Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:38 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
13 June 2026 20:45 UTC · Community Announcements · berih
Hey, it's been a while since the last update. This time I have something for challenge seekers :) If the base game was too easy for you, you could check your skills in the hard mode. To unlock this mode, you need to win the base game at least once.Also, I reworked some portraits, graphics, and ui-s. I'm pretty happy with the resultsFull changes:hard modeui reworknew Tupoc portraitsmall bugfixes
20 January 2026 19:29 UTC · Community Announcements · berih
The big day is getting closer and closer. The full version of "Demiurges" will be released on February 9, 2026. After many years of work (the first prototypes were created back in 2019), the game is finally ready.Is this the project I dreamed of? Of course not, because perfection cannot be achieved, but I am happy with what has been created. I am very glad that this is a completely original project. All the graphics, story, code, lore, and mechanics were made entirely by me. I believe there is a certain magic in being able to step into the role of a craftsman and create a work from start to fi
17 November 2025 20:47 UTC · Community Announcements · berih
Hey, I have a massive update for you. I added an intro. It shows a little background to the lore.In the game, you could meet Iris. She is your companion and the main narrator of the story. I also redesigned the merchant window. Now you can select one of the 5 cards. It should give you more controll.Also, I have a couple of new cards for you. This gives a new mechanic: structure upgrades.And that's all for now :) I hope you enjoy.Full changes: - new merchant window- new structure upgrades cards- fix problems with the additional units panel- increase pearls spawn rate- new increase production ca
16 September 2025 20:25 UTC · Community Announcements · berih
Hey, it's been a while, but I have something special for you. I completely reworked card mechanics. Now your cards were separated into 3 groups: hand, draw pile, and discard pile. Every in-game day, you get 5 cards from the draw pile to your hand. Every card you don't use on that day goes to the discard pile. When your draw pile is empty, cards from the discard pile are reshuffled to the draw pile. Also, on reshufling, you will get cards from structures in your town. Yes, now there's no need to return to the town to get new units. Also, some cards have a tag \ that means that even if you use t
15 June 2025 18:25 UTC · Community Announcements · berih
Hey, this time I have something big for you: a new scenario. In this story, you could learn more about Arche, Enclave Culture, Margus, and the Fleshwood forestFull changes:new scenarioFix mana regeneration in knucklefestAdd a multiplayer tutorialAdd better win and lose knucklefest windowsAdd a reward for winning KnucklefestRemove the young Tupoc's appearance in the shop
28 April 2025 18:33 UTC · Community Announcements · berih
Hey, this time I have something big for you: a completely new multiplayer mode. In this mode, you played against 7 other players. Every turn, you could buy some cards to make your hero stronger. Then you fight in auto battles. If you lose, you lose a life. If you lost all of this, you lost. The last one wins. Also, I completely changed the main menu. Now it looks like this: {STEAM_CLAN_IMAGE}/43040473/5d66201b69fb0dc392352d326b6a1fc210277129.png I hope you will like this. Full changelog: - add knucklefest mode - add new main menu - add better hand mode description - fix add army logic
12 March 2025 22:14 UTC · Community Announcements · berih
Hey guys. I'm still working on the intro sequence, but I have a new patch for you. Changes: - a now, after killing the boss, you will get some cards as a reward - you could zoom out the camera to see the whole map at once - new item to found on the map: "first aid tent". If you have it, some units could be rescued after battle - a new skill and card: necromancy. It is a powerful skill so it's impossible to get him through normal progression. The only way to get this is to play a special card to learn it.
16 January 2025 20:04 UTC · Community Announcements · berih
Hey, I have a new update for you. This one is big. Scenarios: I want to show you more backstory of playable demiurges. For now, it's available only the story of Tupoc. Scenarios are on predefined maps and after wining you could get new cards and gems. {STEAM_CLAN_IMAGE}/43040473/19c38e28c3c772dccc54cb48e0ebaf040e33367c.png Glow up: I redesigned some ui-s and completely remade the battle log. {STEAM_CLAN_IMAGE}/43040473/7601b149eabbdcfaf56d74d5815c36923d4a0207.png Tigbalang rework: Tigbalang was one of the units that I missed after general graphic rework. Now it fits better with the game art st
15 December 2024 22:29 UTC · Community Announcements · berih
Hey, I'm still working on a big content patch but there are a lot of small things I want to fix as soon as possible :) Because of that, I have a new update for you. All Changes: - decrease metlings amount - fix units in queue stacking in Battle - increase town units production by 100% - speed up time on void turns - fix actions on battle end (for example life stealing) - fix damage calculation - fix unit selection in dwelling window - rework instant units cards - nerf toadkin - nerf call of the maw spell - fix demiurges selection as card target when more than 3 - fix date fitting - fix player
5 December 2024 20:21 UTC · Community Announcements · berih
Hey, I have for you a patch with many small things: - fix forgotten slaves card (now it's impossible to use this card without the army) - add a tutorial reset button - fix thinking amphora card (add additional automatons) - fix leveling (increases max level, correct skills selection) - fix leadership skill card (now increases level when demiurge already has that skill) - add arrows to input (now you can move your map with arrows) - fix defense logic (blocking defense after move) - fix grail behavior (now it's possible to win the game after loading) - change rotten core values (less life and in
1 December 2024 23:01 UTC · Community Announcements · berih
Hey this time I have a couple of changes for you Changelog: - now you can select the attack direction with one click - rework cards collection window - now you can see all cards and buy - fix additional move mechanic - now you can continue the move on the map by pressing 'e' - add card shop building on the map - fix the rarity of some cards
28 November 2024 20:19 UTC · Community Announcements · berih
Hey, I have a new patch for you with many small changes: - The mass bomb summon spell now works correctly - fix dark cloak gold effect - fix the bug with sticking battle after plague effect - fix the game ending - fix shorgs config - fix voidbringers protection range to 0 - remove voidbringers from the first region - increase card merchant cards count to 2
24 November 2024 17:57 UTC · Community Announcements · berih
Hey, this time I have for you one big (deck now has 30 cards) and a couple of small changes (new skills). Full changes: - fix saves from the preview patch - fix dropdown localization - change deck size to 30 - block selling cards if under the limit - add new skills: armorer and rage - fix map events window - fix stuck enemies after getting the red plague - fix typos
22 November 2024 23:25 UTC · Community Announcements · berih
Hey, guys. This time I have for you a pack with many small things and balance changes. The game should be easier now :) - rework buttons icons - fix hero window stats descriptions - fix warband and rite card descriptions - decrease enemies on the map by 25% - add booster descriptions - fix more squared resolutions (800x600 for example) - lock buying boosters without unlocked faction - fix default settings (max frames, fullscreen, master volume) - nerf blightbog biome (less enemies) - nerf Rotten Plateau biome (less enemies) - fix units hiring (now if the hero army is full units go to town garr
20 November 2024 20:48 UTC · Community Announcements · berih
Hey, that was an intense release :) I have the first patch after release for you Changes - fix movement animation on the battle screen - fix tutorial images to better explain attack mechanics - fix typos - fix bloody gauntlet item ability
Full appinfo as delivered by Steam PICS, changenumber 37567648. Also at /api/app/2128580/raw.
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