Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:33 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 14:18 UTC · Community Announcements · Steel
Hi everyone, we are super excited to announce our new game, Bunker Hill, that we've been actively developing for the past year.We have taken so much we've learned from Pact of Steel and tossed the knowledge in this new 1-4 Player Co-Op Roguelike Zombie Shooter. That will be releasing by the end of this year.The game uses a very similar art style to Pact of Steel visually similar, both are taking place in the same time zone, but conceptually very different games. We would love for our community to check it out and wishlist it. As a thank you for supporting us through all these years, Bunker Hil
1 July 2026 21:23 UTC · Community Announcements · Steel
Hi everyone we hope you're enjoying the steam summer sale this year!In this update we bring a new feature to play the next level without exiting to the main menu, this will use the previously selected difficulty. Also some tool tip additions, and fixes for typos around them. Some unit buffs, primarily the shotgunner getting a huge overhaul as we believe a unit with a shotgun and slugs should be far more powerful! And just overall bug fixes and minor map changes. Some endless wave changes that buffed enemy tanks, and runtime performance improvements of roughly 4 FPS when in a higher level wave.
24 June 2026 14:32 UTC · Community Announcements · Steel
Hi everyone an issue was brought up that the shop achievements we're working properly. This has been resolved, please launch the game and open the shop, if you own all Allies/Axis units the respective achievements will be granted appropriately. Bug Fixes: Fixed Purchase All Allied Units Achievement Fixed Purchase All Axis Units Achievement Thank you for bringing up the issue, if anyone has any bugs/suggestions please report them on the Steam Community page or on our Discord channel. (Linked below this in the More Ways to Connect section or in game)
19 June 2026 15:53 UTC · Community Announcements · Steel
Hi everyone I hope everyone is enjoying Pact of Steel. We have had some issues brought to us on our Discord channel and we urge anyone having problems to join us there for feedback and help (our link is on the bottom right of the menu page or in our store page) and our team has been working to respond to everything as soon as possible. This update brings some changes that help with the late game maps being very large, we're allowing some more units to be placed and fixing some pesky squad issues Bug Fixes Fixed Bug Where Squads Would Always Reposition On Auto Create Squad Now Auto Created Squa
31 January 2026 02:33 UTC · Community Announcements · Steel
Fixed Tutorial Achievement not being properly appliedAdjusted wave based achievementsCleaned up certain UI elements throughout the game
16 January 2026 20:35 UTC · Community Announcements · Steel
Removed Christmas DecorUpdated Steam SDK From Version 1.55 to 1.63Main Menu Map ChangesMiscellaneous Bug Fixes
22 December 2025 19:08 UTC · Community Announcements · steelpotatogamesllc
Merry Christmas!Hi everyone, our team from Steel Potato Games wishes everyone a Merry Christmas and a Happy New Year! We hope you've had a great year and will have a wonderful Christmas this week and that you're enjoying the 35% Discount (highest to date) sale for Pact of Steel!We're pushing out an update for you guys today and will have an upcoming update after the Holiday Sale is over.Patch NotesPlaced Christmas Decor around the Menu MapReduced VRAM usage by reducing certain 8k textures to 2kDeleted various unused assets to reduce file sizeIncrease Allies and Axis Troop Transport to max 5 un
26 February 2025 03:35 UTC · Community Announcements · steelpotatogamesllc
We have some news. We have expanded our team and are working on training our new team members. We have also begun the development of a new game. We still plan on working on Pact of Steel alongside this new game, and we are scheduled to release Pact of Steel fully out of early access before the end of the year. In this update, we bring some minor changes: Buffed Troop Factory Allies & Axis Unit Spawn Times to: lvl 0: 90 → 55 lvl 1: 55 → 47.5 = 5 → 7.5 lvl 2: 47.5 → 37.5 = 7.5 → 10 lvl 3: 37.5 → 22.5 = 10 → 15 This will allow units to spawn significantly faster and will allow for the spawned uni
28 November 2024 18:18 UTC · Community Announcements · steelpotatogamesllc
In this update we bring a new support unit, the Radioman, this support unit will buff the range of all nearby units. We also have reworked our anti-tank units and added 2 new ones. There is now a Bazooka, PIAT, Panzerfaust, and Panzerschreck AT unit. {STEAM_CLAN_IMAGE}/43541946/c7f89a4775b3cbe7c0dcf4a8860a143d9faebd6b.jpg Radioman All units within the radius of the Radioman will be buffed. Support units do not get any buffs (nor do they need any). Any units that walk into the radius, per a move order, or say a spawned infantry will get a buff. {STEAM_CLAN_IMAGE}/43541946/9f5cc422e7e79622e2a5c4
10 October 2024 01:46 UTC · Community Announcements · steelpotatogamesllc
