2026-02-17 21:51 UTC · Community Announcements · Xylem Studios
Hello RAM heads!Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations:Follow their X account here: https://x.com/therbayg
2025-10-21 17:21 UTC · Community Announcements · Xylem Studios
Hello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks.Adjustments:- Increased Memory unlock visibility- Increased value of Bootstrapaima (6 -> 12)- Adversarial multiplier no longer applies when a story upgrade is activeFixes:- Fixed an issue with Simplicity where the swap bar visuals would not display the correct number of swaps- Fixed a crash related to Deadlift physics- Fixed an issue where slow-mo when opening the shop would cause it to take forever to open-
2025-09-25 19:28 UTC · Community Announcements · Xylem Studios
Here are the changes in this patch:Made daily runs less evilAdjusted the parallax in some floors to improve performanceFixed an issue where Thorn would continue to propose their quest even when completedFixed issues with dialogue triggering retroactivelyFixed an issue with Shallow Focus placing explosions in the incorrect locationMemory Skin unlocks now trigger if you had already shown the requisite number of memories when you go to shareFixed an issue with the Bishop Skin not unlockingFixed an issue with the Router minigame score UI persisting after playingFixed some incorrect color pixels in
2025-09-22 23:14 UTC · Community Announcements · Xylem Studios
Hello everyone, thanks for your patience with us getting this patch out! We hope you have been enjoying the game as you progress further in.Here are the changes in this patch:- Added aim assist to Thistles when playing on controller- Fixed controllers registering duplicate inputs when firing delayed Thistle lasers- Fixed some Cuckoo memories not greying-out when shared- Fixed a certain Puukko interaction overlapping with a different cutscene- Added failsafes to prevent the long conversation from repeating- Added a missing conversation when returning to Ash Grove (this may trigger retroactively
2025-09-18 01:23 UTC · Community Announcements · Xylem Studios
Hello everyone! Its been a fun couple of days seeing everyone's reaction to the final game as people make their way though the stages and story. Thanks once again to everyone that played the open beta and helped make the launch so smooth.That being said there were a few small issues that popped up over the last couple of days, so this patch addresses the majority of those issues:AdjustmentsAdded a new Epitaph Breakthrough Upgrade: Subcriticality, removes the juggle cap on orbsRally trickshot now scales linearly when stackedFrame Interpolation now shortens the pre-sweetspot arc time of orbsRedu
2025-09-15 17:00 UTC · Community Announcements · Xylem Studios
Calling all RAMheads!!!We are thrilled to announce that after just under a year of Early Access, RAM: Random Access Mayhem is finished!Added to the 1.0 version are:2 New Bots20+ New LevelsFinal BossFull storylineNew side questsTo all those that played during Early Access, reported bugs, and gave feedback: Thank you.We could not have done this without your support and excitement. To celebrate, we have made a final devlog which shows the development of the remaining bots, so make sure you check that out when it goes live later today!We will continue to monitor for bugs and issues that pop up, so
2025-09-05 18:18 UTC · Community Announcements · Xylem Studios
Hey everyone, we are just over a week out from RAM's 1.0 launch! Thank you all for helping us work out the kinks. We've put a new build out on the public testing branch, and we would be super grateful if anyone testing could start a new save file to make sure the game works from the beginning, and all the sequencing works. The main thing still missing is beating the game on a Fresh File run, so don't expect that beating the final boss on your first run will make any sense right now. In fact, if possible when testing, please try to imagine what a first time player is experiencing so we can addr
2025-08-24 19:27 UTC · Community Announcements · Xylem Studios
Hello RAMheads!We are excited to announce that RAM 1.0 will launch on SEPTEMBER 15th, 2025.(yes that is the 10 year anniversary of Undertale, yes it is a coincidence) 1.0 will add a new level, two new bots, and a whole lot more story! We will also be releasing a final RAM devlog that covers the development of the Tachi, Thistle, and Epitaph.However, if you want... you can play it right now! We are doing beta testing of the game to make sure its as polished as possible for 1.0. For details on how to participate, please join our discord: https://discord.gg/rYZMgespCCWe can't wait to get the rest
2025-08-07 17:08 UTC · Community Announcements · Xylem Studios
Hello RAMheads!We are excited to share that RAM is an official selection for the Yogscast Tiny Teams 2025!You can check out the event here: https://store.steampowered.com/sale/TinyTeams2025All the games in the festival will be streamed on the Yogscast Twitch and YouTube channels.RAM will be featured on Saturday August 9th at 12PM PST, so make sure you show up and give the game some love!
