3 September 2026 18:50 UTC · Community Announcements · Zeblote
ComponentsAdded additional diagnostics to track down a rare crash.UICreating a new role in the server settings no longer duplicates the permission settings of the default role.BundlesFixed crash on failed file decompression checksum.RenderingFixed startup crash compiling NIS shader on Pascal and Polaris GPUs.Fixed crash in FastRender system when changing graphics settings.NetworkingUpdated EOS SDK, may improve network performance.EngineDeployment now includes `steam_appid.txt` so the `BrickadiaSteam-Win64-Test.exe` can be launched more easily.
30 August 2026 22:48 UTC · Community Announcements · Zeblote
UIFixed crash on opening avatar editor.
30 August 2026 21:52 UTC · Community Announcements · Zeblote
BricksFixed wrong roughness on distant plastic bricks when HWRT is disabled.Logic GatesRenamed all gates manipulating strings to have String in their name.Fixed crashes due to Tween gates attempting to execute on the client side.Fixed crash updating gates with new wire types in some cases.Fixed events for entities leaving zones not executing in some cases.PhysicsUpdated PhysX to version 5.10, improving performance and stability of heavy simulations.Fixed broken vehicle physics replication causing them to jitter on clients sometimes.Fixed vehicles sliding around when idle due to incorrect stati
20 August 2026 18:19 UTC · Community Announcements · Zeblote
Logic GatesFixed several crashes due to wire gates incorrectly executing on the client side.ComponentsFixed manually disabled pickup showing enabled on world load.Fixed crash while deleting a zone.Fixed crash updating text decal while the loading screen is up.UIImproved ranking of results in Hyper Search when some of the results are found by aliases.Fixed crash when a wire controlled dialog is opened while the loading screen is up.Fixed crash if the resolution is changed while catalog thumbnails generate.Game ModesFixed builder mode bypassing trust checks in some situations.RenderingFixed seve
17 August 2026 14:28 UTC · Community Announcements · Zeblote
WorldsFixed worlds containing chunks saved before EA3 not being loadable anymore.
17 August 2026 12:45 UTC · Community Announcements · Zeblote
VehiclesFixed cases where left click wasn't captured correctly.Logic GatesFixed inability to pass object values from different sources through the same custom event name.Fixed Custom Event Receiver outputs not visible in the Applicator.Fixed replication spam from custom event gates.Fixed entity freezing gates interacting with players.ToolsFixed precision mode on paste for placing physics enabled prefabs.Fixed being able to create an orphaned microchip grid when undoing deletion of a chip whose brick is now blocked.Game ModesFixed teleport permission enabled by default.RenderingFixed crash when
16 August 2026 21:16 UTC · Community Announcements · Zeblote
VehiclesFixed aircraft wheels not braking.Fixed thrusters not using root velocity for air braking.Logic GatesAdded Get Inputs gate.Input Splitter can now receive right click while holding weapons that do not consume right click.Fixed input splitter not working when wiring persistent player to it.Fixed being able to create multiple custom events with the same name but different types by connecting an entity reference.Fixed crash when WHole Grid Interaction gate is loaded into a microchip attached to the global grid.Fixed crash when Prefab Spawners spawn prefabs containing Custom Event gates.Fix
13 August 2026 18:54 UTC · Community Announcements · Zeblote
VehiclesFixed wheel joint not updating correctly when joint distance is changed.Fixed in-world hints displaying in the tutorial.Fixed manual steer and pitch for planes.Logic GatesFixed setting to include builder mode players in fill array gates not applying properly.Fixed Send Custom Event not propagating types manually configured on the gate.Fixed Send Custom Event not linking correctly when connected to a target grid.Game ModesFixed softlock when initial player is switched to spectator before the loading screen hides.UIFixed blank line above chat.WorldsFixed crash loading invalid world file
12 August 2026 22:24 UTC · Community Announcements · Zeblote
BricksFixed crash placing half micro round brick.Fixed Prefab Spawn brick orientation inconsistent with other spawns.VehiclesFixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.Fixed engine defaulting old vehicles to the Physical air control mode.Logic GatesAdded option to include builder mode players in gates retrieving all players.Added `BR.DrawDebug.Microchips` debug view to find the bricks holding collapsed microchips.Fixed crash recreating wire that was destro
10 August 2026 17:03 UTC · Community Announcements · chetlad
New features are coming to Early Access 3 with our latest patch! Proper plane physics, new water zones, as well as much needed fixes for Gamemodes are all finally here!New FeaturesUsing Aerodynamic Surfaces, you can create flying contraptions of any kind with relative ease!Water zones allows you to create unique, independent bodies of water without the use of the world's default water plane.When you need bodies of water at any height and elevation, water zones are your best friend!Additionally, server settings have been upgraded for server hosts, and Gamemodes have been given some major improv
7 July 2026 04:31 UTC · Community Announcements · Zeblote
BricksFixed pole bricks having inconsistent naming from micro bricks.Logic GatesEdge Detector now outputs a bool again, as changing it to Exec was breaking older worlds that fed the output bool into a Buffer to extend the pulse. The new version has been moved to Edge Detector (Exec) as a separate gate.RenderingFixed some brick clusters either not rendering at all or rendering at wrong transforms.EngineFixed crash building simplified collider for brick grids in some cases.
7 July 2026 01:42 UTC · Community Announcements · Zeblote
Logic GatesFixed "Find Player" gate not functioning.EngineFixed memory leak of render command queues that would leak memory every time a light was changed.
6 July 2026 21:31 UTC · Community Announcements · Zeblote
PhysicsAdditional guards to reduce assertions from rigid joints.Fixed moving a chain of welded grids not correctly updating the scene query data for the inner grids.Fixed being unable to select grids on rigid joints with a box that doesn't also include their parent.BricksA new coverage algorithm allows culling triangular faces on the sides of bricks.The "2x Micro" bricks are now called "1x Micro" as they represent the smallest possible size of that unit.Allow more render clusters at the same time.Fixed crash previewing a row of large bricks.Logic GatesAdded an advanced item gate with all the c
4 July 2026 23:44 UTC · Community Announcements · Zeblote
PhysicsSeveral improvements to rigid joints replication and overall stability.Fixed incorrect computed grid mass tensor when microchips are placed on it.Fixed crash when disconnecting chain of rigid joints.Fixed dynamic grids non-interactible with tools until moved on the client side.BuildingCan no longer build on other people's microchips without trust.Fixed crash when creating a very large round brick.Logic GatesProjectile spawner scale is now capped to 5x.The user join/leave event gates now output the user id.Dampen gate now snaps the output to the target value when it stops.Fixed configura
3 July 2026 23:10 UTC · Community Announcements · Zeblote
This is our third major update to Brickadia Early Access, greatly increasing the amount of interactive game modes you can create, along with more random improvements than we can count. Check it out and let us know what you think! Read on for what's new...Big Major StuffMicrochipsYou have too many logic gates taking up space in your world? That's a problem of the past, as you can now easily organize your wire contraptions inside hidden, nestable microchips. Place a chip anywhere, build logic gates (or other bricks!) on the virtual grid inside, then collapse the whole thing to hide it away. Copy
Full appinfo as delivered by Steam PICS, changenumber 38581390. Also at /api/app/2199420/raw.
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