Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:41 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 April 2025 13:16 UTC · Community Announcements · magicgamesindiestudio
Duck Paradox is a fast-paced roguelite where every bullet is a threat — including your own. In this video, we break down 10 essential tricks and hidden mechanics that can change how you play the game. Whether you're a new player or halfway through fixing the timeline, this guide will help you master some of the game's most confusing (and coolest) systems. We'll cover everything from vulnerability frames during your dash, to how to unlock new Duckling Upgrades, travel between dimensions, and even craft the secret items needed to beat the final boss. These are things the game doesn’t explain dir
16 January 2025 17:18 UTC · Community Announcements · magicgamesindiestudio
{STEAM_CLAN_IMAGE}/42615924/dfa6b4e9a1a44a06c5284a81e423b1c3c3da1a72.pngWe’re cooking up our next game, but we need YOUR help to make it amazing. Tell us: What did we nail in Duck Paradox? What sucked? Take 5 minutes to fill out this quick survey Your feedback will shape what we make next. Thanks for being awesome. Let’s make something epic again, but better. -Diego, Studio Director at Magic Games (Additionally, here is a video of me getting to lvl 80 just to die to final boss)
3 December 2024 15:50 UTC · Community Announcements · rgreenberg_mwg
Hello everyone, The Steam Awards are going on and I hope you will consider nominating Duck Paradox for the “Best Game You Suck At Award”. Our intentions for Duck Paradox were always rooted in difficulty, actually as near as impossible as we could achieve. We wanted to express the dedication to a fruitless pursuit, one that is so crucial to your existence, that there is no other choice than to persist. Dr. Paraducks must save her pet, Quark. There is no other choice for her. Thank you so much for your support of Duck Paradox. Your feedback, endless runs, and support mean the world to us! We app
27 November 2024 18:13 UTC · Community Announcements · rgreenberg_mwg
Hey Ducklings, The Steam Autumn Sale is here, and guess what? Duck Paradox is 25% OFF! So if you've been wading (pun intended) to jump in, now's the time! https://store.steampowered.com/app/2058150/Duck_Paradox/ There are also a few bundles if you want to pair Duck Paradox with some other fantastic tiles. Ducks and Bugs Bundle - this bundle may sound cute but these titles are all quite deadly! All three will bring you challenging play and vicious creatures across diverse settings. Midwest Games Bundle - A pairing of recently released indie games from publisher Midwest Games. Why grab just one
15 October 2024 21:22 UTC · Community Announcements · rgreenberg_mwg
Greetings ducklings, We've heard some feedback asking for a quick guide on how to unlock and beat Duck Paradox. So we've put together exactly that - you can check it out on the Midwest Games' YouTube Shorts channel. Let us know if you manage to beat the game and what your best time was! Also feel free to join our Discord and let us know how you are finding the game! - Duck Paradox Team
9 October 2024 14:59 UTC · Community Announcements · rgreenberg_mwg
Greetings Ducklings, TODAY is a huge day after years of hard work and incredible community support and feedback we're excited to officially launch Duck Paradox into 1.0 today. {STEAM_CLAN_IMAGE}/42615924/5a953a65a842ff649e485d82b0b610634c9a3c47.gif Patch Notes: Additions: New Dimension: Duckwash Dimension ( 12 new Levels) Final Boss “El Pato Paradoja” New Item: Pocket Duckinator New System for Unlocking Ducklings → Find them in the secret paths in the Levels and collect them at the Nest Tree at the Hubworld New Story Illustrations for beginning and Ending of the game + something else? maybe a
18 September 2024 16:56 UTC · Community Announcements · rgreenberg_mwg
Ducklings, Today is a big day! We're excited to announce that Duck Paradox will be leaving Early Access and fully launching into 1.0 on October 9th! {STEAM_CLAN_IMAGE}/42615924/5a953a65a842ff649e485d82b0b610634c9a3c47.gif Thank you all for your support and feedback throughout Early Access—we’re really looking forward to watching you play the new content and experience the full game in just a few short weeks. In the meantime, we've released a brand-new demo, which is playable right now on Steam. We've focused on improving the tutorial and onboarding for new players, so if you haven’t jumped in
16 July 2024 18:02 UTC · Community Announcements · rgreenberg_mwg