2025-08-01 21:02 UTC · Community Announcements · Xylem Studios
Hello RAM heads, just a small update today to ease onboarding of new players. There are no bug fixes in this update as we have been working on the 1.0 content which addresses many of the issues that have been reported since the last patch.New beginner encounters: Stage 1 levels before the first shop will have reduced enemy variety until the CPU has been beaten once, to avoid the steep learning curve of dealing with all 4 bot types at once. After the CPU has been defeated, normal encounters will spawn.New swap reminder: A reminder to swap will appear over the current host's head when at low hea
2025-07-09 19:36 UTC · Community Announcements · Xylem Studios
Hello RAMheads,We have a new substack devlog all about how levels in RAM are made, check it out here:https://open.substack.com/pub/xylemstudios/p/random-access-map-design?r=5a17u6&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueWe are rapidly approaching 1.0, so stay tuned for more updates!Xylem Studios
2025-05-30 01:42 UTC · Community Announcements · Xylem Studios
{STEAM_CLAN_IMAGE}/43430504/6973a85396fd4b775b39bec2a243940cde38f611.pngA new Xylem Dev Diary is out, and details the somewhat tortured development of the 8th and final bot being added to RAM. Read it here: https://xylemstudios.substack.com/p/a-batter-out-of-development-hell We are now on the final stretch to 1.0 which is planned for late summer/early fall. We are excited to get the last level and complete story into your hands! - Xylem
2025-05-10 17:52 UTC · Community Announcements · Xylem Studios
Hello RAM heads, a small patch this week adjusting a few things and cleaning up some issues from Update 2. Luckily there were relatively few issues given the extra testing we did with the community, so thank you to everyone who participated in that! Additions/Adjustments: Adjusted Hassotobi to now make you bounce off walls and gain damage Added missing memories (Fuel Rods and Food Counter) Fixes: Fixed an issue with Tachi not re-drawing their swords Fixed an issue where the tab menu could be brought up on the end screen Made enemies with a swap shield not targetable on gamepad when swapping Fi
2025-05-05 17:05 UTC · Community Announcements · Xylem Studios
Hello RAMmers! It's finally time for RAM's second major early access milestone, The Ash Grove Update! We've been hard at work on making the world feel more alive and making each run and time back in the hub feel more meaningful. This update caps off the planned content for Ash Grove and its residents, although more memories will be added over time. Next up will be our 1.0 update later this year where you will get to experience the final area, the last two bots, and conclude the main story. NEW CONTENT Ashen Citadel questline New Aphid minigame! Infiltrate the Aphid stronghold and smuggle contr
2025-02-27 01:00 UTC · Community Announcements · Xylem Studios
Hello RAMheads, We are excited to share with you some news about the 7th bot being added to RAM, in the form of our first newsletter. Check it out here: Three Megawatt Laser Cannon :3 So basically, you know the Deltarune email newsletter that Toby Fox does? Yeah we're doing that but for RAM. That's literally it, not much to explain. All you do is subscribe with your email address, and whenever we've got news to share about the game, it'll show up in your inbox. We are thinking of this newsletter as a middle-ground between basic announcement posts and full video devlogs. Newsletter posts will b
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2256450/raw.
