Tower Defense Fest Stream
Oogly-iioo Tower Defence streaming!
Ooglians are coming! Nothing excites an ooglian more than smashing machinery. Protect your machinery with more machinery which attracts even more ooglians. How unfortunate.
| App ID | 2162070 |
|---|---|
| App type | Game |
| Developer | Simon Bäckström |
| Publisher | Aurora Punks |
| Homepage | http://www.aurorapunks.com |
| Release date | 15 December 2022 · Early Access |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Localized names | schinese 乌利给 Ooglians |
| Store page | store.steampowered.com/app/2162070 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Ooglians.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:51 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12080040 | 19 June 2025 14:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2162071 | 163.15 MB | 52.28 MB | 6101386879891651488 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12080040 | public | 19 June 2025 14:57 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:40 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Oogly-iioo Tower Defence streaming!
After a long radio silence we are back! Rollback Since the latest update made the game unstable we have decided to roll back to previous. Some features will be lost but the game is now in a stable state. The future We are going back to the game and looking at what we can do. Nothing is set in stone yet as we are still working on other projects as well but hopefully we can come with updates to the game with bug fixes and content in the future.
OOGLIBOOGLI!! With this update I took help from the new commuunitymanager that I'm working with to create a little summary video! Check it out! {STEAM_CLAN_IMAGE}/43057307/9ffab3b192f5d15292d92fdd4ad8c1f8ca92ec3d.png I'll still post everything in textform too tho, so heres that NEW STUFF: The Drone! - this will warn if there is no clear path to the core, in the future, more things will be added to it Ooglimass! - this has a chance to drop when an ooglian dies. there's a maximum of 15 spawned ooglimass at a time, so after that, no more will spawn (there's a temporary counter in the corner, that
Hello again, Ooglibooglers! We're cruising through the Ooglians roadmap at a brisk pace, so here's a look at what's coming when the next update drops LATER THIS WEEK! Get hyped for the addition of Ooglimass, Factories and the Battery. {STEAM_CLAN_IMAGE}/43057307/2d0e3a765b2a92077bae77194a392690bfb4ad07.gif Lots of things to process in that gif - let's break it down: Ooglimass is what we're calling that new green goop, and it will occasionally drop from exploded ooglians. You can use that ooglimass as resources by shoving it into the Factories. Some factories will generate power just like cores
{STEAM_CLAN_IMAGE}/43057307/9ffab3b192f5d15292d92fdd4ad8c1f8ca92ec3d.png Greetings, all you OogliBooglers! Behold: The roadmap for the Ooglians journey leading up to a 1.0 release! Things to come will be very experimental and change some core things about the game you know, so it's very important for me to get your feedback and thoughts around these things. Bugfixes and rebalancing will happen continuously. new modules and enemies will also come with these updates Update 1 (which just launched!) introduces Wall parts, updated pathfinding for the ooglians and removes autotargeting for modules.
Before we start, i just want to ask you to keep your eyes peeledI The roadmap for future updates will hopefully be released sometime NEXT WEEK! with that said, let's get into todays update: {STEAM_CLAN_IMAGE}/43057307/c5555b4fcb599813c15edd2e3a15bf9247824feb.gif WHAT?! WALLS!!! With this new patch I'm trying something very experimental and gamechanging! I've spent the time since the last update experimenting with different solutions for pathfinding for the ooglians. and I think we've landed on a pretty solid solution! Now, Ooglians will always try and take the shortest way they can towards the
Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and there will also be a lot of experimentation. I really do appreciate all the feedback, and I just want to make a game that deserves your time. My highest priority is addressing the main problems in the game right now, such as it being too tedious, too manual and the "great ball of death" meta. I have some ideas, but I'd also greatly appreciat
EXPLOSIVE FIXES First things first: known issues. KNOWN ISSUES Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying. Perfomance issues. FPS drops aren't as horrible for explosions, but there is still a soft limit for number of enemies on screen. Game ends on wave 100 with no warning or explanation. Spatial sound is sometimes mirrored. ⬇ Click here to join the discord! ⬇ {STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png this is where you can learn about the game and im
ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES Game is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuff This makes the game too reliant on RNG This is bad Performance is horrible! The game hasn't been optimized Some things will absolutely tank your framerate It can make the game near unplayable The “fix” is a hard limit of 100 waves before the player is killed This is bad The game is a bit too confusing The first few rounds has a lot goin
MORE NEW OOGLIANS AND MORE ARE COMING More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably. Note that if you get to wave 100, you'll be dying to the Doglian, Destroyer of Worlds. The dog is in fact no immortal, but I have no idea how to beat it. Best of luck. ⬇ Click here to join the discord! ⬇ {STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png this is where you can learn about the game and impact the development! The team working on this is extremely sma
Fixed game entering soft lock upon mousing over the "Auto Crank" switch
EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED The major rework is still to be finished, but a patch has been long overdue. This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight. ⬇ Click here to join the discord! ⬇ {STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png this is where you can learn about the game and impact the development! The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there! PATCH NOTES ENEMIES T
THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things ⬇ Click here to join the discord! ⬇ {STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png this is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized there ENEMIES overhauled the visuals for the original ooglian Two new types of e
Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should create an experience where you grab the intended thing more reliably. I've heard your complaints about the handcrank, that it feels annoying to get more than one. So to solve this problem I added MULTIPLAYER! Plug in a controller and let your friends do the cranking! The multiplayer is very simple for now, but I thought it would be a fun addition that would bring some new reasons
With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) FIXES Fixed a bug with the capacitator BALANCING All structures now pin to the ground and become stationary while not dragged updated the firework module to actually do AoE lol turrets now have specific ranges QoL Some new particle effects wasd for camera movement q/e to rotate held stuff cables move more reliably and probably more stuff too, I just forgot lmao Thanks for sticking around, and remember that this game is far from finished and I'
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2162070/raw.
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