Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
22 June 2026 17:39 UTC · Community Announcements · Xefier
Async LoadingThere has been confusion about whether the game is loading or frozen, so we have put in the effort to make most of the loading asynchronous with a progress bar so you can see what's going on. You DiedAlso added a death menu so you have the option to go to main menu after you die rather than having to wait for the level to load again. Backrooms FixesInfection screen effectImproved infection deathFixed Caleb's arm getting stuck in ceilingDelayed Grinner spawn until 2 minutes if you don't have any progression items to allow for more initial explorationMadness eyes spawn more frequent
1 June 2026 06:09 UTC · Community Announcements · Xefier
This update includesTape 8, now available in Story Mode and Endless Mode.Tape 9's previewNew entity with new mechanic (ARC-1666)New anomalous object (ARC-912)6 new items, including a new VHS tape collectibleA gym bag for your clothes in the inventoryNew status effectsSeveral new codex entries, marker drawings and more!Other ChangesReduced all level loading times, especially when having Custom Mode enabledFixed Custom Mode entities no longer spawning when dying or completing a levelFixed Joey spawning too close to player in Custom ModeAdded text explaining how Custom Endless Mode works to preve
22 May 2026 23:09 UTC · Community Announcements · Xefier
Fixed various upscaling issuesFixed new inventory not displaying properly on low aspect ratioFixed Endless Poolrooms failing with fast generation onRolled back audio culling to fix various audio issuesFixed Endless Playrooms culling
20 May 2026 17:38 UTC · Community Announcements · Citrus
Update 0.8.4 — Community FeedbackThis update is focused on the things players have been bringing up the most: performance, AI-generated content, and controller support. Also includes an Inventory Overhaul.We’ve been reading reviews, discussions, bug reports, Discord feedback, and Steam comments. A lot of 0.8.4 is the result of that feedback, and we want to say thank you to everyone who took the time to report issues or explain what wasn’t working for them.Performance ImprovementsPerformance was one of the biggest concerns players reported, so a major part of 0.8.4 was spent rebuilding and opti
1 April 2026 03:11 UTC · Community Announcements · Xefier
We've made some changes to the following entities that will take effect April 1stNew GanglerJoeyArachnophoneOther ChangesFixed NoDoors and vent culling issuesFixed Light Modifier issues except volumetricsFixed loot clumping and falling through tables and drawersFixed locked doors being removed by NoDoors in ChurchroomsFixed NoDoors removing Chewtopia, Arcade, and Microwave doorsFixed level modifiers are not randomized in Custom Endless Mode with Custom Modifiers disabledFixed Bathrooms unbeatable in Custom Mode, it now always has the default waterFixed Custom Modifiers can remain on when Custo
27 March 2026 23:07 UTC · Community Announcements · Xefier
Added toggle in Custom Mode Level tab, which is disabled by default to avoid confusion with losing water in Bathrooms and Poolrooms by simply turning on Custom Mode. Other ChangesFixed able to unlock doors/vents with any itemFixed occasionally unable to find enough books in LibraryFixed Story Playrooms Flooding can block progressionFixed Endless Playrooms locked doorsFixed locker doors going inside lockerFixed Custom Panel going too far downFixed new Ganglers don't appear in Endless ModeFixed No Doors modifier disables Arcade, Chewtopia and Microwave doorsOptimized Churchrooms doorSlightly imp
24 March 2026 02:00 UTC · Community Announcements · Xefier
Hello, Classrooms players! Update 0.8.2 is here with several new features and changes, including Custom Mode for Endless Mode, a complete Gangler overhaul, new Churchrooms tiles, and more.Custom Endless ModeYou can now play an altered version of Endless Mode where you can specify exactly which and how many entities will appear. Your Depth is calculated from the combined Danger Level of the entities you chose, rather than progressively incrementing the deeper you go.Custom Mode Level ModifiersYou can now customize the level modifiers. Levels that normally have water will NOT have water unless y
25 December 2025 01:22 UTC · Community Announcements · Xefier
