Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
6 October 2023 16:59 UTC · Community Announcements · NEO FUTURE LABS
The V0.58 update has been released! (mini-update) Changelist: - Updated Unreal Engine version from 5.2.1 to 5.3.1. Performance might have slightly increased, but there shouldn’t be any other noticeable differences. - Reduced the amount the player is knocked back after performing a full-charge attack at an enemy or object - Slightly increased reverb for all sound effects - Reduced sound effect pitch while Burger Time is active - Smaller damage numbers when indirectly damaging neutral objects - Framerate is now always displayed in the upper-right corner of the GRAPHICS page in the Options menu -
24 September 2023 15:48 UTC · Community Announcements · NEO FUTURE LABS
This patch adds the new content that was exhibited at Tokyo Game Show 2023! I was going to make more adjustments first, but instead decided to release the new content basically as-is, so that everyone can enjoy it as soon as possible. Enter STORY MODE and check it out! — Join the Discord server here: https://discord.gg/AhPjRfSJ4W Follow on Twitter here: https://twitter.com/neofuturelabs —
5 September 2023 12:23 UTC · Community Announcements · NEO FUTURE LABS
The V0.56 Headband Update has been released! Changelist: - HEADBAND! 🐱👤 Planning to add new gameplay content in the next big patch (late September target)! Join the BURGER IMPACT Discord server here: https://discord.gg/AhPjRfSJ4W Follow on Twitter here: https://twitter.com/neofuturelabs Thanks!
31 August 2023 14:40 UTC · Community Announcements · NEO FUTURE LABS
The V0.55 update has been released! (mini-update!) Changelist: - Improved chain targeting to be more stable (chain shouldn’t toggle as rapidly while aiming) - Target chain generation adjusted to prioritize on-screen targets (chain shouldn’t go off-screen as often) - Increase visual intensity and adjust color of target chain links and other VFX based on combo level to indicate damage boost as chain progresses - Greatly increased speed and maneuverability if Burger Time is active while being drawn toward a target in Orbit Mode - Various physics & collision related fixes - Other adjustments and m
24 August 2023 07:44 UTC · Community Announcements · NEO FUTURE LABS
The V0.54 update has been released! Changelist: - “Burger Time” can now be activated with the X button (gamepad) or middle mouse button. When this mode is activated, time slows down, giving you leeway to aim or plan your next move. Use this mode strategically or when you’re in a pinch! The Burger Time gauge (displayed in the center of the screen) depletes while Burger Time is active. The gauge will regenerate over time, as well as upon successful combo hits. - New Drill Potato model! (new combat AI, effects, and other adjustments are planned for later) - Updated Unreal Engine version from 5.1.
12 July 2023 14:31 UTC · Community Announcements · NEO FUTURE LABS
Hey all, The V0.53 update has been released! It took a while to implement, but BURGER IMPACT now has an “Intelligent Chain Targeting System”!!! Simply aiming while in Orbit Mode will automatically string together a chain of targets that will be knocked in succession. Furthermore, a damage boost will increase as the chain progresses, allowing for longer chains to deal mega destruction! Now I need to create new content that makes the most out of this system... Changelist: - New “Intelligent Chain Targeting System” and chain damage bonus system - New “TRAINING AREA 1” stage added to FREE PLAY mod
9 June 2023 06:22 UTC · Community Announcements · NEO FUTURE LABS
Hey, it’s NEO FUTURE LABS! The V0.52 update has been released! I’ve updated the visuals and lighting of every stage in the game. The main goal was to increase contrast and make it easier to distinguish between the player, environment, and dynamic objects. This should result in increased readability for the screen, and overall improved visual quality. The gameplay videos and screenshots on the Store Page have been updated accordingly. Let me know what you think in the comments! {STEAM_CLAN_IMAGE}/43957274/d29c8227970f26635ab80f87335679d84297188b.png {STEAM_CLAN_IMAGE}/43957274/0077fd00878715181
23 May 2023 14:07 UTC · Community Announcements · NEO FUTURE LABS
Various minor adjustments. Changelist: - Increased Orbit Mode magnet maximum movement speed according to distance from Orbit Target - Increased maximum targeting distance for Orbit Mode and line simulation - Add homing so that player is less likely to miss Orbit Target when launching (homing only triggers when the player is within set distance of the Orbit Target) - Added supplemental explanation popups to the tutorial stages (might have overdone it!). Will remove them later when they are no longer necessary. Also removed the obstacles from the first tutorial stage for the time being. - Increa
17 May 2023 15:34 UTC · Community Announcements · NEO FUTURE LABS
Just some small adjustments. Currently working on bigger improvements to the game's controls and tutorial, but those will take more time. Changelist: - Implemented subtle camera shake on impact and boost - Increased black ball impact damage against enemies - Automatically enter orbit mode when about to bump into an object while charging up - Adjusted damage numbers outline thickness - Updated title logo
12 May 2023 14:36 UTC · Community Announcements · NEO FUTURE LABS
The V0.51 Adjustment Update has been released! You can confirm the current version from the Title Screen. Changelist: - Adjusted Burger model + gave Burger a bandana (temporary model). The bandana changes colors to indicate Burger’s health! - Added damage numbers! This will make it easier to determine how effective your attacks are. - Increased player charge launch speed by about 40% and Orbit Mode attraction speed by 50%. These changes result in an overall faster tempo. - Greatly increased targeting zone. This massively reduces the amount of precision necessary for targeting an object to ente
30 April 2023 16:11 UTC · Community Announcements · NEO FUTURE LABS
Hotfix: Fix issue introduced in previous hotfix resulting in bgm restarting on unpause
28 April 2023 17:17 UTC · Community Announcements · NEO FUTURE LABS
Small Hotfix: - Fix audio popping issue when returning to the title screen
28 April 2023 14:51 UTC · Community Announcements · NEO FUTURE LABS
BURGER IMPACT is now available for purchase via Steam Early Access! As Burger, engage in the original "space-billiards realtime combat system!" and go on an adventure to rescue your friend French Fries and save the galaxy! The current version has the following game modes available: - STORY MODE (Tutorial + Story levels!) * Content is currently on the light side / under development! - ARCADE MODE (Aim for high scores in SURVIVAL, SCORE ATTACK, and TIME ATTACK stages!) - FREE PLAY MODE (Play freely on original stages!) BURGER IMPACT is under active development, so feedback and suggestions are ap
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2126940/raw.
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