Breakthrough is an hardcore roguelike-shooter with high risk/rewards mechanics.
Help Clunky see the sunset behind the mountain by fighting tireless monsters.
Both balanced and very difficult, Breakthrough will conquer the heart of thoses seeking a great challenge.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:54 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
10576489
17 February 2023 14:01 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2100011
windows · 64 · english
513.20 MB
392.89 MB
6618210944023242160
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
10576489
public
17 February 2023 14:01 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:54 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 September 2022 10:40 UTC · Community Announcements · Faith
New Feature: Leveling up gives you access to random rewards with different tier of rarity. Gameplay: Leveling up no longer give health or mana back Challenge room now have a 50% chance to give gold instead of an active item. Monster spawn generation: randomized the monster density: -30% to +30% Dodging close combat attack should feel more straightforward, because the attacks casting time are now consistent for a given monster. Therefore dodging the first boss is now less unfair. Green Blob have an animation of attack Green Blob attack now push the player back Red Blod attack now push the playe
26 August 2022 17:19 UTC · Community Announcements · Faith
Gathering feedback during the first week of early-access helped me a lot understand how to bring you the most amazing experience while playing Breakthrough. This update main feature is a rework of the blood mechanics, it keep the same spirit as it was before, pushing the player to greed for gold and power, but it's at the same time more simple to understand for the new player, and way more juciy and satisfying, giving also the space for your skills to express even more. Don't forget that the Discord is open for you to make your suggestions, I'd be happy to hear them. Patch-note: Gameplay -New
12 August 2022 19:15 UTC · Community Announcements · Faith
Gameplay: Gold income dosen't depend on the monster's LVL anymore, so the player can better enjoy the bonus he got with blood and barrels It also make it way much more interesting to keep your change for the next level. Slighlty increased the number of projectiles gathered at lower level of difficulty. Reduced RNG of shop prices. Shop's green items are now grey, and vice and versa. Shop's grey item (previously green), malus is slightly less important. Shop's item armor bonus are nerfed. Shop's item max. health bonus nerfed. Shop's item energy regen are buffed. Shop's item's prices slightly les
10 August 2022 17:04 UTC · Community Announcements · Faith
Gameplay: Pause time when receive damages increased (55ms -> 75ms) to further enhance the sensation of impact Various adjustement to the difficulties easy and easier (only impact the player stats). This should help for a better experience when not playing in standard At low level of difficulty (progression x/10): RNG is modified to help you loot interesting combinaison of items, this effect become null at difficulty 10/10 Bloody room EXP is now taken into account for the boss lvl and the next level monster's lvl. Boss at level 1 of progression upped: strength 0.2 -> 0.3, life 0.2 -> 0.25 Bosse
5 August 2022 15:05 UTC · Community Announcements · Faith
Fixed bug brought by the previous update that made the music restarting when entering a room Improved the feeling of many monster's attacks by adding sound effects and animation, aswell as a screen freeze effect when taking damages Added the possibility of displaying clickable message on the main menu
4 August 2022 19:48 UTC · Community Announcements · Faith
Receiving an attack while being immune no longer displays the visual effect of the attack and doesn't play the hit sound anymore. At low level of progression, reduced the number of big spider, small spider, white wolves, black wolves, red blob, green blob, spawning in the forest Boss of the cave biome health increased by 80% at low level of progression. Reduced the aiming range with controller to enable better accuracy with the grenade Music plays again if entering a fighing room after the boss is killed Third boss tentacle invocation now display a red circle to better warn of the danger zone.
Full appinfo as delivered by Steam PICS, changenumber 34884497. Also at /api/app/2100010/raw.