1.2.81
Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles
A military FPS shooter with a focus on fun things for fun people!
| App ID | 2050980 |
|---|---|
| App type | Game |
| Developer | Common Blob |
| Publisher | Common Blob |
| Release date | 8 January 2024 |
| Release state | released |
| Controller support | partial |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2050980 |
| Last store refresh | 16 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Tim Climpy's Warfair.exe |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:08 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20274523 | 6 October 2025 18:13 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2050981 | 4.36 GB | 783.16 MB | 6512998923256390049 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20274523 | public | 6 October 2025 18:13 UTC | 16 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:08 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38818022 | 1 | 2 hours ago | no key changes captured |
Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles
Fix for CVE-2025-59489 Updated frameworks and shaders
Relatively small update! Improved AI edge cases and player detection Updated to Unity 6 Removed lengthy intro screen and replaced with splash image Updated a number of components to be compatible with Unity 6 Switched renderer for increased performance Improved player and bot animations to smooth out some situations Number of other minor bug fixes
Just a small bug fix update this week! Updated Unity Framework Fixed bug in compilation of Outline shader Updated Fog shader Tweaked kill zones on El Mondo Fixed problem when returning from a game, your cursor disappeared making it impossible to do anything!
Tim Climpy is back with another set of updates! This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience! New Weapon! The HGV7. {STEAM_CLAN_IMAGE}/43596939/19606c81f5934f07d9402e5973030cb2b0b0c629.png Bots are much improved. More intelligent, capable of using new weapons {STEAM_CLAN_IMAGE}/43596939/64a39ad056e0777ccd69682f7755ed883cd39deb.gif Steam Recording Integration! {STEAM_CLAN_IMAGE}/43596939/c786b654c11dacab2e40bdff0ddedae6668c0f07.png A new grenade type: Flashbang New camera movem
This update adds a new map! Party! {STEAM_CLAN_IMAGE}/43596939/1007f50f4898f7db7dc35f9bbe57600acea53544.jpg A small, fast paced close combat map which takes place at 2am on a rooftop club. {STEAM_CLAN_IMAGE}/43596939/df11f7cba18d328ae364644cd3ce3fdf31b8fcf4.jpg {STEAM_CLAN_IMAGE}/43596939/b93b1891b037e7450d73afcdc0f46e922b08940d.jpg Added new Night Party map! Updated Unity frameworks Improved range of visibility of water effects Added additional lighting to multiple maps to improve night time Performance improvements in sky rendering Optimised shader performance Improved path finding for bots
Bug fixes ahoy! Tweaked outline effect Improved performance on Library map Updated Unity framework Updated shaders Added stars at night time Updated Ready Player Me Integration Tweaked audio engine occlusion Reduced Bot's volume Fixed some bots spawning under the floor on El Mondo Fixed small errors with audio engine Fixed hole in library map Fixed issue where anamorphic flares were too great on candles in Library map Fixed some scopes not rendering correctly Fixed collider for spine on bots Fixed an issue where on death, a bot would show an incorrect model on limb removal Fixed an issue where
Updated frameworks Updated name plates above team members. Also have nameplate fade over distance Fixed and optimised some code relating to HODL gamemode Fixed some errors with Fog shader Fixed a performance regression with audio engine Fixed some issues with Ready Player Me integration Slowed vertical zip lines on tower map Fixed an issue with the text case when readying up Tweaked input popup button size Fixed an issue where on first play, snipers did not have the correct scope Fixed knife kills showing as vehicle Sniper glints no longer show in cars randomly Fixed HODL sound being played ac
More bug fixes! Reduced volume of Helicopter, thanks to oboeshoes, I hope he can now get a better night's sleep Added further error checking to health calculations to try to stop someone having less than 0 health and becoming immortal, forever wandering our nightmares Added new map selection to play menu to avoid being quite so lost! Play menu now randomises weather, but does not randomise time - we dont all like nighttime do we? Reworked statistic tracking code to avoid stale caching issues, hopefully less times you are at a level and it doesnt let you use something! More things coming!
Small update to fix some current bugs Changed how stats are picked up from Steam to reduce chance of items not getting unlocked correctly Fixed a hard crash when using sniper scopes on 4k+ resolution Fixed an issue where an silent exception would happen on UI buttons Updated Unity framework Small update to some shaders Fixed issue where on a player dying would cause an exception when looking for players Note, lots more bug fixes coming soon including some reworks on menus to be clear what map you are picking :D
Out of Early Access Tim Climpy's Warfair started its journey during the Covid lockdown. Looking to pick back up some indoor hobbies I started back developing games. (When I was 15 i used to mod Quake/Duke3D and was a map designer with a couple of released store games in the late 90s). I was after creating something fun to play with friends, and so came Tim Climpy's Warfair. A competitive round based FPS with features we found fun, and with some stupid outfits. (I especially love the 4ft top hat to show that you dont care if you can be seen). Over time I have spent countless hours refining, add
A new year, a new update! Highlights: New Map! Sci-Fi. A futuristic city map. 20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more! DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA! Initial Ready Player Me integration! Create your own avatar in game or on readyplayer.me to use it in game! Ziplines! Full Patch notes New Map: Sci-Fi! Added 20 new skins! Added Nvidia DLSS and DLAA support! Added AMD FSR3 support! Added initial integration with Ready Player Me for all new avatars! Added ziplines! Adde
Tim Climpy's Warfair released into Early Access in May, and since then I've been working on polishing and bug fixing. I've added: New maps New weapons New skins New game mods Graphical improvements Optimisations A lot of bug fixes! I believe we are now at a point where, while there are always improvements to be made, I can say Warfair is ready to leave early access. But this is not the end of the journey! Still more to come, including todays release of {STEAM_CLAN_IMAGE}/43596939/7ed3d70ef126253e4cf79c24c2106320ca584422.png Watch this space. Common Blob
More bug fixes ahoy! Some important ones in there, but adding further polish! SteamDeck support! Reenabled Realtime GI to improve darker areas Tweaked quality levels for clouds, adding low quality option and improving the quality for normal Tweaked fog quality settings Reduced size of sniper glint Fixed issue where in FFA, score wasn't being correctly calculated Fixed issue where level wasn't always showing on main menu correctly Fixed issue where weapon reloads may add incorrect amount to available ammo Scopes no longer show zoomed view when not aimed Fixed extra magazine's showing on weapon
Tim Climpy's Warfair is now compatible with SteamDeck! {STEAM_CLAN_IMAGE}/43596939/7ed3d70ef126253e4cf79c24c2106320ca584422.png The Steamdeck is detected and enables controller support and tweaks a few things to make the experience a little nicer. There is nothing you need to do to enable support, just install, and play. One day, we may get verified, but it relies on Valve to do those checks.
Full appinfo as delivered by Steam PICS, changenumber 38818022. Also at /api/app/2050980/raw.
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