Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2026-09-07 14:32 UTC · Community Announcements · ExpoDev
Good news! Sony has officially GREENLIT The Obsessive Shadow for launch on PSVR2! I will not be sharing the official release date just yet though in order to ensure I do it right but keep an eye out for an OFFICIAL RELEASE DATE regarding The Obsessive Shadow on PSVR2! Get excited! Trailer soon too! Wishlist it here!
2026-08-28 01:14 UTC · Community Announcements · ExpoDev
A YouTooz concept for The Obsessive Shadow is up for you guys to vote for on the official YouTooz community website! GO VOTE HERE!!!! (Incredible Artwork by EtchIsSketchy! Go support her!)
2026-07-23 22:29 UTC · Community Announcements · ExpoDev
A New FREE Monster Skin is coming soon to the hit multiplayer VR Horror game 'Monsters & Mazes' featuring The Obsessive Shadow! Get the game for free here: https://meta.com/experiences/monsters-and-mazes-backrooms/9972710149415118/
2026-07-23 15:05 UTC · Community Announcements · ExpoDev
In case you missed it, a new 2D Spinoff in The Obsessive Shadow universe is in development! It is being made in Clickteam Fusion 2.5! Check out an episode of The Reactor Control room hosted by Clickteam themselves talking all about the new game with me and one of the main programmers Isaac aka 'Spergatito' who was one of the main programmers on 'Five Nights at Freddy's: myPOPGOES!' Check out the Stream here:
2026-07-23 14:58 UTC · Community Announcements · ExpoDev
Hey everyone! I have some very exciting news about The Obsessive Shadow on PSVR2! The port is looking really close to complete on the development side of things! Trophies now work and unlock properly and I have added Realtime lighting (with real-time shadows) to the PSVR2 version that look really cool! We're also retexturing some things like walls, certain furniture, etc. to make the environment feel more true to the 1980's look and feel! This retexturing will arrive on all available platforms alongside the PSVR2 Release! I have also gotten PSVR2 Facial Haptics integrated to make jumpscares fe
2026-06-13 16:48 UTC · Community Announcements · ExpoDev
Hey! Hope you all are doing well. I waned to come on here quickly and clarify something. Yesterday’s UploadVR Showcase was cool and to those that are interested in The new Obsessive Shadow Chapter 2 teaser, thank you! I did hear quite a few concerns from the community though about The state of Chapter 1 on PSVR2 and I want to talk more about that here. First thing I want to clarify is that while there was a new chapter *2* announcement/teaser released yesterday, chapter 2 development is on pause right now so that I can get console ports for Chapter 1 out the door. That teaser was one I cooked
2026-05-21 20:43 UTC · Community Announcements · ExpoDev
Tune in tomorrow at 12pm CST / 1PM EST to the Ruff Talk VR Gaming Showcase for a big announcement regarding a new Obsessive Shadow title!
2026-05-03 22:29 UTC · Community Announcements · ExpoDev
Hey guys! Hope you are all doing well! Lots is happening behind the scenes. I've been super busy juggling a full time day job, a side job Livestreaming for Clickteam, and chipping away at other projects related to The Obsessive Shadow! First up is a small patch related to Achievements. I've gotten a few reports of certain achievements not unlocking for some folks, so that should be patched up now. Here are the things fixed in v2.0.5: - Fixed certain Steam Achievements not unlocking when they should - Fixed an issue with the sensitivity settings causing even the max sensitivity level to feel to
2026-03-31 15:30 UTC · Community Announcements · ExpoDev
The Obsessive Shadow is now available for VR Arcades through SpringboardVR and Synthesis VR! If you have a local VR Arcade near you, tell 'em about the game next time you go! Anyone who works for a VR Arcade that might be interested are welcome to reach out to us!
2026-03-30 16:26 UTC · Community Announcements · ExpoDev
- Added New Commercial by Narrow Raven - Updated some achievements not unlocking As always, let us know if you find other bugs! Join the discord to reach us faster!
2026-03-24 20:48 UTC · Community Announcements · ExpoDev
The Obsessive Shadow is coming to Akai Con in Lebanon, TN June 26-28! If you wanna meet some devs, the shadow himself, and try the game on PSVR2, now is your chance!!Tickets:https://akaicon.comWe will also be at Galaxy con in Nashville, TN May 29-31!Tickets:https://galaxycon.com/pages/galaxycon-nashville?srsltid=AfmBOopGBwaO-0ckA-wpPxkMBxa5xKYCOnN3KWbcnQwK4yRPOwkLlQkd
2026-03-22 23:51 UTC · Community Announcements · ExpoDev
- Adjusted smooth turning sensitivity (VR Mode) - Further optimized the game for Oculus/Meta Quest Headsets - Added Annesiac1 to credits for Mike's Guitars commercial - Removed Herobrine
2026-03-20 20:01 UTC · Community Announcements · ExpoDev
- Made the lighting somewhat darker when being jumpscared and added some more texture to the monster - Made the ambient light attached to the player head slightly brighter - Removed Herobrine
2026-03-20 01:21 UTC · Community Announcements · ExpoDev
v2.0.1 patch notes: - "Hello" achievement now unlocks when the phone is picked up instead of when it rings for the first time - Fixed an issue with the jumpscare not happening during 2AM if you fail to find a dark object and cleanse it of the darkness in time - Increased ambient light brightness slightly in all difficulties - Added Colliders to some objects that were missing them - Fixed a bug preventing the monster from chasing the player during chase segments during the 4am boss fight - Moved Warning Screen back just a little bit for VR Players to make it easier to read - Improved Volume lev
2026-03-19 13:00 UTC · Community Announcements · ExpoDev
Hey everyone! Today is a very exciting day! After months and months of work, the REMAKE of The Obsessive Shadow is out NOW here on Steam and on Meta Quest as well! The Game will soon be also coming to consoles starting with PS4/5 with optional PSVR2 support! Now, there are spoilers in here, even for those who have played the original, so I encourage you to play the game first and then read these patch notes. But without further ado, Here's the things that have changed in this version of the game: Major Changes:Redid Lighting entirely and changed up coloring of lightingBaked Lightmaps at a much
Full appinfo as delivered by Steam PICS, changenumber 38730036. Also at /api/app/2074360/raw.
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