Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:56 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 January 2025 02:28 UTC · Community Announcements · Ernie Dingo Took my baby!
Default Branch Bug Fix - Collision detection on ships was incorrect. Failing to detect bombs hitting hull. Launcher - updated with additional options on screen mode Launcher - layout updates.
29 December 2024 22:32 UTC · Community Announcements · Ernie Dingo Took my baby!
Experimental Branch Performance - Volumetric Cloud Rendering - performance improvement Performance - SSAO Compute Gameplay - Game Boundary - Clouded off area - prototype of implementing clear game play zones. This does impact performance of rendering. Map fixes - cloud rendering configurations changed, visual change only. Bug Fix - Water froth rendering fixed. Bug FIx - GPU Memory buffer rebuilding same buffer multiple times fixed. Bug Fix - Frame Pacing - logic changes to avoid certain frame jumps. Of note: This is an experimental build of the highest order. Testing has been done on some of t
26 November 2024 09:33 UTC · Community Announcements · Ernie Dingo Took my baby!
Main Branch Expect more updates over the coming weeks, I have been dealing with external life issues and stepped away from dev. Fixed - Crash to Desktop - Survival mode upon dying (Achievements are not lost) Rendering changes - Clean up of lighting, textures were washed out on dynamic assets. Various internal codes changes - watching closely but should not cause issues Windowless mode is now saved , before it would be either full or window. Of note: First mission after training will be updated with a proper mission, rather than the dev mission in coming releases. Further updates and game addit
14 February 2024 07:58 UTC · Community Announcements · Ernie Dingo took my baby!
HI All Experimental has been updated to version 0.1.270.1 If any problems triggering launch, please verify files. But please let me know if there are issues. I have also noticed that sometimes the launch app has to trigger twice the game before it will run. A known issue I will look into. The internal changes to the game engine have been completed, and still needs shake out. of note on experimental branch: AOE Fix - Bombs explosions on ground were not using AOE stats. Hard coded value, hitting ground targets should be much easier. Enemy planes - Turn Speed and rate of change in turn have been
30 October 2023 21:22 UTC · Community Announcements · Jobu Tapaki - ED
HI All Experimental has been very stable, so I have moved this to main branch. If any problems triggering launch, please verify files. But please let me know if there are issues. The reason for move is the internal changes coming to the game engine which I have done around the animation system which was basically non-existent. The initial development effectively caused a number of issues with re-use of mesh components in different models. It also meant that I was restricted in what I could do with game assets. For now, the experimental branch will soon become the home for the changes to the en
10 October 2023 20:53 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Graphics/Game Updates This version is a very much work in progress before going to default branch. Mini Map - Size changed to larger, More view area. Mini Map - Icons now accurate to type of object and colour to represent friend/foe. New Swap Zone - Allow to choose new plane. Available on Wake island/developer map. Rendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps. Memory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - sh
6 October 2023 23:39 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Graphics Engine Update - BUG FIX Fixed Bug with Point effects leaking particles which leads to eventual crash. New Cloud textures for low cloud mode Changes to some rendering of volumetric clouds WIP - custom rendering shaders for various assets added. New effects - WIP Next Patch: TBC - Final pass on survival mode. Move achievements to be added.
3 October 2023 06:02 UTC · Community Announcements · Jobu Tapaki - ED
Update Hi All, Yes, its been a month or 2 but stepped away due to family matters. But over the last few days I have firstly been working on the game to improve playing experience. Firstly some improvements to rendering with volumetric clouds, but the other feature is the ability to select other planes in mission more easily. This is done by flying into a highlighted zone and activating it. This will in turn allow for some quicker turn arounds and changes to strategy in game. This will be fitted into the current mission set. New patch soon.
4 June 2023 22:39 UTC · Community Announcements · Jobu Tapaki - ED
Update Hi All, Apologies for the lack of updates but the dreaded Covid knocked me out and it's been a long road back (as well as having to work my normal job). On top of that a holiday is now on. I will be back to progress the game post my holiday and already have mission content in dev atm. Hope to have an update in the coming month. Thanks! Andrew
3 May 2023 22:26 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Graphics Engine Update Survival Mode - Plane counts now displayed per wave Survival Mode - Levels to survive reduced from 99 to 50. Difficulty Mode - Difficulty level changes size of waves Achievements - Survival Easy Mode - Work in progress Rendering of text and boxes. Alpha controls changed for flexibility. Some performance improvements on slower GPUs. Rendering - Changes to Foliage Rendering Rendering - Font Rendering edging calculation change. Mission Announcement updates - improve prompting to player of changes in mission goal. Next Patch: Final pass on surviv
19 April 2023 11:41 UTC · Community Announcements · Jobu Tapaki - ED
This is just a quick note to let you know that the next patch is coming that will go to the live branch which includes all experimental changes. Survival mode is being tweaked at the moment. Changes to pacing, shortened the survival goal and also some achievements added for each difficulty level both in survival and mission. There are also some additional rendering updates being worked through. These are to improve the UI interactivity. Thanks again for your support.
12 April 2023 09:30 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Graphics Engine Update Update - Particles now respect Z order with Volumetric clouds. Particles should no longer disappear at foreground and will blend correctly. This has some minor impact on current frame rates. Minor changes to survival mode - Achievements designed, to be added in next patch. Next Patch: Final pass on survival mode. Achievements to be added. Updates to Easy/Normal/Hard modes. Hud Updates - Survival Mode
8 April 2023 12:27 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Balancing Updates Bug - Controller sometimes will not restore once disconnected, reconnected. Change introduces XInput controller detection for XBox Controllers. This change maybe breaking on some systems. If so, please let me know in the discussion forums. Bug - Z Fighting on water's edge. Fixed, this is impacted by the particles fixes currently underway in the graphics pipeline.
7 April 2023 01:46 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch - Balancing Updates Bug - Formation Control entity issue where it would fail to follow patrol paths. Change - Planes will return to the formation if out of range, or back to game play zone if the plane has moved out of the control zone too far from the formation. Graphics Change - Rendering of particles and projectiles now respects volumetric clouds. Known Issue of blending of smoke above cloud has some alpha blending issues. FIX WIP. Developer Map - Added Repair Zone to Carrier Wake Island - Repair zone is now visible on Carrier Balancing - Easy/Normal/Hard mode on
2 April 2023 21:36 UTC · Community Announcements · Jobu Tapaki - ED
Update Experimental branch Bug - Crash after survival mission complete/failure fixed. Survival Map - Planes now return to centre of map during play. Wandering planes no longer prolong waits on levels. Game Zone Proximity controls updated to allow more control of game zone. New Survival Screens added for start and end of level - Work in progress Squadron Wing forming logic improved to ensure planes form up after each wave. Also applies to missions. In Progress New achievements for survival completion - Work in progress HUD updates - Survival mode stats and details - Work in progress. To Do: Clo
Full appinfo as delivered by Steam PICS, changenumber 34882216. Also at /api/app/2056780/raw.
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