v 1.1.3 Update
Just some minor fixes
Tease your friends and get medals for it! Shoot, deploy mines, and use your tank's special ability to take down your buddies in this local PvP frenzy and gain bragging rights. Collect coins to buy special items, earn points for skilled play, and upgrade your tank after each round.
| App ID | 2266360 |
|---|---|
| App type | Game |
| Developer | thumbcramp |
| Publisher | thumbcramp |
| Homepage | https://thumbtanks.com/ |
| Release date | 2024-12-04 22:48 UTC |
| Release state | released |
| Controller support | full |
| DLC list (appinfo) | 2894300 |
| Store page | store.steampowered.com/app/2266360 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Thumb Tanks.exe | windows | ||
| 1 | thumbtanks.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:33 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| Thumb Tanks: Supporter pack | 2894300 |
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21737333 | 2026-02-01 15:17 UTC | ||
| beta | 17293002 | upcoming version beta | 2025-02-08 18:34 UTC | |
| previous | 20358064 | previous stable default | 2026-02-01 15:16 UTC | |
| ttfl | 25259843 | ttfl | 2026-09-11 18:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2266362 | windows | 643.96 MB | 372.48 MB | 5980993508019516893 | branches: beta, previous, ttfl | |
| 2266363 | linux | 645.80 MB | 371.85 MB | 538417744572736904 | branches: beta, previous, ttfl |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25259843 | ttfl | 2026-09-11 18:30 UTC | 7 hours ago |
| 21737333 | public | 2026-02-01 15:17 UTC | 7 hours ago |
| 20358064 | previous | 2026-02-01 15:16 UTC | 7 hours ago |
| 17293002 | beta | 2025-02-08 18:34 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Just some minor fixes
This update does not add any changes, but closes a security vulnerability in the engine.
Fixes a dozen smaller bugs on our way to version 1.2.
This update comes with the long awaited solo/cooperativ "survival mode". It also adds rare "epic" items to buy and the shop and some corresponding changes to the games economy. It also adds dynamic weather and makes it the new default weather condition. Finally the update adds a whole bunch of ui and usability improvements. New features Added survival mode for coop and solo play Added epic collectibles to shop Eliminated tanks can now lose a coin Added dynamic weather option Input scheme can be changed mid game Auto acceleration mode is back Improved Yet another UI overhaul Fixed A bug, where
Improved Added a version switcher under the settings menu. Made proximity indicators more intuitive. Fixed Resolved a bug where Etorps interfered with the active transporter-special. Corrected two typos in the UI.
Howdy everybody, Today, I wanted to take some time to let you all know what to expect in the near future. Version 1.0.2: Bugfixes and Version Switch The next version will primarily feature smaller bug fixes. I’m currently still trying to figure out a reported bug in 4-player matches. Unfortunately, I haven’t been able to reproduce this bug, which makes it hard to fix. Therefore, I want to ask all of you again: If you encounter bugs, please let me know so I can do my best to fix them. Another change in this update is the introduction of a version switch. The default will be the current stable b
I've been watching your streams and reviews looking for things to fix and improve. Improved Made sentry placement more intuitive Friends can now also be invited from the lobby screen Using Steam's Remote Play Together dialog instead of the normal invite dialog Changed pause UI to make control settings easier to find Slightly lowered default cannon damage to reduce one-shot eliminations Coins, Challenges, and Air-support crates will now only appear on grass Fixed Friend's avatar, if invited for the first time, didn't update Drone kills were wrongly displayed as sentry kills Unlocked tanks were
I can’t believe this day is finally here—Thumb Tanks is officially live on Steam! 🎉 After two years of learning gamedev, long nights and countless rounds of tweaking and testing, my dream of publishing my own game is now a reality. It feels surreal, and I’m beyond excited to share it with all of you! This game is all about pure fun—local multiplayer madness with friends and the magic of Steam Remote Play Together, so you can battle anyone, anywhere. It’s fast, explosive, and full of those hilarious, nail-biting moments I’ve always wanted in a party game. I couldn’t have done this alone. A hug
What's more to say? The game will come out on late Dec 5th. Also, there will of course be a seven day launch sale, where you will get 33% discount. The game will come out in two versions: The regular game priced at 9.99USD(before discount) The "Supporter bundle", which will feature exclusive content like a ninth tank and a new special weapon with corresponding challenges and talents. This will be priced at 14.99 USD. Looking forward to the release. Tell your friends and family. If you like to support the game by promoting/streaming it on or around the launchday, let me know. I'll hapilly provi
Howdy folks, this months update comes without any real new features but with a lot of minor tweaks to existing mechanics, optimizations, and bugfixes to sum up for almost thirty changes. I'd like to point out to changes here: 1. The "how to play" section, which can be called from the pause menu, has been updated to reflect the changes introduced since it was written almost a year ago. 2. Exclusive for supporters there has been added a new special weapon, which can be bought during rounds, the "Inferno" shots. Hitting you opponents with one of them, will light them on fire and force them to put
August update out now I am excited to bring you a major update for our game! This update includes over 50 changes with the goal to enhance the game pace and make the game more starter-friendly. More base damage: To increase the importance of eliminations in scoring, the base damage of missiles has been increased by 50%. This should result in approximately 25% more eliminations per round. Faster gameloop: The time between rounds is now shortened. Players can now use the A / X button to cancel or speed up all masks between rounds. This allows you to move on to the next round more quickly. Change
Hey, just a quick update. I'm still working on the July update and fixing a few tricky bugs. I've decided not to release the game through Early Access, but as the “real thing” for two reasons: I want the game to be as bug-free as possible at launch, so players aren't buying a beta full of issues. Early Access often means an incomplete game. Thumb Tanks is nearly complete, with about 90% of the final content ready. I want players to experience a mostly finished game, not an early version. That being said, I’m still planing on fixing bugs that come to light after the release and add some new ide
May update out now I am excited to bring you a major update for our game! This update includes over 50 changes designed to enhance your gaming experience. Here's a quick overview of what's new: Lobby and Keyboard Support: I've listened to your feedback and have added support for keyboard inputs and a new lobby system for an even more streamlined experience. The lobby will automatically detect the type of gamepad connected and adjust each players input accordingly. Achievements and Unlocks: Your skills will now be rewarded with a variety of achievements that unlock new content in the game. I ca
Finally, what was supposed to be the March update is now out. And boy oh boy, it has a lot. My list of changes and bug fixes is more than 60 items long. While I'd love to write about all the changes, I'll try to respect your time and stick to the most important bits. Quickplay vs custom game Quickplay, as the name suggests, is the quickest way to set up a game. Simply select the number of players and rounds to start a deathmatch with the most commonly used settings. In Quickplay, special weapons and talents are assigned randomly at the start of each round, making it the ultimate challenge. Cus
There's a pretty big update this month. Since there won't be a February update, I've tried to pack as much as possible into this update. With the new features, balancing changes and the brand new challenges, the core gameplay is now in a form I can imagine for the launch. There will probably be some new challenges added, maybe a few new characters. But if you don't like the game as it is in the current state of deathmatch, it probably won't change. Further changes will probably centre on the interface, the start of a game and improvements to details. And maybe, just maybe, an online multiplaye
Full appinfo as delivered by Steam PICS, changenumber 38802445. Also at /api/app/2266360/raw.
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