Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
14 December 2023 18:56 UTC · Community Announcements · Insane Dreamers
Hello, my gummy friends! Today, here is an update for all friends who have difficulty playing in a language other than their own: The new translations of the game have arrived! The new languages affected are: Simplified Chinese Russian Spanish Portuguese German French Japanese Polish Turkish With what criteria did I choose these languages? Obviously, I have selected the most popular languages on Steam, so don't begrudge me if your language isn't there. IMPORTANT: the translations (excluding English and Italian) were done using an automatic translator. Consequently, the quality of these transla
15 November 2023 13:11 UTC · Community Announcements · Insane Dreamers
Hello, my friends! Since I published the news about the flood I suffered, I have received more interest (likes and comments) than any update made in recent years! This made me extremely happy and made me understand that in addition to the developer-player bond, there is a bit of love
3 November 2023 21:26 UTC · Community Announcements · Insane Dreamers
My friends, yesterday my town suffered an incredible flood. In just a few hours the rain managed to fill the rivers that descended from the nearby mountains; I have never seen so much water fall in such a short time (about 6 hours). A riverbank near my house gave in to the force of the water and broke. Unfortunately, there were victims and several people are still missing. Many people risked drowning in their own homes. I'm fine, but a lot of mud has entered my house (as well as those of my neighbors), so I have to roll up my sleeves and clean everything, saving what can be saved. The hardware
8 October 2023 12:22 UTC · Community Announcements · Insane Dreamers
Hello, my gummy dummy friends! It took a long time to release this update, but there are two reasons why it happened: The first reason is that I just released the Early Access version of my new game "Mercenaries of the Kingdom: First Blood". I would be very happy if you would go and take a look at it :) The second reason is that I spent a lot of time doing a complete rebalancing of Gummy's units. The result is that Gummy Dummy Battles should now feel much more balanced in battles. Each unit should better reflect its cost. Given the large amount of units present, it is possible that I missed so
13 August 2023 14:14 UTC · Community Announcements · Insane Dreamers
Hello, my friends! Sorry for the late update; I have concentrated my time on the game presented at the last Next Fest "Mercenaries of the Kingdom: First Blood", because I would like to have it out in the early autumn. CHANGES IN VERSION 1.5: - Adjusted the pitch and roll speed of the following units: Master Gun fighter Biplane Old school fighter - Changed the force with which the Balloon brat throws the grenade. - I tried to raise the glass roof a little to see if the bombers fit less. - Improved some colliders in the Urban Park map. - improved the attack animation of the following units: Hool
30 May 2023 15:04 UTC · Community Announcements · Insane Dreamers
Hello, my friends! Sorry for the delay in the new update, but I had to finish the DEMO for my new game "Mercenaries of the Kingdom" which will participate in the Stem Next Fest in June. CHANGES IN VERSION 1.4: - Improved obstacle colliders in the Game Show map. - Balanced the forces of moving obstacles in the Game Show map. - Changed the inertia of some objects in the park map. - Adjusted the strength of the Assault troop's jetpack. - Increased the inertia of the units: Bulldozer Penguindozer Monster trucks ... and Chicken - Changed the projectile speed of the units: Rifleman Hunter Assault tr
26 March 2023 21:25 UTC · Community Announcements · Insane Dreamers
Hello, my friends! CHANGES IN VERSION 1.3: - Decreased the horizontal dispersion of the pirate's weapon. - Changed the ascending/descending speed of the balloon. - Changed the blast radius of the cannon and mortar. - Changed the mass of catapult projectiles; Do you have any notes for me about this ammunition? - Fixed the spawn point of the fighter missile, as it used to explode at certain angles on the launcher. - Fixed the front colliders of Kart, Scooter knight, and Kick scooter. - Fixed a bug that created flying units above the top glass or below the field. - Changed the mass and bounce fac
24 February 2023 16:13 UTC · Community Announcements · Insane Dreamers
Here we are at the second update after the official release of Gummy Dummy Battles! CHANGES IN VERSION 1.2: - I noticed from online videos that the following defenses were not working properly against larger units; as a result, some parameters have been adjusted and these are now doing their "dirty work": Mine Claymore Poo - The Giraffe has undergone changes regarding some of its "sensors" because it was jumping for no reason ... it was happy to be a giraffe :D - I've "smoothed" the colliders on the Kick scooter, so it jams less against objects. - I changed the balloon's inertia and center of
