Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:28 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 November 2023 11:49 UTC · Community Announcements · Insane Dreamers
Today I wanted to propose an idea to you. Since I'm a super fan of zombie games and lately I'm seeing that Vampire Survivors style games (2D/3D) are doing well, I had this thought: "Why not try to propose to my Age of Undead friends a roguelike game in VS style, but in the world, more or less, of Age of Undead?" The game would be about a group of soldiers (and then maybe even survivors) who have to face hordes of zombies, mutants and parasites. Obviously it would be "Insane Dreamers style", i.e. with a myriad of air and ground support, lots of explosions, lots of tactics, etc. What do you thin
15 November 2023 13:14 UTC · Community Announcements · Insane Dreamers
Hello, my friends! Since I published the news about the flood I suffered, I have received more interest (likes and comments) than any update made in recent years! This made me extremely happy and made me understand that in addition to the developer-player bond, there is a bit of love
3 November 2023 21:25 UTC · Community Announcements · Insane Dreamers
My friends, yesterday my town suffered an incredible flood. In just a few hours the rain managed to fill the rivers that descended from the nearby mountains; I have never seen so much water fall in such a short time (about 6 hours). A riverbank near my house gave in to the force of the water and broke. Unfortunately, there were victims and several people are still missing. Many people risked drowning in their own homes. I'm fine, but a lot of mud has entered my house (as well as those of my neighbors), so I have to roll up my sleeves and clean everything, saving what can be saved. The hardware
6 October 2023 23:16 UTC · Community Announcements · Insane Dreamers
Hello, Generals! This update is important because it marks the end of the balance of the entire battle part. Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it. CHANGES IN VERSION 2.0.0: - As you pointed out to me (and mysteriously, I never noticed), the audio in the intro was completely disconnected from the game's audio volume. Intro sounds are now tied to the game's music volume bar. - Changed the rotation radius of Flying Galleon. - Changed the area where the Flying Galleon's cannons fire in volley attack. - Fixed a rotation problem wi
13 August 2023 15:18 UTC · Community Announcements · Insane Dreamers
Hello, Generals! Sorry for the late update, I have concentrated my time on the game presented at the last Next Fest "Mercenaries of the Kingdom: First Blood", because I would like to have it out in the early autumn. CHANGES IN VERSION 1.7.0: - Changed the dispersion of 6 shots of Acid Breathing. - Fixed a bug related to the weapon described above, because it caused problems if the player switched weapons during the barrage. - Fixed a bug that caused the camera to reverse in case of lag. - Changed the time Acid Puddle starts and stops doing damage. - The following FPS Tactical Supports have bee
29 May 2023 16:43 UTC · Community Announcements · Insane Dreamers
Hello, Generals! Sorry for the delay in the new update, but I had to finish the DEMO for my new game "Mercenaries of the Kingdom" which will participate in the Stem Next Fest in June. CHANGES IN VERSION 1.6.0: - Fixed an issue that broke camera movement if it moved fast and fps was low. - Fixed an issue with the strategic bomber's crosshair angle. - Fixed a navigation problem of Strategic bomber and UAV when they had to return to trajectory. - Fixed an issue where the Support helicopter minigun would not stop spinning. - Fixed an issue that caused the Support Helicopter and Gunship minigun par
14 April 2023 14:27 UTC · Community Announcements · Insane Dreamers
Party-based rogue-lite RPG set in Earthial, a fantasy world. Hire various races of mercenaries, equip them, create battle formations, and grab the loot! You are a mercenary hired to save the world from a mysterious threat from the North. Good luck, my friend! - 6 races: Humans, Orcs, Light Elves, Dark Elves, Dwarves, Goblins. - 12 magical knowledge: Fire, Water, Earth, Ice, Electricity, Poison, Light, Darkness, Cosmos, Vampire, Demon, Hellfire! - 210+ weapons, 650+ armor components, a great variety of magical items and 4 types of mounts (horse, boar, wolf, elk)! - Hire a huge number of mercena
26 March 2023 20:21 UTC · Community Announcements · Insane Dreamers
