Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2026-09-08 20:14 UTC · Community Announcements · yano
Hi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it!Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new class system and attacker type that will help differentiate Dokimon significantly more than before. Monsters are grouped into one of the three categories in each system:Physical, Magical, Hybrid: Determines what type of damaging moves Dokimon getAttacker, General, Enchanter: Determines what kind of moves Dokimon getMonotype vs. Duotype: Monotype monsters get m
2026-08-26 07:30 UTC · Community Announcements · yano
Hi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time!With this influx of new players, some issues and new suggestions came up, which have been applied:Removed the Yes / No question from obstacles if you have the required itemUpdated the fairy "!" sprite to not cut out of the room you're currently inSet move predict to off by default (can still toggle it on from the options menu)Added an indicator to the tutorials screen to indicate there being more tutorials belowAdded a
2026-08-24 18:52 UTC · Community Announcements · yano
Why hello there! Today, I bring to you all an EXTREMELY fun and interesting update: Trading, and so, so much more There's A LOT packed into this update ... let's get right into it! Dokimon Quest: II ― The sequel launches it's Steam Page First and foremost, Dokimon's sequel has just launched it's Steam page! Please go check out the teaser trailer that just dropped and give it a wishlist if you are interested in the continuation of the main story!Offline Trading, BattlingThis is by far the most exciting thing to go into this update! After reaching Xelos City, the Megacity near your home town, yo
2026-08-15 23:06 UTC · Community Announcements · yano
Heyo everyone! Been working super duper hard on this ... the sequel's Steam Page is here!!!Dokimon Quest: III'm so excited for so many new features, additions, improvements, and the continuation of the story in this new game.Please take a second to go give it a wishlist and check out the teaser trailer!Stay tuned for more screenshots and new trailers in the future. That's all, Cheers!
2026-08-11 22:43 UTC · Community Announcements · yano
Hiyo~ So I was working on the dokimon-engine as I continue my development on 'Dokimon Quest: II', and decided to throw a couple things back into this game, as they are pretty substantial improvements without much work or risk of causing issues^^ Lets get right into it! Added V-Sync Firstly, I finally went ahead and added a relatively highly requested feature: V-Sync This should theoretically reduce, or completely eliminate screen tearing for some users that were experiencing it on certain setups. I'd also like to apologize for not adding this sooner. Originally, this was never added in as it c
2026-07-29 19:33 UTC · Community Announcements · yano
Hi guys^^ We found a lot of localization issues so I went ahead and fixed all of them. The following languages have been tweaked or fixed:Japanese, Spanish, Portuguese, FrenchAdditionally, a small change was made that lets you talk to NPCs whilst holding a direction key. Before, you couldn't chat with NPCs without first letting go of any and all directional inputs for moving your player around.This change lets you cycle through an NPCs dialogue whilst doing so, removing the jarring inconvenience. That's all! Cheers~ - YanoOfficial Website:https://www.yanakorpgs.com/Official Discord:https://dis
2026-07-15 20:15 UTC · Community Announcements · yano
Hi! So... I couldn't help myself, lol. I did a cool thing recently and, just had to add it to Dokimon''Let's get right into this new update !!! Battle Moves and Movement ReworkSo the way that Dokimon move whilst in battles has been touched up, most noticeable in double battles. For example, when selecting a move, the Dokimon you're choosing a move for will now be still, to make it more obvious who you're picking a move for. Additionally, when hovering over a Dokimon (to pick who you will attack), that monster will be stilled too, and not moving, to make THAT more obvious as well. We also rewor
2026-07-09 17:49 UTC · Community Announcements · yano
Hi guys! We've gotten a lot of complaints of "clunkiness" regarding the game. Now, while a lot of these things are more or less unavoidable (or even intentional) with the game having heavy GBC inspiration, some of the clunkiness did come from hindsights.I did my best to fix as much of those as possible without taking away from GBC essence of the game, so let's get right in to what changed recently and in this update.The Main Thing: Movement ReworkMovement has been completely reworked to allow new inputs to push you towards that direction, even if you're still holding the previous direction key