Greetings Ducklings, Thank you all for the awesome feedback on the Disco Dimension update. We have a patch out now that covers some of the feedback we've received as well as some bug fixes. General Improvements: Refactored several game mechanics for better performance. Improved visuals for various tiles. Enhanced Quark pathfinding to better react to gates, breakable tiles, and rift walls. Gameplay Updates: Improved lightsaber damage mechanics to affect bosses and enemies with more than 1 HP. Reworked a level to prevent enemies from dying in lava unnecessarily. Bullet Mechanics: Updated bullet
26 June 2024 14:59 UTC · Community Announcements · rgreenberg_mwg
https://store.steampowered.com/app/2058150/Duck_Paradox/ Hello Ducklings, Today is an exciting day as we introduce a new addition to Duck Paradox - The Disco Dimension! This update adds 12 levels, new and exciting mechanics, secret areas, and a second boss. The Disco Dimension is a whole new world to explore, along with the initial Lab Dimension (which has also seen some updates.) From Diego Lenero, our lead developer: “The Disco Dimension started out when our Audio Engineer and Composer, Adam Brown, said he wanted to make disco music. We got to work on a main mechanic - the Mega Disco Ball. I
16 May 2024 14:59 UTC · Community Announcements · rgreenberg_mwg
Hey everyone, The team has been hard at work on some updates that are going live in Duck Paradox today. As always we want your feedback. Feel free to drop any notes or thoughts in our Discord or over in the Steam Discussion tab. https://store.steampowered.com/app/2058150/Duck_Paradox/ New Duckling Upgrade: Druid Duck - All Kronits recharge +5 more energy to the player New Enemy: Demon Duck - The higher level you reach in a run, the more chance these enemies have of spawning from an explosive egg. They can also be found in the Lab sandbox, so you can practice taking them down! New “Peek” Mechan
13 May 2024 16:38 UTC · Community Announcements · rgreenberg_mwg
https://store.steampowered.com/app/2058150/Duck_Paradox/ Hello everyone! This week Duck Paradox will be on sale and participating in Steam's Endless Replayability Fest! We also have an updated demo available today that you can play and give us any feedback either in our Discord or over on the Steam Discussions tab! Lastly, we have a challenge for you all - we want to see those painfully fun moments of defeat and the triumphant victories. Show us by using #duckduckdeath on your social media channel for a chance to be featured in an upcoming video! {STEAM_CLAN_IMAGE}/42615924/69858bf59f2361d6103
5 April 2024 19:31 UTC · Community Announcements · Kristen
New Hubworld Location: "The Lab" -- a "safe" place to experiment with upgrades and mechanics outside of a run! Balance adjustments to the Boss level for World 1: "EL Alicanteronte" Upgrades Added new B-rarity Duckling Upgrade: "Neo Duck" (Allows player to move faster while Krono-Time is active) Balance adjustments to a number of upgrades Visuals New Dash Pixel Art Animation New Triple Red Duck Enemy Pixel Art New Animated Background New Visuals and SFX for the 2 Cannon types (One of them is a Duck Butt) A DUCKton of Bugfixes! Improved game stability and controller support. Improved version con
14 March 2024 16:27 UTC · Community Announcements · Kristen
Small update to disable debug commands.
14 March 2024 16:15 UTC · Community Announcements · rgreenberg_mwg
Hey Duck Paradox Crew, We are thrilled to share some quacktastic news! 🦆 Today we are dropping a massive update that's going to shape the future of our game. On March 14, Duck Paradox will release the first build of a brand new world and transition from a free to a paid game in Early Access. But here's the deal: For all of you already dodging bullets and saving ducks as part of our community, you're already in. We have ensured that this update will be our gift to you, as a thank you for your early adoption, constructive feedback, and invaluable support. So, do not purchase the game again! If
23 December 2022 17:49 UTC · Community Announcements · magicgamesindiestudio
https://media.giphy.com/media/8P1BnaJSRTlQcw8mBR/giphy-downsized-large.gif -Reworked all WORLD 2 (Disco Dimension) Levels -> less bugs, more fun! Changes based on your feedback :) -Improved Tutorials a lot! (Animations display how to play) -PauseMenu and tutorials recognize if you are using Controller or Keyboard and shows controls accordingly -Made a lot of SFX and music performance improvements. you are going to love the SlowMo effect even more now... - A new explosive egg type was introduced to the game
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2058150/raw.
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