Hello, Generals! CHANGES IN VERSION 1.5.0: - Made the same bugfix related to group spawning, also to Survivors groups (Civilians and Prisoners). - Improved the navigation system of the Tank truck and changed the randomization system of the starting location. - Calibrated the point where the bomber would start dropping bombs: now the initial and final bombs are more equidistant from the point marked by the player. - Changed the rate of fire of the Flying galleon's cannons within the volley. I'm uncertain whether to change the dispersion of cannon rounds on the target, I would gladly listen to y
23 February 2023 21:33 UTC · Community Announcements · Insane Dreamers
Hello, Generals! CHANGES IN VERSION 1.4.0: - The deployment of the 3 types of horde generated problems if it happened in already densely occupied places, increasing the lag for a few moments and sometimes spawning a smaller number of units. I changed the horde spawn system and everything was fixed. - Fixed the bug that created the Dirt-Eater at different heights than correct, thus preventing the jet from coming out of the ground. - Optimized the particle effect of the Dirt-Eater, thus less lag when multiple "puddles" are active. - Optimized the way Acid Rain damages enemies. - The following Ta
18 February 2023 03:08 UTC · Community Announcements · Insane Dreamers
Hi folks! For a week, I will be holding occasional live-stream events to showcase the game. This will happen at different times so that players from all parts of the world can see it. Each of you is invited to participate to better understand the game or to see a developer succumb to the AI he created himself :D Have a nice day!
8 February 2023 17:34 UTC · Community Announcements · Insane Dreamers
Hello survivors! I'm happy to announce that Steam Trading Cards are now available! I'm not a master of graphics, but I hope you like them! {STEAM_CLAN_IMAGE}/42626865/17994d31b7b020d80c6c13c17bdd985d3d335b42.png
6 February 2023 16:27 UTC · Community Announcements · Insane Dreamers
Hello, Generals! CHANGES IN VERSION 1.3.0: - the trajectory of the UAV has undergone a couple of changes, so its flight should be a bit more efficient. - Strategic bomber bombs sometimes (with low fps) do not spawn due to an aircraft collider, fixed. - changed the trigger that made the Support helicopter leave the scene, thus preventing it from remaining indefinitely on the battlefield, even if someone would have liked it :D - The following Tactical Supports have been subjected to new balancing: UAV Volley of artillery Support helicopter Strategic bomber UOAB Gunship In the next update, I will
19 January 2023 13:46 UTC · Community Announcements · Insane Dreamers
Hello, Generals! With this update, a large part of the balance of this game is concluded. In fact, all the maps, the buildings, and the units have been subject to revision. CHANGES IN VERSION 1.2.0: - I modified the Demolisher's attack parameters because sometimes he couldn't hit enemies close to him, even though they were in his range. - I Fixed an issue that caused the Thug's bottle to explode under the ground, rendering it useless. - I optimized the Impact grenades thrown from the Catapult truck; in case of heavy use of this unit, there will be a minor drop in the framerate. - I changed the
1 January 2023 16:39 UTC · Community Announcements · Insane Dreamers
Hello, Generals! CHANGES IN VERSION 1.1.5: - I fixed an issue that didn't allow the Bull to reach the right distance from his target to attack him. - I fixed the issue that didn't allow the rock to disappear from the Stone thrower's hand after throwing it, when the framerates dropped. - I fixed another issue related to framerates drop: a problem that caused the Jumper to literally pop off the map while jumping … fun, but unintentional :D - I optimized the Jumper's jump system; a large number of such units simultaneously will impact the performance less. - I changed some parameters that managed
8 December 2022 14:02 UTC · Community Announcements · Insane Dreamers
Hello, Generals! CHANGES IN VERSION 1.1.4: - I fixed the issue that sometimes caused an incorrect rotation in tanks' turrets. - I fixed the issue that prevented aircraft from regaining altitude once they engaged a way too close target. - I optimized the infantry navigation system. However, soldiers will still tend to position themselves inaccurately if their destination is unreachable. - Now, infantry can move more smoothly between allied vehicles. - I fixed an issue that caused helicopters to disappear under the ground when landing at low fps. - I fixed an issue that prevented the transport h
Full appinfo as delivered by Steam PICS, changenumber 34881380. Also at /api/app/2012610/raw.
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