5 February 2023 21:44 UTC · Community Announcements · Insane Dreamers
Here we are at the first update after the official release of Gummy Dummy Battles! CHANGES IN VERSION 1.1: - I have removed the respawning of passive defenses, such as barriers, as their return to battle was useless and made it difficult for newly spawned mobile units to pass. - From the gameplay videos, I saw several users had issues using the mouse wheel to raise/lower the camera, so I decreased its default value, but you can easily change it in Settings/Game. - Some parameters related to the movement of the following units have been changed: Goat Camel Elephant Crocodile - I fixed the bug t
24 January 2023 17:55 UTC · Community Announcements · Insane Dreamers
Gummy Dummy Battles has finally been updated to version 1.0, its full release! I consider this a "good mood game" because there hasn't been one time, in all these months of development, that hasn't made me smile during its many tests. Gummy Dummy Battles does not aspire to be an accurate battle simulator, have superb graphics or realistic physics; Gummy aims solely to make the player enjoy himself, to make him relax at the end of his day, as he did with me. If you want to see a police car crashing into Karens or a group of cats in heat jumping on politicians, you've found the game for you! Hav
19 January 2023 14:45 UTC · Community Announcements · Insane Dreamers
Gummy Dummy Battles is undoubtedly a madhouse, so could the craziest of all be missing? Absolutely not! With this update, 18 new units are added to the roster, all inspired by contemporary and past politicians. Here are our new “gladiators”: Make Cheeseburger Great Again Mother Russia Lady Blitzkrieg Is this the party? Better luck next time! Happy kid Third time's a charm Yes we drone! I love oil Ladies' man Dictator Spaghetti Dictator Oktoberfest Minister Fish-and-chips Dictator Vodka President Hamburger Emperor Sushi General Baguette Freedom! This is a satirical work of fiction, and any rese
2 January 2023 18:14 UTC · Community Announcements · Insane Dreamers
Hi friends, I hope the new year has started well! Below you'll find the changes this update brings. CHANGES IN BETA 1.6 VERSION: - I added the remaining 20 missions, and now the fourth set of missions is complete. Now you have 120 missions at your disposal that you can challenge yourself with! - I fixed an issue that prevented the fourth group of missions from unlocking after finishing the last mission of the third group. - If the Chicken unit was very close to the ground, sometimes the egg was created below the playing field - now it's fixed. - I optimized the colliders of some trees. NEXT UP
29 December 2022 16:49 UTC · Community Announcements · Insane Dreamers
Hi folks, 2022 is ending! This is the last update before 2023: - Fixed an issue that prevented the first mission of the game from saving the real score. - I fixed a bug that made units deployed in the second map, the Game Show one, disappear. - I've moved the limits beyond which drives are deleted to ensure performance. - Monster truck colliders have been changed. - Cow's head collider has been improved for impact purposes. - I added the remaining missions to the third batch of missions. - I added the 4th batch of missions, Insanity is the best weapon, and there are ten missions for now. "Insa
24 December 2022 16:11 UTC · Community Announcements · Insane Dreamers
Hi folks, Christmas is here! - I improved the colliders of some defenses, so you can deploy them better. - I added the remaining missions to the second batch of missions. - I added the third batch of missions, All you need is War, and there are ten missions for now. As you may have already understood, the military units are a central theme of this group. New missions will be introduced soon, surely before the end of the year. Merry Christmas to all, my friends! {STEAM_CLAN_IMAGE}/43232739/5ee58f55703aa4dbdccf6ed29083a40783fdf0a6.png
21 December 2022 21:41 UTC · Community Announcements · Insane Dreamers
Hi folks, Christmas is coming! - In the mission deployment phase, you can now check whether respawn is enabled. - I improved the small panel (next to the menu button) that shows the current game type. - I added the remaining missions to the first batch of missions. - I added the second batch of missions, The Happy Farm, and there are ten missions for now. As you may have already understood, animals are a central theme of this game. New missions will be introduced soon, certainly before Christmas Eve.
Full appinfo as delivered by Steam PICS, changenumber 35327271. Also at /api/app/2222260/raw.
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