2026-07-02 05:11 UTC · Community Announcements · yano
Hi guys! We have gotten a plethora of new players with the Steam Summer Sale this year, and with this some bug reports. We just went in and fixed a few things with this patch and will likely push out a couple more over the span of this week.Thankfully there hasn't been anything major, so we're just patching small things. If you find anything that feels weird or gets you stuck, please report it here or on our Discord and I will fix it or try to improve it if possible.Now to the Question...Should we add little tutorial cards throughout the game? Originally, because I wanted the game to play and
2026-06-29 14:19 UTC · Community Announcements · yano
Hi guys! Firstly, I just wanted to let everyone know that the game released to Xbox this week, whoohoo!Updates and AdditionsIn this update, we made some slight improvements to general systems, including reworking the typechart page in the monster info screen, addressing some recent complaints, and also added the French language to the game!Big Shoutout to Discord User "phey26" or "Phey" for translating the entire game for us!!Game DLC Now On Sale for 20% Offp.s. If you didn't see it yet, we released a new DLC last month, and that DLC is already on it's first sale for 20% off, making it just a
2026-05-27 06:31 UTC · Community Announcements · yano
Hiyo! I'm here with some bug fixes and improvements for the demo, as well as some things I think a lot of people have really been looking forward to. Monster Evolutions ReworkThe way monsters evolve has been completely reworked, to allow party monsters not currently battling to evolve right in the battles. Because it's the full evolution sequence, you can even cancel their evolutions, for the people that want to have living dexes and the such. We don't currently have a way to permanently prevent monsters from evolving, however, if you bind them with an item, they won't evolve so... That's one
2026-05-13 15:24 UTC · Community Announcements · yano
Hi guys! Our new DLC is currently live and available to play. This is our first time ever doing a DLC and, man, was a lot packed into this one!We have a huge new areas to explore, a new shrine, several new cutscenes with new (and familiar) characters, new biomes, vehicles, and overworld encounters!This DLC is immediately available after completing the game's main story line. You'll get a call from Professor Rei while you're outside, and can start this new quest line from her lab in your hometown.Since this is our first DLC ever, we are expecting a little bit of turbulence, but have already pus
2026-03-22 20:26 UTC · Community Announcements · yano
Hi guys! Some simple fixes here while also preparing for the recently announced Story DLC, that will be taking place on the all new, Great Fairy Island.This DLC will add a few hours of extra story content, new places to discover and explore, vehicles to unlock and enjoy, as well as cool new overworld encounters for some of the special monsters in the Dokimon roster.You can Wishlist, or read more about the DLC here:We're really super excited for this, as it's our first time ever doing a DLC for one of our games, and we hope you all enjoy the new content!What's been ChangedAnyway, moving back to
2026-03-01 19:07 UTC · Community Announcements · yano
Hi guys, we've gotten a lot of feedback in recent reviews, so I decided to take the time to address the most important / most requested items. Here's the full changelog:Drastically improved the "Battle Toggle" menu option. It just stays on permanently nowAdded in-battle Evolutions for non-battling monsters in your partyAdded "leveled up!" messages for non-battling monsters in your partyMade "currently hovering" monster cursor more visible for Party Monsters menu screenDrastically reduced input delay on character movement and instead added short collision to your followerRemoved some logs to no
2026-02-11 03:48 UTC · Community Announcements · yano
We are happy to announce that the demo for our next title, Yami Kids is now playable on Steam!Yami Kids is a brand new monster taming experience and IP, with all new visuals, features, and effects.Built on the latest and greatest version of MonTamer Maker, the engine that Dokimon: Quest was built in and alongside, Yami Kids started it's development several steps our previous title.Today, it is publicly available for the first time as we introduce this first look into the game in preparation for it's release later this year. If you're a sucker for monster taming games and want to see what's nex
Full appinfo as delivered by Steam PICS, changenumber 38806731. Also at /api/app/2019300/raw.
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