Hello, Classrooms players! Update 0.8.1 is here with major improvements to Custom Mode, a complete loot system overhaul, and a brand new Darkrooms level.Custom Mode UpgradesGain precise control over entity spawns.Spawn multiple instances of the same entity.Support up to 20 entities total for chaotic custom runs.The Darkrooms replaced with The ChurchroomsReplaced the old dark Classrooms variant with a fully unique level design.Brings fresh layout, atmosphere, and challenges.Now appears in Non Linear Mode for added variety.Loot System OverhaulOnly in Endless Mode, Story Mode Library, and Churchr
11 December 2025 04:41 UTC · Community Announcements · Xefier
ArcLab hole now opens after you leave the ElevatorPrevented reaching a level transition in Endless Mode too soon by "hiding" themSimplified Endless Mode key system, so the odds of finding a door you can open are much higher.Fixed big Poolrooms lights not affected by light modifier Endless Mode keys now have physicsRemoved books from Endless LibraryFixed equipment HUD in other layoutsPlayrooms slide now always leads to PlayroomsWhoopie cushions have randomized color in Endless ModeImproved Locked Door Materials
28 November 2025 21:24 UTC · Community Announcements · Xefier
Increased Gumball durationsFlooded water color modifiersFixed Tomatoes not spawning in KidroomsFixed Red Locker LOD in KidroomsFixed floor hole in Kidrooms cafeteriaFixed hazard modifiersFixed unable to drop silver keyRed/Yellow key models now have icons
23 November 2025 04:38 UTC · Community Announcements · Xefier
Prevented Flooded Playrooms from being unbeatable by setting water level so the paths from where you spawn can reach all the exits, the same fix is applied to all levels except Poolrooms. Also Playrooms slides can't result in drowning death anymoreFixed Endless Mode Light ModifiersEndless Mode Normal lights more commonEnsured Endless Mode Classrooms/Library/Bathrooms always have at least one multi level transition to one of the others on that listFixed Poolrooms initial lagFix occasionally a hole doesn't load scene and holes are actually deeper nowFixed occasionally unable to use elevator keyc
8 November 2025 05:03 UTC · Community Announcements · Xefier
Fixed Keycards occasionally spawning in the wrong location, including Store Mode Poolrooms and Non LinearFixed able to spawn above level and get stuckMore keys at lower depthsNew card readerHell Doll is less likely to appear in lower depthsImproved Classrooms vending/gumball roomsImproved the floor hole and made it deeper so you fall longerImproved ARC LabKeys spawn in toilets in Non LinearFixed music/stings/etc in Non LinearNew effect in certain transitionsFixed rooms being dark when they shouldn't beAdded light color modifiers to Non Linear
2 November 2025 01:51 UTC · Community Announcements · Xefier
All levels should generate faster and never fail (With fast generation on)Fixed locked doors appearing on the main path, preventing you from continuing Added more items to locked loot roomsStory Mode Janitor/Elevator keys have separate icons nowFixed footsteps in ArcLabFixed Cyan Key/Door symbolSped up Rewind level loadFixed getting stuck in Non-Linear Library Pool SlideFixed slides sticking through other parts of the levelAdded Non-Linear Kidrooms Loot RoomFixed Non-Linear Poolrooms Vending Machine room
31 October 2025 13:32 UTC · Community Announcements · Xefier
The Classrooms: 0.8 "Endless Descent Beta" Update Out Now! Hello, The Classrooms players! We are excited to launch the beta of Endless Descent, a completely new way to experience the game. Unlike the linear story mode with predetermined routes and entities, Endless Descent Mode is built for endless replayability and unpredictable level transitions. This beta is a solo preview of the mode we plan to expand into multiplayer. Imagine jumping in with friends after school or work for a fresh game, where everything is random and not limited to any order! Key FeaturesARC Lab Start in the ARC Lab, you
29 August 2025 03:11 UTC · Community Announcements · Xefier
Fixed Toggle Sprint Setting not visible in Controls tabFixed Joey not spawning in PoolroomsFixed Joey sinking into Poolrooms floor during belly rubPrevented Joey from emoting while swimmingImproved Custom Mode iconsFixed Main Menu version
Full appinfo as delivered by Steam PICS, changenumber 38807360. Also at /api/app/2099110/raw.
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