Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:03 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 August 2025 16:21 UTC · Community Announcements · poobslag
Easier difficulties have easier boss level requirements Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs Added option to gradually darken locking pieces Fixed infinite stall exploit Pieces make a sound when they land New friends from the Turbo Fat discord Tutorials correctly show their title on the scoreboard Fixed edge cases when toggling vsync and fullscreen Fixed repeated customer greeting at the start of a level Sliders are now easier to click Some of our friends playing on Zen Mode pointed out that the easier, shorter boss levels still had the same brutal
7 February 2025 17:25 UTC · Community Announcements · poobslag
Fixed occasional crashes when exiting a puzzle Faster, smoother saving High scores are saved instantly - no more lost records Fixed missing Xbox glyphs in settings menu Fixed cutscenes settings menu being unclickable Fixed cutscenes not fast-forwarding with gamepads It's been a busy month! Some players were still hitting that annoying glitch where the game suddenly exited after a puzzle. I went full "one thousand monkeys on one thousand typewriters" mode, forcing as many crashes as I could and fixing every last one! The game should now run buttery smooth. I've also fine-tuned the saving system
10 January 2025 20:20 UTC · Community Announcements · poobslag
Fixed rare bug where pieces could warp during flip inputs Overhauled scene transition logic to avoid rare crashes Snappier button hover sounds Eliminated black flicker on avatar customization screen Stability improvements Last week, we made the piece flipping more lenient for players who hit the two buttons a few frames apart. But a very naughty player noticed you could abuse this in a very silly way to warp pieces across the playfield. Naughty, naughty! We've given the piece flipping behavior one more tweak to prevent further naughtiness. There's also a handful more minor bugfixes and stabili
3 January 2025 01:41 UTC · Community Announcements · poobslag
- Easier 180 flip inputs - Restarting tutorial with 'R' now retries one part, not the entire tutorial - Tutorials are no longer labelled as 'Difficulty: Very Easy' - Better tutorial duration estimates - Fixed dialog where Fat Sensei referred to the obsolete "Cheat Settings" Our Turbo Fat experts noticed you can flip pieces by hitting both rotate buttons. But this was tricky because if you pressed one button a little earlier, the piece could wiggle out of place. Oh no! We heard your cries, and we've loosened things up so those kinds of flips will work like you want them to work -- even rewindin
25 December 2024 01:36 UTC · Community Announcements · poobslag
- Stability fixes
20 December 2024 17:16 UTC · Community Announcements · poobslag
Added workaround for post-puzzle crashing Fixed bug where 150+ combos could cause funny stretched creatures Creature editor no longer disables conflicting parts (beaks, etc) Added more community monsters I thought of a simple change last night which should hopefully fix the last of these post-puzzle crashes. Fingers crossed! I also snuck in a few small fixes, including a bug which I didn't think anyone would notice -- where getting a 150+ combo could cause some funny graphical problems. How did anybody get a combo this big!? You are all crazy! Please keep it up and let me know if your crazy sc
19 December 2024 16:22 UTC · Community Announcements · poobslag
This release focuses on game balance and a few usability tweaks! Bugs Added workaround for some crashes after puzzles. Extra logging to help diagnose crash causes. Career Mode progress board is aligned for all resolutions. Fixed a few gamepad/keyboard navigation issues. Resolved issue in "The Last ¥100" where the onion didn't appear in some cases. I've fixed a few minor keyboard/gamepad navigation issues which forced players to use the mouse on a few screens. This release also includes a few fixes targeting the crashes affecting some users, so please keep those reports coming! The Windows vers
27 November 2024 22:26 UTC · Community Announcements · poobslag
