but they will likely shoot them down and the energy dissipation means they wont be hugely effective. But if you could use a burrowing missile into a large asteroid (v
29 January 2024 13:44 UTC · Community Announcements · mkg_123
Happy new year all as i think this is my first post of the year. I've been quite quiet on the updates front as ive decided really to dive into the latest version of the ship builder as quite frankly the current/old one has its limitations and i really wanted to remedy that. I'll start by listing what i feel is wrong with the current builder and how going forward ive started to implement changes that should enhance the building process massively. Not putting the current version down but since i started this game my programming skills have come on leaps and bounds and if you think of building a
1 January 2024 18:21 UTC · Community Announcements · mkg_123
All builds have been updated, the below details the additions ot the preview build. Feel free to enable and do let me know what you think :D. Environment builder preview - There is a preview of the environement builder in desktop mode. To do add asteroid region or cloud region, add the main feature then press on the screen to add spheres. Once happy with the design tweak settings and press middle mouse button to issue. Pressing ctrl and middle mouse button deletes the spheres. To delete features double click on the X. Range UI. This is a XY visualisation that shows the ships maximum weapon ran
27 November 2023 20:16 UTC · Community Announcements · mkg_123
This update is a interim update to fix some gameplay issues, this again has not been heavily tested on VR but has been on desktop, thus its gone to preview. This is a interim update and does not include all fixes i want to make. Added group assignments, on PC go left ctrl + number to define a set, to select a set just press the associated number. On VR the process is done when holding the right hand select option, press primary/X or A to toggle between group select and group create and use the right joystick to create or select the group. Added power/thermal graphs in advanced menu in desktop.
21 November 2023 20:49 UTC · Community Announcements · mkg_123
This is just to give a bit of a update on the future environment builder which the mission builder would then build off. From the clouds method used in the main game, today I've built a procedural variable method of building and shaping clouds using spheres of variable size. This i feel is a easy to use method of building them that is lightweight and procedural such that a cloud is represented by a colour value, various size parameters, selected particle type and then a few coordinates and radius. The below image is the cloud along with the spheres used to produce it. {STEAM_CLAN_IMAGE}/424427
19 November 2023 15:50 UTC · Community Announcements · mkg_123
This build has a number of fixes and minor tweaks. Quick Battle options should now be working again, there was an issue where min/max ship size was the wrong way round Plane option in desktop is more clearly available Added Enemy Spawn Region to mission builder This again is in preview branch only whilst testing occurs. Week updates will be gameplay focused to sort out ship behaviors' and responsiveness.
13 November 2023 18:20 UTC · Community Announcements · mkg_123
This update is in the preview build (since ive not been able to fully test it in VR yet!). This has come about from user feedback with the ship builder and hopefully will have fixed many of the issues that can occur.. A lot of these fixes are likely due to moving game engine versions. Fixes VR keyboard wasnt working. This was due to the script becoming detached from the gameobject, the fix hasnt been tested but the fact the script was missing leads me to think this should fix issue. Bulkhead selectors were not rendering in VR correctly (only in one eye). This has been updated as it was found t
8 November 2023 08:20 UTC · Community Announcements · mkg_123
This is a light change based on some feedback from a player on the youtube page (Thanks for letting me know!). *Fixed Internal Components not being added in ship builder - This is tested in desktop but should fix VR as well. The issue was the component referred to a old system that was no longer on the ship component. This was a quick fix and likely came about when moving between unity versions. *Added external component rotation for desktop - The keys now rotate 15 degrees the external component on the surface. *Updated Mesh Algorithm - Initially this was going to be a 'proper' algorithm like
30 October 2023 11:17 UTC · Community Announcements · mkg_123
On top of the recent preview updates described , ive also gone through and corrected two major errors which were game breaking. Fixed Crash when hovering over a ship as it is destroyed. This was a bug i should have caught earlier and was due to the UI and Ship Destroy systems writing to different command buffers. Fixed Crash when multiple ships attack. This was fixed moving to a single thread on the weapons collision handling, When multiple ships attacked there was potential for parrallel writing to same array entry at same time which is game breaking. Since per frame this should only deal wit
29 October 2023 19:44 UTC · Community Announcements · mkg_123
This update is based on new player feedback in particular with VR. This is launched on Preview branch only! *Performance on Valve Index was found to be below expectations, To resolve I have added Steam VR in addition to OpenXR launch, from experience it seemed reliable for me (using Steam VR via Quest) to launch from steam desktop and not Steam VR. In terms of game build, ive moved to IL2CPP, this is something i should have done before but previous version of unity had a incompatibility with this and DOTs (at least for me). This seems to no longer be the case although i have noted a few crashe
23 October 2023 20:22 UTC · Community Announcements · mkg_123
This update really is to fix a bug with the tutorial. *Fixed issue when running tutorial on desktop mode and not progressing. *While voice still needs to be updated, additional text prompts give key command instructions during tutorial. *Mission Start and Mission End states notify the user of issues. There are still a number of issues, for example FLAK is not effective. Note previous build has been moved to legacy build with all other builds moved to the latest version.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/2007150/raw.
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