Level bugs fixed
Issue affecting level 32, 36 and 42 were hopefully fixed. Some error happened that specifically affected those levels.
Dino V. Xeno is a casual, straight to the point, yet deeply crafted tower defense game, where you can enlist 10 upgradable dinos, plus 14 additional special towers, to battle alien hordes. With randomized elements, 51 levels and 20-40 hours of gameplay, DVX is a tailor made for tower defense lovers.
| App ID | 2255980 |
|---|---|
| App type | Game |
| Developer | Fun Asylum Studio |
| Publisher | Fun Asylum Studio |
| Release date | 24 February 2023 |
| Release state | released |
| Store page | store.steampowered.com/app/2255980 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Dino V. Xeno - Tower Defense.exe | --in-process-gpu --disable-direct-composition | windows |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:11 UTC | $0.99 | $0.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14123649 | 21 April 2024 07:41 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2255981 | windows | 2.38 GB | 293.85 MB | 9113993765459504814 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14123649 | public | 21 April 2024 07:41 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:11 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Issue affecting level 32, 36 and 42 were hopefully fixed. Some error happened that specifically affected those levels.
Cursor wasn't fixed in the last update and has now been fixed to point upwards. Level 20 had an issue with one rock being non-selectable due a weird bug with its placement so was moved over one unit to the right.
Cursor updated to be facing down now. Level 20 issue (which was broken in one of the latest patches) where enemies were spawning without bars and unkillable, has now been fixed.
Fixed an Issue where Level 3 Slicers were not display damage correctly, despite doing the correct damage. Fixed a rare bug where some of the rocks would not display their correct hitpoints. Undid a new bug where the "Press anyone button to continue" did not show up on boss levels.
Nibbling away at loading time at launch.
Fixed an issue where summoned tanks and tripods were giving too much serum reward after being brought in by summoners.
Fixed an issue where there was an extra destructible in the wrong place on lvl 49. General streamlining Fixed an issue where special percentages would show up before the level started.
Streamlined assets to hopefully increase performance
Fixed an issue where Level 3 red Toasters were not indicating that they were critical hitting mechanical enemies. Fixed an issue on level 12 where there was an extra rock in an incorrect position. Fixed an issue on level 12 where level environment was not using correct image. Shrunk game size and (hopefully) improved performance and launch speed.
Fixed issue where Slicer were not displaying indicator to show that they were missing flying targets.
Reduced the lvl 3 Blazer's long range attack by about 15% to more accurately reflect its range. Fixed a bug where Level 3 Longfancies couldnt be deselected. Fixed an issue where placing a Trinity would rarely leave a green square behind. Fixed an issue Trinities were sometimes bugging out when multiple ones are on the map at the same time. Fixed an issue with Lvl 4 Boomers when a huge amount of them are in play at once. Fixed an issue where attacking Lvl 4 Boomer bombs were causing projectiles to disappear. General performance optimization.
The "slow" pickup was not slowing special enemy types (such as Healers, Sneakers, Carriers, and Kablammers). This has now been fixed.
Tried to address some performance issues on the map. Reduced size of Slicer pack bonus display to be less obtrusive of things and enemies behind it. Fixed issue where "!" would display over the score on level 17.
Fixed an issue where rarely a green placement square would remain even after a Slicer was placed. Fixed an issue where Headbutts could be placed on top of other towers with a little bit of finesse, or totally unintentionally. Improved level complete so that the special ability bar no longer shows when a level is finished.
UI Changes: HP popup is much smaller and doesn't block nearly as much of anything behind it (enemies, rocks, plants, etc). Stage 3 Gameplay changes: Towers will no longer target enemies that are in an invincible, flying state after being launched by geysers. Some complaints were that this made it too frustrating to complete Stage 3.
Full appinfo as delivered by Steam PICS, changenumber 34892388. Also at /api/app/2255980/raw.
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