Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:05 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2 September 2026 00:37 UTC · Community Announcements · Barph_Stroganoff
Addressing some helpful player feedback, I have added a new difficulty system to the game! New difficulties added: 1.) Easy 2.) Normal 3.) Hard 4.) HUMANS ARE SUCH EASY PREY Each mode modifies the enemies' accuracy when shooting at the player, how many can exist on the battlefield at once, how accurate they are, and how quickly they spawn into the world. From playtesting, I can see a big difference in gameplay and I think players will find the gameplay more suitable for their various skill levels. 👍
5 July 2026 07:11 UTC · Community Announcements · Barph_Stroganoff
-Added nighttime noises -destructible wall now has randomized static edge pieces to make more interesting leftover exploded walls
22 June 2026 08:40 UTC · Community Announcements · Barph_Stroganoff
-Added four new environment / sky types selectable from the in-game menu! Cloudy, Sunny, Partly Cloudy, and Night!
1 June 2026 17:25 UTC · Community Announcements · Barph_Stroganoff
-Reworked fire/flammability system -The hang glider now closer resembles an actual glider, looks prettier -Added Armwaver speed multiplier to in-game menu so the max run speed can be set to be less...superhuman. -Greatly reduced amount of grass that spawns in grassy areas to be more performance friendly. Technical nerdy work on firearm class inheritance is still underway!
24 May 2026 04:58 UTC · Community Announcements · Barph_Stroganoff
-Fixed enemy helicopter and tank damage where both would take lethal damage instantaneously.
21 May 2026 23:20 UTC · Community Announcements · Barph_Stroganoff
-C4 planting has been re-enabled after a dumb issue in the code where the inventory holstering and planting logic were conflicting. Now, you hold the C4 in front of the surface you wish to plant on, then pull the trigger on that hand. The C4 will snap to the surface and be ready for detonator linking.-Current in game bullet types (the 5.56 and 9mm) were remade using actual bullet diagrams of the real things!-Bullets fired have a random 50/50 chance of being a tracer. I know in real life, there is a method of loading mags with tracers between a normal rounds, so I would like to make it so every
12 May 2026 03:01 UTC · Community Announcements · Barph_Stroganoff
-Code fixes, improvements, namely to damage systems. -Drivable truck, guard towers, and the ability to plant c4 bricks has temporarily been removed until they have their code improved.
8 May 2026 05:06 UTC · Community Announcements · Barph_Stroganoff
-Minor landscape visual tweaks-Gravel road material is now a new rocky dirt road material-other little internal code improvements to enemies, bullet object-Tank moves a little faster now-Removed the telephone poles...they were pointless! Next update: -New world bounds system to avoid going, well, out of bounds.-Destructible wall code tweaks-Enemy soldier hit reaction improvements
2 May 2026 06:12 UTC · Community Announcements · Barph_Stroganoff
-bullet overhaul: new tracer trail effects, big performance improvements that removed hard references from bullet objects that were slowing down the game. -Landscape has thicker 3d grass -Jet bombers now approach from different directions instead of just the one, also will now continuously attack over the course of the game! -new gore material for enemy innards (gross) I have identified a non-game breaking but performance impacting bug involving the helicopter, I am working to fix it.
26 April 2026 07:14 UTC · Community Announcements · Barph_Stroganoff
-Fixed floating enemy berets when their heads are shot at close range -Added grass across entire landscape! -Added bird sounds for better world ambience!
22 April 2026 06:28 UTC · Community Announcements · Barph_Stroganoff
Fixed a problem where the navigation logic started a infinite loop error
21 April 2026 00:18 UTC · Community Announcements · Barph_Stroganoff
OLD BAD-GUY LOGICThe enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable.While they constantly scan for obstructions, if one was encountered, their only options were to either randomly turn left or right and hope they doesn't get stuck.NEW BAD-GUY LOGICUses the built-in navigation that ships with Unreal (the game's engine)Can intelligently maneuver the landscape, takes roads/paths instead of walking up the side of a steep mountain.DOESN'T immediately know where the player is, they start with a search area where the player is
16 April 2026 22:04 UTC · Community Announcements · Barph_Stroganoff
Hey, wow, hello to the maybe 3 people that play this game!I said a while back I am improving the enemy NPC. And I am! But he won't be the handsome fella I showed in a post a few months back. Still a lot of animation and rigging to make that all happen, so for now, it's the bobble head baddies you know and love.So, in the meantime to prepare, I have been updating how the bad guys hunt you down! Have a look below.OLD BAD-GUY LOGICThe enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable.While they constantly scan for obstruction
16 August 2025 23:08 UTC · Community Announcements · Barph_Stroganoff
-Enemy bases now take damage on a basis of how the game now calculate shrapnel, so a bomb going off a few meters away will not contribute much of any damage, whereas ANY overlapping explosion spheres would contribute 50% damage. So this will make blowing up bases more difficult, direct hits or explosives detonated INSIDE bases are your best bet at destroying them quickly! -Enemy bases now show a cracked/damaged exterior as they incur damage! -Enemies can now see you through windows, so they will attempt to shoot through glass if they see you behind the window. This should've been in the game a
30 July 2025 02:46 UTC · Community Announcements · Barph_Stroganoff
-added semi auto fire to submachine gun! -added smoking effects to all guns!
Full appinfo as delivered by Steam PICS, changenumber 38524762. Also at /api/app/2203850/raw.
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