Bugfixes Fixed freezing when interacting with the troubleshooting console. Avatar color pickers now default to the selected color. Fixed cutscenes which shouldn't play after failing and retrying in Adventure mode. What's New Added difficulty menu. Each save slot now has its own difficulty. You can now play the boss level, even if you've already played six levels. Level title is now shown on the chalkboard. Chewing sounds can now be disabled in the settings menu. Tomatoes indicate clogged lines for levels such as Slow Service. Asparagus Vault, Checkerboard Vault: Food disappears faster. Carrot
8 November 2024 17:28 UTC · Community Announcements · poobslag
Added first-time explanation for Career mode Added first-time warning when quitting/restarting a level in Career mode Added puzzle restart button to settings Skip to next day in Career mode after giving up New hints and visuals for cake tutorial after mistakes New demos for combo, spin tutorials after mistakes I’ve gotten lots of feedback about the Tutorials and Adventure mode! This update smooths out a few rough spots, mostly around players getting stuck or missing key rules. A couple of one-time popups now appear in Career mode, like “Try to get to the boss level!” or "If you quit, you'll ha
28 October 2024 16:53 UTC · Community Announcements · poobslag
- Fixed more potential sources of crashing after puzzles. I usually try to space these updates out, but this one felt like an important one! I had a minor epiphany this weekend and tweaked the way I store some things in memory, which I'm hoping fixes the last of the crashes. Thanks so much for your patience! I've received some amazing feedback from the community Discord about potential quality-of-life improvements in Adventure mode, so I'm going to be experimenting with some ideas. Let me know if you have any feedback about things you think could be improved as well!
25 October 2024 18:18 UTC · Community Announcements · poobslag
Fixed more potential sources of crashing after puzzles. Added debug launcher for enhanced logging and crash reporting. Fixed mouse flickering with simultaneous gamepad/keyboard input. Adjusted save icon timing to show before transitions. Simplified cake tutorial with easier, non-random piece order. Improved performance and removed sound glitches when switching saves during puzzles. Fixed gamepad/keyboard focus issues with the settings menu. Based on playtests, this new release fixes crashes for most players! But just in case, the Windows release now includes a debug launcher, turbofat-troubles
18 October 2024 15:16 UTC · Community Announcements · poobslag
Disabled threading to improve stability. Tweaked scene transitions to prevent crashes after levels finish. Reduced the number of Steam API calls. Fixed a bug where fat creatures on the Avatar screen were saved as skinny. Improved Spanish localization and fixed an issue with language settings not using game preferences. Fixed a bug where the camera sometimes didn't shift to the next customer in Adventure Mode. Fixed receipt shake effect on the results screen. Fixed occasional issues with Steam achievements returning bad data. Added a few new friends from the community Discord. Cleaned up a few
16 October 2024 16:51 UTC · Community Announcements · poobslag
Minor stability improvements and bug fixes.
15 October 2024 18:06 UTC · Community Announcements · poobslag
The wait is over, Turbo Fat is available on Steam! If you like tasty food, cute monsters and tough puzzles, this one's for you! 🍴🧠🍴 I've put a crazy amount of work into polishing all the rough edges, and I'm proud that after 4 years of working on the game I still had such a fun time playtesting it yesterday. I think I figured out one or two new strategies for a few levels, so I'll be curious how high you can push your scores as well! There's a TON of content to explore: 🌎 SIX huge areas in Adventure Mode, plus one extra bonus area for you puzzle fanatics... All jam-packed with unique level
2 September 2024 21:15 UTC · Community Announcements · poobslag
We're cramming in as many features as we can before the release date! We've added 47 achievements, ranging from unique level challenges to broader completion tasks, ensuring you won't overlook any of Turbo Fat's sprawling content! With tons of levels to play, game modes to discover, cutscenes to watch, and achievements to unlock, there's plenty to keep you busy. {STEAM_CLAN_IMAGE}/43243037/77736370a7e569ae4bfd857eaae8b85c36d13758.png We've also enhanced the level pickers throughout the game with icons hinting at the secrets each level has to offer. We don't want to give everything away, but pi
Full appinfo as delivered by Steam PICS, changenumber 38811782. Also at /api/app/2213410/raw.
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