Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:36 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
5 April 2024 21:52 UTC · Community Announcements · Zenflux Games
- added Bounty Rifle weapon - added Sprinkler weapon - fixed various bugs with the level up cards including keyboard/controller navigation - fixed wrong material when loading main menu (rare) - tweaked big upgrade visuals - game should work and look better on ultra wide setups but only experimental, will be fixed in a later patch - adjusted some traits that had missing effects - trait collection now give 1/2/3 of their respective attributes depending on their rarity (stars). Later update will fix the gui to reflect this
30 March 2024 17:42 UTC · Community Announcements · Zenflux Games
- various unlock tweaks, most are easier to get now - removed portal unlocks - scythe and frozen orb unlock fixed - weapon/item upgrade preview w/ Machine Gun - new weapon "beta": Black Hole - traits now generally exist in all rarities - tweaked trait appearence
6 February 2024 00:36 UTC · Community Announcements · Zenflux Games
- dungeon crit now resets on dungeon exit - fixed rare error when selecting multiple traits - improved tutorial gui and added hints - reset "prototype" machine gun behaviour
5 February 2024 00:26 UTC · Community Announcements · Zenflux Games
0.9.3 - fixed heavy arsenal - fixed shadows in dungeons - crates moved to tracked - gold moved to tracked - fixed controller/keyboard in level up gui when
3 February 2024 16:37 UTC · Community Announcements · Zenflux Games
- fixed bane crate explosion triggering from bullets - fixed start menu unable to start game w/ controller - fixed start buttons displaying the wrong input icon - fixed desert biome unlock, wrong direction - some gui sounds have been changed - at the end of level, there is some cleanup which should hopefully make it much clearer - teleporters are closed until enemies are removed - difficulty completed now correctly saved - improved text when finishing the level
3 February 2024 01:49 UTC · Community Announcements · Zenflux Games
- fixed main menu gui - added new trait gui category buttons - fixed problem with crate unlock - fixed heavy metal unlock - fixed difficulty gui buttons
2 February 2024 16:24 UTC · Community Announcements · Zenflux Games
Patch 0.9 Welcome to the next update for Robot Revolt, patch 0.9. Originally intended as two seperate patches, a halloween update was rolled together with a feature update. We hope you enjoy! Our next patch (Coming Soon TM) will focus on reworking items and weapons, including added new ones. We feel like the game is finally getting close to a solid base from which to expand upon. Highlights - new map progression added (final, we promise!) - added difficulty, first 5 are available, more coming in further patches - reworked unlock system (for example the market is something you unlock) - new bio
22 January 2024 00:14 UTC · Community Announcements · Zenflux Games
Happy Anniversary and a happy new year! Phew, 1 year is a long time. It has been a hectic year and unfortunately we haven't had time to work as much as we wanted. A lot of stuff was delayed and sometimes we were too silent about it, sorry! Even today should have been a relatively large patch we have been trying to finish. We have a lot of ideas and unfortunately the game didn't go as well as we hoped. We still intend to finish most of our ideas but in a lesser capacity. Over the next months (no specifics ːsteamhappyː) we will release updates featuring some of the tweaks and changes we have bee
30 June 2023 18:48 UTC · Community Announcements · Zenflux Games
- fixed agility pickup not giving agility - removed finish line mechanic (will come back later) - stat display should now update instantly
29 June 2023 17:51 UTC · Community Announcements · Zenflux Games
Welcome to patch 0.8 Compared to the last two patches, this one is rather small. - Random Biomes on each playthrough inlcuding new "desert" biome - Enemies have been tweaked to better match the genre, 50% more enemies, 50% less speed - New Spiderling behaviour: They will jump and attach to you. - New Specialist behaviour: Jetpack around and spawn towers We currently have an increase in time to spend on the game so expect some major updates during the summer. We hope to have 0.9 ready soon. Also, the summer sale will be the last chance to get the game cheaply. In patch 0.10 after the summer sal
3 May 2023 21:01 UTC · Community Announcements · Zenflux Games
- zombots in dungeons now scale twice as fast - removed physics from pickups, should fix most issues - corrected upgrade for shotgun from "pierce" to "knockback" - added upgrade to heavy metal to increase "reverse time" - trait loot window no longer throws nullref error (breaking the game) - tweaked colliders to prevent enemies from getting stuck on them - fixed knockback - added a delete save function. The old save will be saved as .old. To delete your save click and hold with your mouse, on the version number in the options menu!
30 April 2023 12:44 UTC · Community Announcements · Zenflux Games
- fixed market not working correctly - enabled new pickups correctly (stat books, map and super magnet) - updated options menu to similar tab interface - greatly increases health for boss (15.000 -> 75.000) - fixed projectiles in factories - fixed shadows
30 April 2023 00:03 UTC · Community Announcements · Zenflux Games
Finally, patch 0.7 is here! It is finally here, took a lot of work and we hope you like it! The headlines: Controller Support added (keyboard also!) Auto-aim added to all weapons (manual mode can be toggled) The Ice, EMP and Fire elemental statuses have been implemented Rebalanced game, no difficulties, more enemies New textures and colors 3 new weapons and 2 new items 2 new vehicles Various gameplay tweaks A beta boss fight Controller support has been added! It should work fully but unfortunately none of us regularly use a controller and we had to improvise :) We really would like your feedba
17 April 2023 14:13 UTC · Community Announcements · Zenflux Games
Just a small update to let people know we are still hard at work on the game and the next patch: 0.7. Here is a small preview what is coming soon: full controller support (beta) toggle auto-aim for individual weapons better vehicle individualization two new vehicles three new weapons two new items more color :) a whole bunch of balance and tweaks Life has a habit of getting in the way and due to sickness, not as much work was done as hoped. We are now back on track and hopefully (knock on wood!) 0.7 will arrive this weekend with a lot of exciting changes. Thanks for your patience and support.
6 March 2023 16:15 UTC · Community Announcements · Zenflux Games
Small quick fixes: - Machine Gun "count" upgrade removed limit of 3 - Traps now stop when a factory is cleared - You keep all traits if you win - Small balance changes
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2025930/raw.
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