Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:28 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 March 2024 19:05 UTC · Community Announcements · Shoonka
Following your feedback, I've implemented a series of updates aimed at improving performance and broadening hardware support: Path Tracing Bypass Feature: Acknowledging the variety of hardware configurations among our players, I've introduced a bypass option for Path Tracing. This allows GPUs other than the RTX 4000 series to utilize Path Tracing features. You can find this new option at the bottom of the graphical settings menu, making it accessible for everyone. Selectable Upscaling in Path Tracing Mode: Accompanying the bypass feature, you now have the freedom to choose your preferred upsca
4 March 2024 15:39 UTC · Community Announcements · Shoonka
Path Tracing mode is now only accessible on RTX 4000 series and above. This decision stems from the fact that this mode demands too much from any other cards lacking frame generation capabilities. Importantly, activating Path Tracing mode now automatically enables Frame Generation and DLSS Performance for upscaling. This integration is the only viable method to efficiently run this mode, as operating without it is not feasible. RTXDI has been removed from the options and is now exclusively integrated with Path Tracing mode. The shadow selection option has been removed to prevent performance is
14 February 2024 16:48 UTC · Community Announcements · Shoonka
I am thrilled to present my latest project, "A Silent Desolation," which is currently in the development phase. This new endeavor offers a glimpse into a unique gaming experience through a short gameplay video taken directly from the game, showcasing the immersive world and mechanics i'm building. "A Silent Desolation" is an ambitious project set on Earth, centuries after humanity has left the planet. Created by a solo developer, the game plunges players into the enigma of a deserted world, now a silent testament to its former inhabitants. In this post-apocalyptic survival game, players are ta
18 January 2024 15:25 UTC · Community Announcements · Shoonka
Fixed an issue where portals were deleted after retriggering an event for the second time, such as the automatic closing of a door. This particularly affected the introductory/tutorial section of the game but could potentially impact other areas as well.
14 January 2024 14:55 UTC · Community Announcements · Shoonka
Fixed an issue that prevented the rebinding of the key for zoom.
2 January 2024 16:13 UTC · Community Announcements · Shoonka
Hello, This version continues to enhance Room 14, building upon the improvements made in the previous update. This new update focuses on design enhancements and some technical adjustments. The overall experience should be even better.
1 January 2024 15:01 UTC · Community Announcements · Shoonka
Hello ! Great news about Room 14! Your feedback has been incredibly valuable, and I've taken it to heart in this latest update. Say goodbye to the confusing maze of false puzzle paths they're all gone inside room 14. Now, the puzzle is more intuitive, focusing solely on the elements that matter for the solution. Dive in and enjoy a smoother, more streamlined challenge! Thank you !
27 December 2023 16:59 UTC · Community Announcements · Shoonka
Hello everyone, I want to address an important aspect regarding the game's control scheme. Initially, the game was designed with the intention of using the keyboard for movement and a mouse with side buttons for executing temporal changes and slowing down time. This setup was chosen to facilitate fluid and simultaneous actions such as moving, time manipulation, switching dimensions, and shooting portals, which might not be as intuitive with the default Q & E keys. However, I realize that not every player has a mouse equipped with side buttons, making it challenging to implement this as a defau
7 December 2023 03:26 UTC · Community Announcements · Shoonka
Full project recompilation, message for opening the scanner too early in the game removed, and a few other bugs fixed.
26 November 2023 23:06 UTC · Community Announcements · Shoonka
Players can now shoot a portal directly at their feet and then another at a different location, which will teleport them directly to that spot. Previously, nothing happened unless one re-entered the portal to trigger teleportation. Adjustments have been made to the conditions when two portals are on the ground, allowing for more flexibility than before. The character's capsule size has been redesigned to be thinner and shorter, enhancing the ability to perform certain jumps. In Room 1, there was an issue with trapping the cube in the second dimension; this has been resolved by adding an extra
26 November 2023 20:58 UTC · Community Announcements · Shoonka
The maximum field of view (FOV) value has been expanded to 180 degrees, accommodating corrections for ultra-wide 32:9 screens. It's important to note that the aspect ratio setting in the menu is essentially an adjustment of the FOV. Since I don't have a 32:9 screen, I couldn't add a specific 32:9 option. :) With this extended FOV range, the game should now operate smoothly on ultra-wide screens without any issues.
26 November 2023 15:24 UTC · Community Announcements · Shoonka
This update brings several changes to the time slow-down feature: - the activation and deactivation of the slow-down are now quicker, - the character no longer feels as frozen as before when shifting into slow-down mode, - the duration of the slow-down has been significantly increased. Thank you.
6 November 2023 17:39 UTC · Community Announcements · Shoonka
New Path Tracing Settings This update enhances the flexibility of path tracing with new settings ranging from "Low" to "Let my PC burn." Low 1 Bounce for GI 1 Bounce for Reflections Quarter resolution for global illumination. 70% resolution for reflections. Normal 2 Bounces for GI 2 Bounces for Reflections Half resolution for global illumination. 100% resolution for reflections. High 3 Bounces for GI 3 Bounces for Reflections Half resolution for global illumination. 100% resolution for reflections. Let my PC burn 4 Bounces for GI 4 Bounces for Reflections Half resolution for global illuminatio
4 November 2023 02:22 UTC · Community Announcements · Shoonka
Fixed an issue where, when Path Tracing mode was activated, certain options remained visible (such as shadows, RTXDI, etc.), this was not intentional and has now been corrected.
1 November 2023 16:32 UTC · Community Announcements · Shoonka
Clarification This update provides clarification on a misconception that some players have: the game is not developed by a team of multiple people, but solely by a single individual. This information has been added to the game's end credits as well as during the shader initialization process upon first launch. Gameplay The time-slowing mechanic has been reworked. The character now moves at an even slower pace to facilitate easier decision-making. Furthermore, both the duration of the time slowdown and the rate of its regeneration have been increased. Shader compilation The pre-compilation proc
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2097490/raw.
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