{
"appid": "2256450",
"common": {
"name": "RAM: Random Access Mayhem",
"type": "Game",
"icon": "03b0402242f333292df9e9e71e6eadf5aad33b5f",
"clienticon": "cbe4096c22c4ba9ebf08dbe950d5b266316282e5",
"clienttga": "f1fe1ea95ec66aa0a402180c8f97475efabcaf78",
"releasestate": "released",
"oslist": "windows,macos",
"osarch": "",
"osextended": "macos64,macosapplesilicon",
"name_localized": {
"schinese": "夺魄机兵",
"tchinese": "奪魄機兵"
},
"languages": {
"english": "1",
"schinese": "1",
"tchinese": "1"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1733961600",
"tested_build_id": "16619275",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_NativeResolutionNotDefault"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"5": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-3RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "2e18d850a1a9865f43703ded30a1d63472b9ab04/capsule_231x87.jpg",
"schinese": "capsule_231x87_schinese.jpg",
"tchinese": "capsule_231x87_tchinese.jpg"
},
"header_image": {
"english": "a8a54e8b4c3acfb78e5204503605112a7172ba41/header.jpg",
"schinese": "header_schinese.jpg",
"tchinese": "header_tchinese.jpg"
},
"library_assets": {
"library_capsule": "en,zh-cn,zh-tw",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "41.73498254735288",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg",
"schinese": "library_600x900_schinese.jpg",
"tchinese": "library_600x900_tchinese.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg",
"schinese": "library_600x900_schinese_2x.jpg",
"tchinese": "library_600x900_tchinese_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "41.73498254735288",
"height_pct": "100"
},
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
}
},
"library_header": {
"image": {
"english": "0205ac82ab31e35393e2a88831e0935bd3b460d8/library_header.jpg"
},
"image2x": {
"english": "0205ac82ab31e35393e2a88831e0935bd3b460d8/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1757725057",
"associations": {
"0": {
"type": "developer",
"name": "Xylem Studios"
},
"1": {
"type": "publisher",
"name": "Xylem Studios"
},
"2": {
"type": "publisher",
"name": "Hawthorn Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_18": "1",
"category_55": "1",
"category_57": "1",
"category_22": "1",
"category_23": "1",
"category_25": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1757955564",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2256450",
"store_tags": {
"0": "6730",
"1": "42804",
"2": "1734",
"3": "3959",
"4": "4026",
"5": "3871",
"6": "3964",
"7": "4791",
"8": "19",
"9": "1774",
"10": "3942",
"11": "3835",
"12": "5752",
"13": "4885",
"14": "4115",
"15": "5125",
"16": "5796",
"17": "4182",
"18": "5030",
"19": "1716"
},
"review_score": "9",
"review_percentage": "97"
},
"extended": {
"developer": "Xylem Studios",
"publisher": "Xylem Studios",
"listofdlc": "4009970",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "RAM Random Access Mayhem",
"launch": {
"0": {
"executable": "RAM.exe",
"description_loc": {
"english": "Vulkan"
},
"description": "Vulkan"
},
"1": {
"executable": "RAM.app",
"config": {
"oslist": "macos"
},
"description_loc": {
"english": "Mac"
},
"description": "Mac"
},
"2": {
"executable": "RAM.exe",
"arguments": "--rendering-driver opengl3",
"description_loc": {
"english": "Run with OpenGL"
},
"description": "Run with OpenGL"
}
}
},
"depots": {
"2256451": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1587713661289854105",
"size": "1039534568",
"download": "904184272"
}
}
},
"2256453": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "5416006519103847453",
"size": "1114210581",
"download": "923094272"
}
}
},
"4009970": {
"dlcappid": "4009970",
"config": {
"oslist": "windows,macos"
},
"manifests": {
"public": {
"gid": "5385647984002770653",
"size": "13586064",
"download": "10649504"
}
}
},
"hasdepotsindlc": "0",
"branches": {
"public": {
"buildid": "20484325",
"timeupdated": "1761067149",
"timebuildupdated": "1761067149"
}
}
},
"ufs": {
"quota": "200000",
"maxnumfiles": "5",
"savefiles": {
"0": {
"root": "WinAppDataRoaming",
"path": "Godot/app_userdata/RAM",
"pattern": "*.json"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataRoaming",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "Godot/app_userdata/RAM",
"replace": ".local/share/Steam/steamapps/compatdata/2256450/pfx/drive_c/users/steamuser/AppData/Roaming/Godot/app_userdata/RAM"
}
}
},
"1": {
"root": "WinAppDataRoaming",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacAppSupport",
"pathtransforms": {
"0": {
"find": "Godot/app_userdata/RAM",
"replace": "Godot/app_userdata/RAM"
}
}
}
}
}
}