30 April 2026 19:30 UTC · Community Announcements · zagawee
This is it! The Home Stretch!https://www.kickstarter.com/projects/superdebt/super-debtThe Kickstarter already has been such a great success. No matter what happens from here, I can say I'm very happy with how it's gone down :DIt's been fun making wacky promotional material for the campaign. That little Garbanzo Quest update was fun. And if you've seen any of my YouTube shorts lately you might notice that I am slowly losing my mind. That being said I am excited to getting back to work on Super Debt proper.This is still a big moment in my little game dev career so I'm not gonna slow down before
13 April 2026 20:44 UTC · Community Announcements · zagawee
In case you didn't know I've been running a Kickstarter to fund my current project, SUPER DEBT, for the past week or so.And WOW! With a big and very generous donation we've reached the fundraising goal overnight! Now i feel silly for worrying... Thanks so much everyone who made pledges and shared the campaign with others. I've got plenty of cool ideas for stretch goals! so stay tuned for those :DThere's still plenty of cool rewards left too! check 'em out on Kickstarter!https://www.kickstarter.com/projects/superdebt/super-debtAlso for the past week I've been working on a little surprise conten
31 March 2026 15:27 UTC · Community Announcements · zagawee
Hi! The Kickstarter campaign for my next game SUPER DEBT is now live!https://www.kickstarter.com/projects/superdebt/super-debtSUPER DEBT is a bullet hell action roguelike where Everything is Money! In it you'll eradicate monsters, gamble, and participate in game shows all in the name of chipping away at your ever growing DEBT! The weapons that SUPER DEBT provides are incredibly varied and honestly sometimes weird. The more weapons you unlock the more difficult they tend to get. The harder weapons result in bigger cash prizes, giving you the proper incentive to use them!It's taken me so much lo
7 January 2026 17:11 UTC · Community Announcements · zagawee
Hello my Garbanzers!Garbanzer is the name for people who enjoy Garbanzo Quest by the way, I came up with it just now.Anyways, I'm here to let y'all know I've been working on a new game called SUPER DEBT! Where Garbanzo Quest is very cute and friendly, This game is... quite the opposite haha. I love learning new things, which includes exploring new themes and moods.SUPER DEBT! is a bullet-hell roguelike where everything costs money! And I mean everything! Every bullet you fire? That's a dollar. Every second of clean air? There goes another dollar! And don't even get me started on the cost of he
2 October 2025 18:22 UTC · Community Announcements · zagawee
Howdy! Oh, how long it has been since the last round of bug fixes...I've been pretty busy with my next game Super Debt, but I've finally found some time to fix and test various bug fixes for Garbanzo Quest. Namely a much needed performance improvement for the Steam Deck. For whatever reason, this didn't show up on my Steam Deck, but it would for others. The problem was that by default MonoGame can't detect changes in audio devices, like if you boot the game and then plug in your headphones the game would still use your speakers or whatever. So I added this fix that would check what the main au
29 May 2025 17:15 UTC · Community Announcements · zagawee
Hi! Small fixes here. Those who support me on Patreon will have their names in the credits, post launch I've been bundling updates to the supporter list with regular bug fixes. The problem was that there's so many supporters now that it was overflowing the credits textbox on the title screen (what a wonderful problem to have!) Anyways, that's fixed now. (This seems like a good excuse to plug the Patreon hehehe) So yeah if you wanna show up in the credits for Garbanzo Quest, or my next game Super Debt, supporters of any amount get that small reward. I'm also doing Early Access builds for Super
28 May 2025 19:31 UTC · Community Announcements · zagawee
Howdy! There's been some interest from volunteers to help translate the game, so I've gone ahead and updated the translation documentation bundled with the game. Hopefully that will make the translation process easier! I've also changed the Frankie's attack text to "woof" instead of "bark" since there's a badge with the same name. How did I not notice that earlier? I also updated the sprite work for the mushroom trinket. Someone pointed out that a certain company might not like how similar it looks to one of the mushrooms from there games, so that made me kind of nervous haha. It looks better
5 May 2025 14:49 UTC · Community Announcements · zagawee
Hi! Super small bug fixes here. - Fixed a typo in one the special level clear monologues. - Fixed a bug where if you had your respawn set to the beginning of the level and you died after defeating the boss, the boss would no longer show up. Thanks everyone for reporting bugs so that I may fix them! -Zachary
22 April 2025 18:47 UTC · Community Announcements · zagawee
Wow another bug fix! This patch fixes an issue where upon upgrading to new versions of the game, in very specific circumstances, the incorrect savedata version would be used. Last week I released v1.2.3 of the demo, but the full game during that week was still v.1.2.2 because I was spending extra time to make sure I didn't break anything, haha So for that week if you played the demo (v.1.2.3) and then got the full game (v.1.2.2) and then later updated to v1.2.4 or higher it would instead migrate from the v.1.2.3 demo save since that one was technically newer. v1.2.6 adds an additional check to
21 April 2025 21:11 UTC · Community Announcements · zagawee
Another fix here. The code I wrote to double check achievements crashed the game for new save files 🙃 Great. -Zachary
21 April 2025 18:35 UTC · Community Announcements · zagawee
Very small bug fix here. Looks like I broke Achievements for the new Windows 64-Bit build. That should be fixed now! Also I added a new failsafe if Achievements ever break again, the game will now try to give you all the Achievements you should have every time you boot the game. Please let me know if anything else is broken, thanks! -Zachary
21 April 2025 14:46 UTC · Community Announcements · zagawee
Hi! Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game. CHANGES - You can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything BUG FIXES - added separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button w
17 April 2025 22:34 UTC · Community Announcements · zagawee
Howdy! I had a random idea on how to make the Demo more representative of the full game. After you beat the first boss of World 1 you'll now gain access to a special area just for the Demo. This special area shows off levels later in the game, so you can gain a better understanding of what the game has to offer. World 1 is really easy and simple, which makes sense because I'm trying to give less experienced players a chance to get some legs before things really start to ramp up. I'm really excited about this change! I've also included a custom level made by AwezomeXD! Garbanzo Quest does have
18 October 2024 19:52 UTC · Community Announcements · zagawee
Garbanzo Quest runs great on the Steam Deck! In testing the game for full release I've done many 100% playthroughs on the Steam Deck and I can confidently say that it runs great without any special configuration! I've even added button prompts specifically for the deck! In addition to my own testing, I've heard from other Steam Deck users that they've experienced no problems with the game. I noticed that the game has yet to be "Steam Deck Verified" so I just wanted to let y'all know! Thanks for playing! - Zachary
14 October 2024 17:54 UTC · Community Announcements · zagawee
Hi! just some bug fixes here. Modders will be happy to know that I removed the forced crash when you had more than one file of the same name. It'll now just show a warning in the loading screen. Having assets that share the same name might create unpredictable results, but nothing game breaking, probably. SMALL CHANGES mini chase mutations now push each other way BUG FIXES fix wrong player icon sometimes showing up on title screen fix shatter effect sometimes not happening when Evil Friend is defeated MODDING Duplicate assets of the same name will no longer force a crash, instead a warning wil
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