In this update, we're bringing factory-style units, which we consider to be units that spawn other units. Troop Transport {STEAM_CLAN_IMAGE}/43541946/2e4a6c7c0341ab10665da714a6e8dd386e761da9.jpg Unit Description We've added 2 new units, the German and American variant of the troop transport. This unit is either an Opel Blitz or a GMC CCKW which will periodically spawn a soldier out of the truck's rear. The spawned units will automatically find the path to the start of the map, first pathfinding to the nearest path and then walking to the start alongside the path. They will stop and shoot any i
31 August 2024 19:16 UTC · Community Announcements · steelpotatogamesllc
In this update, we have finally overhauled the old wave skip system. Now it changes how the game plays to suit you better, our player. There are 3 different styles of waves now, eliminating all hostiles, letting the player manually start the next wave, and a timed approach. So lets get further into detail. Wave Control System Eliminate Hostiles Player Starts Timed Start (Default) Eliminate Hostiles {STEAM_CLAN_IMAGE}/43541946/ef1d4e11cabe006e3334d069b74a6e0bb45d6b4d.png So in this approach, the next wave will not start until all enemies are defeated, or have entered the HQ. Once this condition
30 July 2024 12:38 UTC · Community Announcements · steelpotatogamesllc
Bunker Rework This update brings a full rework of the bunker system, allowing bunkers to be totally unique and placed on almost all maps. We also now have added AT Bunkers placed only on the forest maps for now, to help out with the lack of friendly tanks. Maps with Bunkers: Forest 1 Forest 2 Forest 3 Forest 5 Desert 2 Desert 5 Winter 1 Winter 2 Winter 3 Winter 4 Winter 5 Bridge 1 Bridge 2 Bridge 3 Bridge 4 Bridge 5 All maps have a path preview option in the play menu displaying the bunker locations. You can also press the tab key in-game to see objective locations. New Map The final map of th
30 June 2024 05:46 UTC · Community Announcements · steelpotatogamesllc
This patch fixes a major issue preventing playing the winter campaign, this has been resolved and you can play the winter campaign once more. This is the only change in this quick update, look forward to another update within the following week adding some more bunker content.
28 June 2024 02:10 UTC · Community Announcements · steelpotatogamesllc
Happy Steam Summer Sale everyone! Bunker Information With this update, we bring a long-awaited feature, bunkers. To sum it up a bunker is essentially a building where units can be placed safely. Where safety will be useful once planes become a threat. The way we implemented this is by having specific bunkers around the map have an event on them to purchase, when purchasing the bunker you will always get a unit inside of it, and if the bunker has more slots you can fill those slots with preset options. As we specifically design bunkers to fit into each map we decided to only use preset options
2 June 2024 16:57 UTC · Community Announcements · steelpotatogamesllc
Minor update to fix some issues caused in the last major update. Bug Fixes Fixed Mortar unit not glowing blue in info mode Fixed Tank Alignment to terrain again Fixed Mine Units having a rendering bug on their range making it impossible to see where the unit can place mines Fixed issue with certain sounds not looping Changes Extended Bridge 3 map by 2 tiles Adjusted player camera in Bridge 3
Full appinfo as delivered by Steam PICS, changenumber 38270565. Also at /api/app/2258380/raw.
{
"appid": "2258380",
"common": {
"name": "Pact of Steel",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"icon": "0b64962902b8e58ce45de910e3e04b9c9c96345f",
"clienticon": "74efa3ceeae555b107e15bec8393e1f9d7e6a5b8",
"clienttga": "7492818a3c37dee4e9ab00af06fb71b0368f0a90",
"linuxclienticon": "a0b34daf62b400fabe2a70a08701202f871f1aab",
"clienticns": "8c672adb63f1604ebafba8eef658bb236d5bd171",
"controllertagwizard": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "27.85438927030323",
"height_pct": "82.90398664984758"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "27.85438927030323",
"height_pct": "82.90398664984758"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1732769711",
"associations": {
"0": {
"type": "developer",
"name": "Steel Potato Games LLC"
},
"1": {
"type": "publisher",
"name": "Steel Potato Games LLC"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_15": "1",
"category_25": "1",
"category_67": "1",
"category_68": "1",
"category_69": "1",
"category_70": "1",
"category_74": "1",
"category_75": "1",
"category_78": "1",
"category_79": "1",
"category_80": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1781408974",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2258380",
"store_tags": {
"0": "1645",
"1": "9",
"2": "4150",
"3": "4182",
"4": "1723",
"5": "4791",
"6": "8945",
"7": "1678",
"8": "4191",
"9": "1708",
"10": "4598",
"11": "3987",
"12": "13276",
"13": "3993",
"14": "6730",
"15": "4637",
"16": "493",
"17": "492"
},
"review_score": "7",
"review_percentage": "92"
},
"extended": {
"developer": "Steel Potato Games LLC",
"publisher": "Steel Potato Games LLC"
},
"config": {
"installdir": "Pact of Steel",
"launch": {
"0": {
"executable": "TowerDefense.exe",
"type": "default"
}
}
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"2258381": {
"config": {
"osarch": "64"
},
"manifests": {
"public": {
"gid": "8375244792745171740",
"size": "9397457754",
"download": "8870208880"
}
}
},
"branches": {
"public": {
"buildid": "24009506",
"timeupdated": "1782940688",
"timebuildupdated": "1782940495"
}
}
}
}